World notes and house rules

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Rules

  • Stories, drawings, etc., will get xp bonuses when posted on the wiki.
  • Magic items that must be activated have a chance of malfunctioning. Roll 1d10 every time you activate them.

Magic Rules

  • Arcane spell casting requires a percentile roll based on a bunch of factors.
  • Arcane magic is double powered, as in double all numeric aspects of any spell when cast.
  • Divine spell casting requires a roll of spell level/3 round up D12s + caster level + stat mod.
    • Up to 10 Spell functions at 75% effectiveness
    • 11-14 Spell functions normally
    • 15-18 Spell functions at 150% power and roll for surge per arcane rules