DivineDetritusTheQueenAndTheEggChatLogs

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August 18, 1236 AD

 
Cat: i forget how far it is back to the forest or wherever we left people.
Hernz: Cat, while you're at it, we also have bracers from the harpies we never identified :)
Nidranisan:
Nidranisan : Spellcraft
Check	27
Cat: one more for the harpy bracers if they're magical. loot sheet doesn't say.
Hernz: they are... you had failed like 4 in a roll lol
Chris: I've got Keep Watch, and two spell slots left.
Hernz: Anyone who has appraise, we have two sets of jewels/gems to ID (harpies and baat)
Chris: I can get 5 creatures in a casting. Everyone affected gets benefits of 8 hours of rest while still being able to keep a lookout.
So who will sleep? Hmm... I'm guessing Hawk.
Cat: as long as the perception monsters keep lookout i'm good :)
realtime 1/2 8:53 pm
(GM) Chad S. (GM): The summary and logs are on https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusVanquishTheHorribleCurse
I want to clear the Chat Archive soon, so if no one has any objections I'll clear it up in a week or so.
Nidri spends her time studying the bracers the harpies wore and realizes they are bracers of armor +2.
Weary, the party decides to set up watch and make sure no monsters try to avenge their fallen master.
Well, except for Hawk, who is fast asleep.
Hernz: lol
(GM) Chad S. (GM): We began this arc on August 9th...
This took up 1 day of game time
August 17 (lunchtime)
The grass and plants of the land are already overtaking the barren dirt and skeletal remains of the fallen warriors.
You can see more spirits pulled into the afterlife, where they may be judged and brought to their final desination.
You even see small fish in the lake competing over small grubs. It looks like nature is returning to claim what the vampire took from it.
(GM) Chad S. (GM): After a good morning's rest, you awaken fully refreshed.
Hernz: holy crap! 4 months for the castle! lol
Hawk Hubertins: Wha? Oh, did I fall asleep again?
I'm somewhat torn about these instruments. One one hand, they were used for unspeakable evil, and should be destroyed. On the other hand, both are exceptionally well made, and should be used to bring beauty to the world.
Hernz: we have both, right... yup
Vegeta: weapons aren't evil, only the wielders... is what some would say... unless your weapons are your fists
I say we sell them if they're worth anything... I'm not superstitious... I'm just a little stitious
Hernz: HUB on the 13th?
George: Yes, Hub is on the 13th.
Fi: If they were cursed or unholy, I could agree to destroying them.
Otherwise, just think of them as a foolish person who was deceived into doing an evil act, but deserves a chance at redemption.
So back to see the plant people?
Vegeta: let's go see the plants
Cat: agree
George: Back to the appropriate places to recover peoples bodies, then back to a city where we can hopefully get them raised?
realtime 1/4/2018, 8.46 pm
(GM) Chad S. (GM): Looks like no one died while shoveling. Good.
Back to the forest!
Hernz: teleport us!
As the party travels back to the forest, Fi notices the plants and animals coming back to life. It seems like nature is taking over...
Perhaps it is taking over too quickly. Trees are growing over each other, rodent population seems to have exploded and rotting fruit litters the trail.
The source of this becomes clear: The new leader of the forest barely able to contain itself. It is less humanoid and more of a large, writhing mass of vines and leaves that sprawl in multiple directions.
  

August 18, 1236 AD (evening)

 
A flower blossoms as you approach, revealing the head of the new leader of the Green Folk.
Green Leader: Ah yes, it is you!
Welcome back to Queen Califisteri's homeland.
Green Leader takes a deep breath
Some of the grass bursts underneath you, forming into comfortable cushions
Green Leader: The land surrounding the lake has become alive again. I think I have you to thank.
I can barely contain my excitement... and the Queen's gift is overwhelming me. I am... glad to live long enough to see the evil taint repelled.
I worry for the Queen, though- her body is too weak, I fear she doesn't have much longer to live. If she were to... all of us are worried.
(GM) Chad S. (GM): Alright, enough exposition from me.
Hernz: um... I forget now... it's been 4 months haha
(GM) Chad S. (GM): I'll read the last part of the summary, then: "The withered creature appears again and asks that the party convinces the queen to calm down. In her weakened state, she can relinquish most of her power to someone else. The party manages to convince her to surrender most of her energy to their guide. It burst forth with energy and reverts the forest maze. Promising to preserve Ventshi and Darius's bodies, it suggests they spend the night here before assaulting the vampire's lair. Everyone needs time to grieve."
That was the end of the summary at https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusInterviewsSuck
Vegeta: We killed the Baat
will that return the queen to her previous state, do you know?
Green Leader: Her health is still terrible, I'm afraid. If we do not help her soon I am certain she will die.
Hernz: tag, someone else is it lol
(GM) Chad S. (GM): lol. Time for me to go to bed. New class is kickin' my ass, and Friday's commute should be fun (TM)
Cat: uh. how do we know how to help her? heal check, k.nature check, something else?
Hernz: in case healz helps...
Vegeta:
Vegeta : Heal
Check	15
George: Hawk will take 20 if it's a knowledge skill using his bardic ability.
I'm not dead yet, but I'm also not done shoveling either.
Chris: I took me 3 hours to clear it.
Hernz: one hour yesterday, we'll see when I go at 5 today for more
it's ON!
Chris: That's with a snow blower.
George: 2.5 hours to get the driveway mostly done. I still have to do the sidewalk, the front walk, the steps, and dig the CRV out.
Hernz: hopefully weather melts some for next Sat so we can make that mountain climb :)
George: Heh. We'll see. Definitely not going to be much melting this weekend.
Chris: hah. the road is clear. the bigger problem is we're supposed to have rain and ice on Fri/Sat next week.
George: ...
Hernz: they dont know a week in advance! lol
Chris: True, but we know it will precipitate and be hovering close to 32˚F.
Probably ;-)
George: Ok, that's it. Snow is shoveled, and I'm dead now.
Hernz: not too bad... 20 more mins... maybe we didn't get hit as hard as you guys... or I should switch careers to a shovel... anyway, phew, it's done
George: We got well over a foot, plus drifts.
Hernz: same here... maybe a lot got blown away here
George: With the snow blower, still took over 3 hours.
Almost 4 hours.
And one more hour today clearing out snow so I meet town sidewalk standards and can get my car out of the driveway.
Yup, ded.
realtime 1/6/2018 7:15 p
Queen Califisteri is still alive, wrapped in the same leaf she crawled into after relinquishing her power. Her body has withered and her breathing is slowing down.
The bite marks on her neck are gone, but she has suffered a great amount of injury internally. It's clear to you she will not survive another day.
You will have to find some way to heal her massive injuries to pick her up from the brink of death.
Cat: is it clear that just pouring a ton of hit points into her won't help?
(GM) Chad S. (GM): It's more than just HP damage, she is effectively suffering from basically a potent disease.
I'm trying not to make the solution too obvious, here
But you do have the tools to save her right now, and you'll need more than Cure X Wounds to do it
Cat: ok. i'm maybe totally dense but not really seeing much at all for leads so i'm asking questions :)
(GM) Chad S. (GM): Yeah I know. This is one of those "look at your gear" problem
s
Also there's an alternate solution to this, so I'm interested in where you go with this.
Cat: i mean i can cast remove disease.
if we thing it looks like a disease i can try thig.
(GM) Chad S. (GM): That reminds me: You all notice a bunch of sores on Claire as you approach the forest.
Remove Disease will help, but it won't solve the problem. You'll need something stronger than that.
Which you have.
Cat: i mean we have that Heal someone just gave us. it'd be nice if we can verify that's truly necessary before using it up.
Nidranisan : Heal
Check	31
that was to take a look at claire.
and see if i can figure out what's up with her.
(GM) Chad S. (GM): So, remember that swarm of botflies you ran up against when you saved Simon?
They buzzed around Claire and laid a bunch of eggs. Ewww.
Claire: (GM) Fort Save: 23
Cat: uuh. yeah kinda.
i thought we dug out all the botfly crap.
Claire: (GM) Still not gonna mess with my Diplomacy checks, sorry
(GM) Chad S. (GM): Did you? Uh, lemme check...
I don't see anything about removing the infection. Everyone made their Fort Save vs Disease except Claire.
Cat: huh.
maybe we also had the same thing in the hub and did it right there.
i definitely remember a very annoying process of removing botflies from someone
so is there something that can be done for her now?
(GM) Chad S. (GM): The botfly infestation works as a disease, so you can cast Remove Disease and purge them permanently.
Cat: ok. she can wait until we resolve the queen and then if i haven't used up my robes for that process today i can cast it for her later.
(GM) Chad S. (GM): Got it.
Cat: so yeah based on what i know my thoughts are either stacking a remove disease with other stuff for the queen, or burning the Heal thing we just got...would like to hear what the rest of the crew thiks.
i can try dumping some holy water on her and see if it burns lol.
(GM) Chad S. (GM): lol. She's a protovampire, kill it
Cat: i don't think i have much else that is helpful for healing people.
George: Ok, so the Heal is the "easy" way to do this. Did we get our spells back when we rested?
If we did, Song of Healing cures a bunch of lesser conditions, and dumps in some fast healing. If we use Heal skill and k/nature or somesuch, can we get an idea of what kinds of things we need to cure? Being vague is fine and all, but it gets frustrating when we're trying to figure out what to do and don't get any info.
Hernz: ok I did not see all this before the email I replied to lol... reading
By giving up Slow Fall, Vegeta picked up "Plot Healing" ability... oh wait, that's not true
so the thing with remove disease is that it removes the disease, but not any effects it may have caused... let's see, there's no skill check to ID a disease (heal or Ks don't list)...
Reval's blessing, if it's a one time use, would be like spending 1650 GPs on a heal scroll... not terrible... or maybe we're supposed to chop her up with Baat's original axe :)
realtime 1/7 4:31 pm
(GM) Chad S. (GM): So, everyone is weighing their options. Reval's Blessing will certainly heal the queen.
Assuming Hawk burns his 20 check on K Nature, you also know that you could let her die, and allow the guide to take over as the new leader of the forest. This will cause some instability in the forest but will lead to long term change.
Hernz: I forget, but were they unhappy with the queen?
or rather, not like she was a crazy psycho
(GM) Chad S. (GM): As for healing the queen, Baat did quite a number on her. Diseases, Curses, and some kind of long term confusion effect. And HP damage as well.
The guide says the queen was quite nice until Baat messed with her.
She was pretty much rambling and murderous.
Basically you can use Reval's Blessing to save her or you can move on and take Ventshi, Darius and the Harpy Egg with you.
Hernz: they helped keeping the npcs alive... i guess we can help her... veg isn't going to push the party to do so though
(GM) Chad S. (GM): Naturally, Vegeta can't punch her back to health :D
Hernz: lol
wait till I get the spirit bomb!
...wait, that won't help either
(GM) Chad S. (GM): lol
Hernz: lvl 14 chad, spirit bomb... you just wait
George: Hawk is fine burning the heal on fixing the queen, and moving on to help the party NPCs.
Cat: nidri would mostly be curious what the other forest peeps think.
especially the guide who is trying to hold down the fort right now.
are they ready to let her go or do they want her back?
(GM) Chad S. (GM): Oh, the Green Folk want her to live, they are utterly loyal to her.
That's why they attacked you when you entered.
Cat: yeah i'm probably on the vote of "they watched our dead npcs for us, we can use the heal and then move on."
  

Heal da Queen!

 
(GM) Chad S. (GM): Okay, that sounds like 3 votes for heal the queen.
After some debate, the party decides to heal the weakened queen using Reval's Blessing
You reveal a holy light, anchored with several stones and hold it close to the dying queen. The energy washes over her.
Her body convulses for a moment and she enters a coughing fit. The trees around her wither in an instant as her body regains its form.
Some shrubs bloom under her arms, lifting her upright until she can stand on her own.
The Green Folk rejoice as their queen is reborn!
(GM) Chad S. (GM): I got more to write but... dinner time! Feel free to react.
The woman stands back up. She hesitates and checks herself again- she's standing! The wounds on her legs are gone!
(GM) Chad S. (GM): Stealing concept art from https://www.pinterest.com/pin/380343131005503988/
Queen Califisteri pets the giant fly trap she used to ride.
Queen Califisteri: Thank you. Thank you all for your assistance. We will speak more in a moment.
The Queen turns to the Green Guide as the Green Folk surround her. It is clearly happy to see the Queen, but also straining as its form is too much.
She cups the face in her hands and focuses. The guide's mutated growth withers and reverses growth, until the Guide is back to its humanoid self. The Queen's body grows slightly and her body radiates with health.
Green Guide: My Queen! They- they promised they would help you! I am overjoyed!
Queen Califisteri smiles, then turns to the party. Small shrubs emerge underneath you as she approaches.
Queen Califisteri: Sit, sit. I will stand, if you don't mind- I've been seated for several decades. You will understand be better if I use this "Common" tongue, correct?
I remember all of you. As you stepped into my grove I could hear you, see you, smell you.
I fought you, too confused and compelled to understand much more beyond a thirst for your blood. I also remember the small human punching me repeatedly.
She seems annoyed by that before regaining her composure.
Queen Califisteri: I hoped you would slay me, or let me perish. With that fiend's corruption, I was a blight upon this forest. And yet you have given me another lease on life. For this, I am thankful.
  

Ventshi and Darius's bodies

 
I have maintained the bodies of these two creatures- the ones you call "Ventshi" and "Darius". I formally apologize for slaying them and will do what I can to bring them back.
I can grow new bodies for them. Young adult bodies in their prime, and these two can transfer their souls into them. I do not have control over what bodies they will have.
You are of course welcome to reject this offer, and take the bodies for your own revival. They will not rot for about 10 days.
(GM) Chad S. (GM): Ventshi and Darius's corpses are preserved using the Gentle Repose spell.
The Queen is offering to cast Reincarnate + Restoration to revive them and remove one of their negative levels. However this will probably change their race.
George: Anyone have speak with dead?
(GM) Chad S. (GM): I will roll a d100 to determine the race, but you can spend a trinket to force me to roll twice and you pick the best option.
You can of course ignore all of this and just cart the bodies to the nearest town to cast Raise Dead.
Here is the description for the Reincarnate Spell:
http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/reincarnate.html#reincarnate
The Queen stands patiently, awaiting your decision. The Green Folk move around you, offering fruits, vegetables, nuts and water while you debate the decision.
Hawk Hubertins: Nidri? I think you should make that decision for Darius. Anyone have a sense about whether Ventshi would prefer reincarnate vs. us taking him back and trying to find someone to raise him?
Nidranisan: If we can get somewhere to buy the components within the 10 days, I can raise them.
I can't...really picture Darius wanting to be a goblin, or a kobold. It would kind of interfere with his career.
Or if the queen has the alternative material components for a raise...
Queen Califisteri: Unfortnately, the gods have granted me domain over reincarnation. I will see if there is something I can find to at least compensate you for the costs.
Some of the Green Folk scamper off as soon as she says this.
Queen Califisteri: Do I understand correctly that you reject my offer to reincarnate Darius?
Fi: Personally, I would take her up on her offer for both, but I suppose that's due to me having spent too much time in the wild.
Nidranisan: I really feel like Darius would prefer to return to his own body. Ventshi however may be fine with what nature provides.
Vegeta: If there’s a chance of being reborn as a sayan, they should take it... we are far superior, heh
Hernz: Ventshi was a monk right? hm... no idea how that would affect his vows or anything....
George: Sounds like No reincarnate for Darius, and Yes reincarnate for Ventshi?
Hernz: Im game for that... could be cool to actually see a reincarnate :). After all, can’t be worse than being dead
Chad: I demand a roll of 100 is a sayan (even though that just means a human w ki powers of you follow vegeta lol)
realtime 1/9 5.39 pm
(GM) Chad S. (GM): Sounds like Darius's body will be preserved and Ventshi will be reincarnated. Does anyone want to spend a token to force a reroll?
I will secretly roll a d100 now. If you spend a token with 24 hours I'll roll a second time and reveal both rolls.
(To GM) rolling 1d100
(
91
)
= 91
Queen Califisteri: ...I understand. Darius's body will be preserved. The Green Folk will prepare for Ventshi's return.
Several Green Folk run off to gather more ingredients, singing about their retrieval efforts.
  

Who's that Harpy?

 
Queen Califisteri: While we prepare, I must inform you of the harpy egg you brought into our care. The guide mentioned it was a healthy harpy egg. It will hatch at some point today, perhaps within hours.
Fi, you should be the first to see it, of course. If you desire, we will take the egg and raise her to be a strong, healthy and kind individual.
All I ask is how we should guide her upbringing. Should she call upon nature to guide her? Perhaps she should be an archer like many of the Folk here? Or perhaps she should learn how to use her trickster voice for good?
One group of Green Folk returns with a small cachet of gems and hands them to Nidri, humming all the while.
Queen Califisteri: We have little use for these kinds of gems, but I do know you can trade them for the necessary ingredients.
(GM) Chad S. (GM): I'll add these to Baat's Castle's loot sheet. You'll need an Appraise check to judge them accurately.
Nidranisan: Thank you.
Queen Califisteri: No, thank you. You prevented the grove from enduring a slow, chaotic death.
Oh! And I know you enjoy naming creatures- you should think up a good name for the young Harpy. We... we don't really use those identifiers.
Cat: lol gm doesn't want to come up with another name :)
(GM) Chad S. (GM): No no, it's the lore the Green Folk don't really have names. Besides the Queen, but she does have an explanation of that if you ever ask her.
But it's dinner time for me!
Hernz: call it.... broccoli
Fi: Gwaeriel.
Chris: Those of you who speak Elvish know that Fi is not being terribly creative. It basically translates to Daughter of Wind.
Hernz: I thought it would be Maria
Chris: lol
Hernz: so which class? or you taking her with you?
Chris: I'm trying to figure out what Fi would do. She's a bit torn on if she should leave her here or attempt to raise her.
If she wasn't traveling so much, she would probably raise the harpy.
This triggered the same thing that made her raise Fleir. Killing the parent of an innocent makes her feel responsible to care for the child.
Cat: ...i thought there used to be a setting to let me not have everyones pictures cover like the whole entire map. did they just nuke that?
George: Settings, game settings, player avatar size.
Hernz: Did Nidri ever use the remove disease on Claire? it still says she has botfly infestation ewww
realtime 1/10 7.13 pm
(GM) Chad S. (GM): Claire is still diseased.
Queen Califisteri: Gwaeriel. That sounds... appropriate.
Hernz: rolling time! come on SAYAN!
(To Vegeta): The Queen doesn't really have an opinion on the name, she's just making small talk.
Queen Califisteri: I think we are ready to return Ventshi to the land of the living. This will take about an hour.
The Queen spends about 10 minutes chanting, calling to the gods to give her the power to build a new vessel for Ventshi's soul.
A bed of leaves sprout about 3 feet from Ventshi's Nagaji body. A ball of flesh begins to grow on top of the leaves.
The Queen sits down on her favorite flytrap, exhausted. While her sanity has returned her strength hasn't. The Guide apologizes profusely as she dozes off.
About 50 minutes later, the Queen jumps awake, startled by her very loud snoring.
Queen Califisteri: Ah, it should be done soon. I will unfurl the leaves and we shall see the new body Ventshi has taken-
  

Ventshi Reborn

 
The leaves that held Ventshi burst into flame as you hear a squeal from within. A creature emerges from the ashes, full of pint-sized fury!
A gold-scaled kobold emerges.
Hernz: close enough to super sayan lol
Ventshi: Aaah! I am... alive once again?
Ventshi gazes upon the other body.
Ventshi: But that is... me.
Ventshi gazes upon Darius's body

Vegeta is not the shortest!
Ventshi: And Darius is still... THE QUEEN! What did you do him? What did you do to me? ANSWER NOW OR FACE MY WRATH!
Some of the Green Folk stop celebrating and stare closely. The Queen maintains constant eye contact.
Vegeta: relax shorty (heh)... it was this or death for you... the queen was controlled by Baat at the time she attacked us... we took care of him and his goons
Vegeta! You seem much taller than I remember you...
Ventshi: Vegeta! You seem much taller than I remember you...
(GM) Chad S. (GM): (Huh, Vegeta and Ventshi are next to each other on my NPC list)
Ventshi eyes the queen suspiciously, even as she blesses him with a shower of tulip petals.
Queen Califisteri: This will relieve some of the stress you must be enduring. Returning from after death is a traumatic event.
Ventshi, I wish to help you rebuild your haven. In my madness, I attacked many innocent people and subverted the monastery's defenses.
Ventshi snorts
Ventshi: It will not be easy. There is much to rebuild in terms of the temple and in terms of trust. But... I will need new recruits.
Vegeta: I'll gladly help you test out that new body of yours
heh
Ventshi: Yes, this will be a good idea. My staff will... hmm. It's too large now.
Ventshi clearly isn't used to his smaller, weaker frame, but he does have a newfound agility he didn't have before.
(GM) Chad S. (GM): If you guys want to ask the queen or the guide anything, now's the time. Fi should decide what to do with the egg. The party may want to add their advice, as well.
Vegeta: Fi, leave the hatchling here... it'll just slow us down...
Hernz: veg has no opinion on class... hernz thinks probably druid is best... help rebuild the forest better that way
Hawk Hubertins: Even with this business behind us, our road is not a safe one. Vegeta might be right that it would be for the best to leave here her, where she can grow up in relative safety. And you could always make the trip back here if you'd like to check in on her.
Nidranisan: I think it's up to Fi.
I'll be over here trying to help out Claire a bit.
Nidranisan pulls out her scroll of remove disease and casts without consuming it.
Cat: ...i think it was remove disease we said would do it. something i had anyway.
Hawk Hubertins: Naturally it's up to Fi, but I'll support whatever the decision is.
Fi: Very well. It is probably better for the child to remain here.
Please teach her the ways of nature. If at some point she decides to leave the forest, please call upon me. Society outside of the forests can be difficult to adjust to.
Meghan: If you guys need to use my diplomacy skill for anything just go for it
Cat: we need someone with appraise, heh.
George: Maggie?
Even though he doesn't have it, Hawk can use Jack of all Trades to make an appraise roll.
Hawk Hubertins:
Hawk Hubertins : Appraise
Check	12
realtime 1/12 8.08 pm
(GM) Chad S. (GM): Remove Disease requires a caster level check: 17
As Nidri casts, the sores on Claire disappear, leaving her skin smooth as usual. Thousands of tiny Botflies cry out as they are exterminated.
(GM) Chad S. (GM): (Insert images of mass slaughter of Pikmin here)
As Fi makes her decision, the Queen nods.
Queen Califisteri: Come, Fi, the egg is hatching soon. You should greet... Gwaeriel... first.
The Queen escorts Fi onto a hill with a single tree on top. Her pet flytrap hoists Fi to the top where he sees the nest. Several Green Folk are maintaining the nest and humming.
Fi gets to see the egg as it begins shaking. Cracks appear on the egg as a sharp force kicks it from within.
Finally the egg is breached by a pair of tiny talons. A girl's face emerges from the whole and starts crying as she crawls up to Fi.
Meanwhile, Ventshi takes what he can from his Nagaji body. Most of it is comically oversized, but his focus is on the red sash.
Ventshi: I am ready to return to the monastery.
I am glad to be back alive. But... I see why you decided to preserve Ventshi.
I will follow you back to the monastery, but after that we must part ways. You are welcome to visit, of course. And if you know anyone who is good at construction, I will gladly take their assistance.
Hawk isn't sure of the exact value of Baat's gems. 300 gold, maybe?
Cat: we need a check for the pouch from the queen too, right?
(GM) Chad S. (GM): Yes.
Hawk Hubertins:
Hawk Hubertins : Appraise
Check	23
Hawk is absolutely certain the Queen handed them 1500 gold pieces of jewelry.
Hernz: there are gems from the castle gate too... another appraise check!
George:
Hawk Hubertins : Appraise
Check	22
(To Fi): You have a new personal quest! "August 18, 1236 AD - Raising kids"
(To Hawk Hubertins): You have a new personal quest! "August 18, 1236 AD - Green Folk courage"
(From George): Replied to it.
realtime 1/15 8.09 am
Hawk knows the gems they found at the front gate are worth about 1000 gp.
Queen Califisteri: Good luck in your travels. Call for me while in this forest and I will meet you in an instant.
Ventshi snorts
Ventshi: Yes, let us go now. I feel like we've been waiting for days.
And with that, Queen Califisteri bids you goodbye. The Guide tells you if you ever get lost, listen to the humming of the Green Folk.

(GM) Chad S. (GM): Aaaaaand clear!
Within an hour of leaving the Queen's sanctuary, the forest returns to healthy but not overgrown levels.
Ventshi: She killed the Master, killed myself, almost killed you. Had you lost to that Baat, I would have been trapped in the cave for another century.
If she is ever corrupted like that again, this entire forest is in danger. Never mind the merchants who were killed just to lay an ambush.
The economy of the Great Plains relies heavily on this forest. There must be a smarter way to do this.
If you know of someone, or some company that would be willing to offer a different source of animals, wood and fragrance you should tell the nearby towns.
That is my opinion, anyway. Let us make haste to the monastery so you can plan your next move.
(GM) Chad S. (GM): Does anyone have any business they want to do over the next 3 days? If not we will fast forward to August 21st.
George: Let's get to the monastery!
Hernz: fast forward away. Also, I know the logs were cleared. what was the value of the gems from the castle gate from Hawk's roll of 22?
or whatever it was
Chris: So, Ventshi is suggesting we do our job and make business ties for the EFTC?
Hernz: sounds like the hint
(From Chris): Fi is leaving her cloak of resistance +1. Noted it in the Personal Quest.
George: 1kgp
Hernz: ty
btw, I know I had to leave early in last hub... did we get XP? just so I write it down
George: Nope, I didn't do XP. Remind me at the start of the next run and I'll do it.
Hernz: k
realtime 1/16, 8.29 pm

  

August 21, 1236 AD (nighttime)

 
In the dead of night, you return to the monastery that once housed the Red Vipers. The carnage and gore has already been cleaned, where there are no corpses in sight. Merchant's goods and equipment are still littered about.
Ventshi: They removed the bodies but not what they carried... typical.
It is time for sleep, yes? Let us clean out the sleeping quarters. Hopefully some of the mats are still intact for you.
Ventshi spends some time looking through the sleeping quarters, finding tattered scrolls, some paintings of his fellow fighters and some of the broken weapons they used to use.
He finds the master's room clean and tidy.
Ventshi: Even when the... evil overtook him, my master maintained his discipline to the very end. To watch his students give in to madness...
Ventshi gets to his knees and bows to the empty room.
Ventshi: I am not ready yet. Maybe when the monastery is ready to be reopened.
Ventshi politely shuts the door.
Ventshi: For now, we sleep in the student's quarters. It is sheltered against the wind and the cold.
(GM) Chad S. (GM): If anyone wants to do anything at the monastery, go for it.

  

August 22, 1236 AD (morning)

 
The sun rises over the horizon, bathing the monastery in a beautiful red glow. Ventshi is outside practicing his morning katas. He doesn't have as much force as he used to, though.
Ventshi: I would invite you to stay longer, but Darius... he needs your help and quickly. It is two days of travel to Norrison. The town is relatively small, but the people are kind.
If you know the route through the desert it is two more days until you reach Deonsy.
You should be able to find a cleric there who is able to bring Darius back to the world of the living.
Please tell the people of Norrison and Deonsy there is plenty of construction work to be done here now that the threats have been quelled.
And if you know of anyone else that would also be useful.
Hernz: I guess we can leave the loot you mentioned for him to trade for labor
how many days has it been since darius gentle repose?
(GM) Chad S. (GM): He was reposed on August 17
On August 28 it will expire and start to rot again
(To Fi): Personal Quest has been updated.
(GM) Chad S. (GM): You guys have the morning to figure out your travel plans. Remember that you snuck out of Norrison after fighting the Phoenix named Reziel. You can read the summary here: https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusASeasLifeForMe
Starting on August 12 (lunchtime)
George: Ok, so do we want to avoid Norrison and try to blitz straight back to Deonsy, or should we stop in at Norrison and see if we can sweet talk our way through to them not killing us on sight?
Hernz: I'd guess we wouldn't have to do a verbal battul again... oh wait, after the phoenix thing, did we ruin their crops or something? I forget
George: By killing the phoenix we sort of destroyed their ability to grow food.
I think.
Hernz: that's what I thought... and then we all snuck out, right?
George: Yup
Hernz: yeah, lets avoid them haha
George: Then again, by killing Baat, we may have undone the thing that was preventing them from growing food in the first place, so even though the phoenix is gone, they may not be utterly screwed.
Chris: Well now the forest is safe, so they can potentially help rebuild the monastery and enter the forest to hunt & gather food.
Hernz: oh right
Chris: They are the closest city to the forest, so they could potentially be a gateway for forest trade. They will need to respect the forest people though.
(To Hawk Hubertins): Personal Quest has been updated.
realtime 1/17 8.19 pm
(GM) Chad S. (GM): Sounds like you guys are discussing your next destination.
(To Hernz): I've added a personal quest. Check out "August 22, 1236 AD - Ventshi's new look on life".
Cat: we can potentially scout the area to see if it's a disaster before we decide to totally avoid Norrison.
i'd like to at least see if it's still totally desolate or if it's actually ok
George: Good idea. Yeah, let's scout near Norrison and see what's going on there.
(From Hernz): done. my fists are diplomacy! lol
realtime 1/18 7.53 pm
Wishing Ventshi goodbye and good luck, you decide to travel towards Norrison.
(GM) Chad S. (GM): Are you going to suggest anything to help Ventshi about how to restore his monastery?

  

August 24, 1236 AD (morning)

 
The sun starts to rise over the horizon as you approach. You can see torch lights in the distance.
(GM) Chad S. (GM): Anyone who wants to check out Norrison should make a Stealth check.
(To Vegeta): Alright, personal quest has been updated.
Hernz: Maybe if someone can appraise all the loot from the carnage and tell him to use that to pay people? Or we could take that for him and pay ppl to go to the monastery
(From Hernz): done
Chris: I forget how far into the forest the monastery is. Were they doing anything for income before or were they isolationist?
George: Hawk would have told Ventshi that he'll talk to the people of the towns as we go through to let them know that he'll need help rebuilding.
realtime 1/20 1.36 pm
(GM) Chad S. (GM): The monastery is about 2 days away from the edge of the forest, so about 4 days from Norrison. For labor the monks would either perform feats of acrobatics and dance, or they would do odds & ends.
They also helped facilitate sales for merchants from nearby towns- they used most of the grounds as an exotic merchant's row.
Fi:
Fi : Stealth Synergy
Class: Hunter
42 or 32
Chris: Fi and Fleir.
Even from here, you can tell Norrison's wildlife has receded. The once vibrant plants life outside the city are dry and withered.
(To Fi): You and your trusty wolf approach Norrison. The population has shrank considerably from when you saw it last time, with many abandoned homes and carefully maintained crops closer to the mayor's house.
(To Fi): The mayor and the two Half-Orc sisters watch over the populace, attending to their needs. One of the villagers shakes hands with them and wishes them goodbye. He says he will return to Deonsy, like many of the other villagers have. The mayor wishes him the best of luck.
(To Fi): The mayor considers tearing down some of the houses to make room for more crops- or whether they should move the populace to Deonsy altogether. The Half-orc sisters seem open to either solution, they both know Norrison needs to adapt.
(To Fi): One of the sisters looks vaguely in your direction, as if she heard something. If your cover was blown, it's unclear. Instead you decide to make your way back out of town and return to the party.
Fi and Fleir disappear. They return about half an hour later.
(To Nidranisan): You have a personal quest! Check out "Deep dreams - August 24, 1236 AD"
Hernz: oops, forgot to stealth veg... oh well, fi and fleir will do
(From Cat): i can't edit, do you want me to just direct message you responses? :)
Fi: Many of the villagers have already left for Deonsy.
Looks like the major is considering moving the rest of the population there as well.
It would probably be worth speaking with the major. I could probably ask if he would be willing to speak with us.
Nidranisan: that seems like a reasonable idea.
if the people have moved to deonsy, just showing up there may not be our best bet vs talking to the mayor here first
we may even be able to help by accompanying a group on the journey.
...might win us back a little bit of good faith.
(From George): updated again.
(To Cat): Can you try editing them now? I had it in the wrong folder.
realtime 1/22 5.47 pm
(GM) Chad S. (GM): Sounds like Fi will introduce himself.
To the mayor
(To Hawk Hubertins): Your personal quest is updated.
Fi (and anyone else who wants to join) slips back into the town. The half-orc sisters begin their morning patrol, and the mayor turns to re enter his home...
(GM) Chad S. (GM): Figure out who and how you want to approach the mayor.
Fi: I'll go ask him if he will meet with us, and if we should be discrete unless anyone thinks we should just waltz in. If I'm sneaking in, I don't think anyone else should come with me as one of the sisters seems very perceptive.
Hernz: veg will go as well... his sense motifs could prove useful
hm...
hm... he's only got a 10...
Vegeta: alright, you can go alone... don't screw it up elf
(From George): brief update.
Fi: Ok. Any suggestions on what to say to him?
Chris: I'll go ahead and roll the stealth to get back in.
Fi:
Fi : Stealth Synergy
Class: Hunter
38 or 37
Hernz: Man that synergy is awesome!
Btw, George/Cat - thanks for the Eisbrecher cd! Tracks 1,2,5,11,13 are my faves... 5 reminds me of the Lunar villain theme, so it’s my fave lol
George: Cool. Glad you're enjoying it!
realtime 1/23 6.24 pm
The Mayor finishes using the bathroom and steps out just in time to see Fi and Fleir at the door.
Mayor Torrin: Oh! Fi! I haven't seen you since a week. Maybe longer! Sit down, sit down.
I had checked the basement a few days ago, but all of the plants withered away. Even the riverbed is drying up.
And you-know-who is gone, too...
(To Vegeta): Your personal story has been updated.
Fi: Yes... Unfortunately with the departure of the basement's former resident, that will happen. I'm sorry that freeing it from the grasp of evil has led to this.
The good news is that Baat has been destroyed and the evil driven from the forest. The forest queen has been freed from its control, so the forest is safe to visit once more.
I was wondering if it would be ok for the rest of our group to speak with you directly regarding the future of your town and its people. We might be able to provide some options.
(From Hernz): done
realtime 1/24 7.37 pm
Mayor Torrin: (To GM) rolling 1d20
(
8
)
= 8
Mayor Torrin: Well, I don't really have a choice, do I? Bring them in.
(GM) Chad S. (GM): Assuming you do so...
The party enters what's left of Norrison. Most of the plants have withered away, and the remaining townspeople carefully ration what's left. The half-orc sisters seem even more suspicious of you than ever, but the mayor calms them down.
You are all invited into his home.
Mayor Torrin: So then, let's hear it: Why did you leave without even explaining yourselves? What is this about the forest? And a vampire? What should I do with the town my grandfather founded? Do I try to restore what's left, or do I abandon it and return to Deonsy?
(GM) Chad S. (GM): Feel free to discuss and make your skill checks. Diplomacy will be useful.
Hernz: stay in the town, bring the people back, forest vegetation should return to normal, and they can help monastery in exchange for goods.
Vegeta:
Vegeta : Diplomacy
Check	0
GO KILL YOURSELF
Hernz: LMAO
thankfully the party never lets vegeta speak
thats so perfect lol
Cat: i kind of agree, they had it easy before but the town is worth fighting for and we should give more detail on the forest so they can really build a relationship with the forest/monastery.
also i'm (maybe) a helper:
Nidranisan : Diplomacy
Check	30
yup. i help.
George: It may not be easy, but staying here is doable, if you work with people in the forest. The forest isn't far away, right?
Also, assuming Claire is taking lead on this, so Hawk will also attempt to be a helper.
Hawk Hubertins : Diplomacy
Check	39
... So we've got a 20 and a 19 on the dice for helping, meaning that Claire will roll 4 or below on her die.
Meghan: I should probably roll
Claire : Diplomacy
Check	32
+1 trait bonus on Survival checks made to follow tracks
+2 trait bonus on Diplomacy checks toward outsiders
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
HAH
so actually I have to recalculate my diplo bonus
because I had a buff on that didn't count
but also because I now have 10 ranks in Diplo and that increases the amount that my feats contribute
Meghan: so my actual diplo bonus is 34, so that's a 36
Hernz: LOLOL!
Meghan: The Most Ridiculous skill
you guys gotta start letting me use my feat that lets me talk our way out of combat
what are the helper bonus levels again?
Hernz: you got +8 total
Meghan: really?
getting over a 40 gives you +4?
getting over a 30 I mean
Hernz: yeah 20 = +3, 30 = +4, 40 = +5
veg probably gave you a -100 lol
Meghan: I could probably talk them into helping pay for whatever treatment is necessary for your Tourettes
Hernz: hahahaha
Meghan: I wonder what the DC is to talk him into giving us the town?
Hernz: OHH!! make it our base!! lol
Meghan: except it's all run down so we don't actually want it
Vegeta: My mom always said invest in realestate
Fi:
Fi : Diplomacy
Check	19
Chris: We need to explain what happened with the Phoenix regarding the cybernetics and the robot. The only way to free the Phoenix from the control of evil was to kill it.
And allow it to be reborn.
Which it did, and it decided that it had to move.
I think we should also explain about Baat, the Queen of the Forest, and the Monastery.
The Monastery needs help rebuilding. It used to be a center of trade. If it is restored, it would make sense for Norrison to be part of a trade route between the Monastery / Forest and Deonsy and other points South. Caravans will need safe and protected routes through the desert.
It will take labor and shrewd negotiating skills, but from what I've seen of the city, they've got these skills.
realtime 1/25 7.55 p
Whatever apprehension Mayor Torrin had melts away as the party discusses what he should do.
(To Chris): I'm playing a ROM hack of a Link to the Past where all of the treasure is randomized. You'd be amazed how much the game changes when you can't find a mirror but you have fire & ice rods
(From Chris): gah!
Meghan: And Chris makes good use of our combined 45
(To Chris): And I had to reset a few times because I COULD go to the Dark World but I couldn't find the Moon Pearl (and I didn't have the mirror yet, haha)
(GM) Chad S. (GM): Let me see if I got the summary right:
I put the Fate of Norrison on the page. Basically you disclose everything except Merki, and tell him to stay, cooperate with the forest and monastery.
Please correct me if I'm wrong.
Assuming I am correct, what do you plan to do from here?
Hernz: well, we need to hurry for Darius... don't have too much time to slack off in case that takes longer than we think it might... I mean, rebuilding and all that will take time... Darius doesn't have
Cat: yeah i have no idea what's available around here -- all i need are the components for a raise dead
also i don't see anything in the spell to prevent me from re-casting gentle repose?
i have access to it through the fancy robes in a repeatable way so if there is an emergent need to re-cast it, i can do so.
George: Yeah, that's about right, Chad. I think our next thing is to deal with Darius. If we can get what Nidri needs in Norrison, we'll do it, otherwise we'll head to Deonsy as quickly as possible.
As far as I know, there's nothing preventing serial castings of Gentle repose.
realtime 1/27/2018 6.12 pm
Mayor Torrin: I would ask you all to stay, but it sounds like you have much to do. Deonsy is two days away...
Diamond Dust? Er, no, we don't have that. I'm sorry...
The party thanks the mayor, but they need to make haste to Deonsy. The Queen's magic continues to protect Darius's corpse, but it would be nice to see him back.
(GM) Chad S. (GM): Off to Deonsy!
The half-orc sisters escort you to the front gates. They remain mostly quiet, all business.
(GM) Chad S. (GM): Fastforwarding 2 days, here.

  

August 26, 1236 AD (afternoon)

 
Two days through the desert. You remember seeing carrion birds around the cliff where you fought the three harpies. At least no spirits haunted you at the small pond.
Some guards are posted outside the gates to Deonsy.
Guard: Hmm? Ah, more refugees from Norrison. Welcome to Deon-
Guard sees Darius's body
Guard: Damn. Right this way, we have a temple dedicated to Virton.
They will perform final rites on your friend here.
Guard opens the gates and tells you where the temple is.
On your way over, you see several members of the Dragon Breakers selling some of the East Ferren Trade Company's goods. It looks like the partnership you set up is already in action.
Cat: so. diamond dust?
and probably selling some of the random loot so i can afford it heh.
(From Hernz): not sure if you saw, quest update done
Chris: Sorry, I missed yesterday. I thought it would make sense for the party to offer to put the Dragon Breakers in touch with the mayor to start negotiations for building a trade route through Norrison to the Forest and the Monastery.
What other towns used to send merchants to the monastery?
Once we've brought Darius back, I think we could do some traveling to reconnect places that used to do trade together. Possibly track down those guys Vegeta was talking about with the weird armor while we're at it.
Also call the Mel's and let them know what we're up to.

Fi is a little too into this exploring new places thing.
realtime 1/28 8pm
Fi talks to the Dragon Breakers about contacting Norrison and the Monastery. They note it would be a great way to keep in touch with their northern branch.
Nidri meanwhile finds the temple of Virton is willing to sell diamond dust at cost... 5000 gp.
(GM) Chad S. (GM): Figure out what you will tell the Mels.
Cat: ok time to figure out the loot lol.
y'all going to make nidri foot the bill or are people going to help with the stuff to get darius raised?
Chris: All you really need is to convince Claire. Then the rest of us will be persuaded.
Hernz: I have all the loot in a spreadsheet as usual. Only good loot worth keeping might be from the harpies nest... take a look at the loot sheet and let me know if you'd like ot keep any... Veg would love to keep the goggles of night
then tell me the % of the diplo roll for the bargaining and I'll let everyone know the loot... I'm ok sharing the $$ to res darius
George: Hawk will kick in 1kgp if Nidri is looking for money, but that's most of his cash before we sell stuff.
Hawk would be interested in the studded leather +3 if nobody else claims it.
Bracers of Armor don't stack with magical armor, right?
Hernz: bracers dont stack with armor or magic armor
Chris: It would probably be nice to hang onto the Treasure Hunter's Goggles as a group item. They can help with identify and finding stuff.
I would be fine with Vegeta claiming the Goggles of Night.
Fi & Fleir have no need for anything else.
realtime 1/30 2.35p
(GM) Chad S. (GM): Sounds like you are busy divving up loot.
Hernz: Hawk/Claire, make the siolo
diplo bomb
George: Hawk will attempt to assist Claire with the diplo check to sell stuff.
Hawk Hubertins : Diplomacy
Check	28
Meghan:
Claire : Diplomacy
Check	48
+1 trait bonus on Survival checks made to follow tracks
+2 trait bonus on Diplomacy checks toward outsiders
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
Hernz: wow...
realtime 1/31 8:30 p
(GM) Chad S. (GM): (To GM) rolling 1d20+20
(
18
)+20
= 38
Claire talks to the dealers in town, crushing whatever hope they had of making a deal. She manages to sell the party's equipment at 60% of the purchase price.
(To Nidranisan): Are you able to edit your personal quest? Send me a tell if you tried to but you still can't.
Meghan: someday I'm going to roll a 50+ and it will basically be me saying "Claire Novak, Sorceror" and them saying "Yes we know who you are"
(GM) Chad S. (GM): lol
Hernz: I'll put that on the spreadsheet real quick... it doesnt count jewels cause I dont knwo if we get 60% of our appraised price or full appraised price (of whatever hawk appraised at)?

Hernz here comes the loot
Hernz: Fi/Claire/Nidri - each get 13586 GP, 6 SP
Hawk gets 8081 GP, 6 SP, plus the studded leather +3
Veg gets 6386 GP, 6 SP, plus the goggles of night vision
Party keeps the treasure hunter goggles as per Chris's recco.
We will get additional funding from the sold gems once Chad confirms. If this seems like a lot, it's the loot from the dinos, the harpies, the castle gate, and baat's castle

Hernz please confirm once you note your stuff. Also, hernz owes Nidri and hawk, but I'll do that after all the above confirm
Hernz: Also, we need to decide if we sell Baat's original axe, and second axe (chad, can you tell me how much those are worth? they're tricky items, in case we want to sell)
LASTLY: What did Hawk appraise the Harpies jewelry at? I think we cleared the chat log and I'm too lazy to find the link to the old one :)
Chris: Is that before we take out the money for diamond dust?
George: I think Chad put Hawk's estimates in the notes.
Appraisal for the Harpy gems:
Hawk Hubertins:
Hawk Hubertins : Appraise
Check	12
George: Err, jewelry
Chris: lol. This party has no idea how much anything is worth. Good thing the EFTC doesn't rely on us to actually buy & sell stuff.
George: Yeah, that stuff is worth four.
"Four what"
Uhh... Four monies.
Hernz: Lmfao
This does not include the diamond dust, no. Figured we’d do that separately after
realtime 2/1 7.34 p
(GM) Chad S. (GM): Hawk estimates the jewelry from the harpies to be worth 750 gold pieces.
Hawk estimates Baat's second favorite axe is worth about 350 gp.
Hernz, are you talking about the weapon in "Library Loot"? You estimated it to be about 8610 gp, but I think you sold it already.
The party begins to sell equipment and plan their next move.
Fi asks around to learn about who used to trade with Deonsy and the Monastery of the Red Vipers.
Gabby: Well, there's Fisherman's Wharf, about two weeks travel from the monastery. They're really good at preserving fish for a loooong time. I once got this fish from 'em and YUM!
Way better than anything the Port can offer you, trust me.
Gabby laughs
Gabby: Oh! And there is the Dwarven Kingdom of Terrice. You know them, they always stay underground. But they have raw metal ore for sale. It takes 'em three weeks to get to the monastery, can you believe it?
Hernz: so chad, we also get 60% of jewelry?
And I thought we kept the baat
axe... the original one he had, the harp axe thing... if we sold it, my bad
realtime 2/2 7.40 pm
(GM) Chad S. (GM): You still have Baat's first axe.
Hernz: ok, good, I didn't mis track stuff... ok, people ok selling that axe? I think we were thinking of keeping it in case it helped us vs Baat... clearly didn't need it... sell, yes?
And Chad keeps ignoring my question of whether jewelry sells for 60% of the appraised value... guessing it does then
(From Cat): sorry it's been a crazy week and i didn't get to check in here, i will try to look at the note again this afternoon.
George: Yeah, we want to sell both of Baat's instruments, in addition to the jewelry, which yeah, probably sells for 60%.
Cat: ok, so with the loot divide, who wants to help kick in for components to raise darius. 5000 for the raise, and another 2000 for the follow-up restorations.
the raise is actually a diamond, not dust...the restoration is dust. :)
Hernz: Ok, everyone gets another 1165 GP, 2 SP from selling all the other stuff (note that it should be a little higher, but I had typod the price of one item before).

Vegeta chips in 1000 to revive him
Hernz: I would assume after that, he would have his own funds to fix himself up... unless Chad made him poor to help with a cool character concept......
Who wants to keep the treasure hunter goggles to use to cast ID a bunch of times per day and detect secret doors?
George: As previously noted, Hawk also chips in 1kgp.
realtime 2/3 8.24 pm
(GM) Chad S. (GM): Yes, the jewelry sells for 60%
Sounds like Vegeta and Hawk chip in for 2000 gp.
I'll assume you figure out your money needs for at least the res.
Does Nidri want to perform the resurrection? The priests will do that for free.
Comes with the 5000g donation
Chris: I've added 14751GP and 8SP to Fi's Sheet.
Fi will donate 1k.
Meghan: Claire will, too
Fi: I vote we visit the fishermen and the dwarves. Perhaps look around for Vegeta's nemesis while we're at it.
As for telling the Mel's: I think we tell them about the Pheonix and Baat, but leave out Merki. Then let them know our next plans here on this continent.
Meghan: Are we somewhere to shop?
Chris: yes.
Meghan: I'm looking for a blazing robe
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/robe-blazing
Hernz: good choice
did we already go to the Frieza runaways found area?
Cat: i doubt we're springing for resurrection vs raise dead, so i'll probably just cast it myself.
doesn't seem like there's a down side to that.
sounds like 1k each and we'll get the component for the raise.
i have added all the monies and deducted the 1k for darius.
i will also be looking to buy a new scroll of waterbreathing.
probably other things, i'll write up a scroll-shopping list.
Hernz: this loot session was for me to pay everyone back haha
Cat: lol yup.
(From Cat): i am also spending the 1k to get the diamond dust for the first restoration for darius.
(From Cat): and i updated the personal quest.
Cat: scrolls i'm looking for: waterbreathing (3rd list); break enchantment, life bubble, plane shift, tongues (communal) (5th list).
realtime 2/4 8.31 p
Back in a decent sized city, the party prepares to shop. But first they all chip in to the priest of Virton to buy an exquisite diamond.
After one minute of preparation, intonations only known to her and a touch, Nidri shatters the diamond with her magic and touches Darius's forehead.
Most of his wounds seal right up and with a lot of coughing, Darius returns to the world of the living!
Darius Kolphan wheezes
Darius Kolphan: Look out! From behind us!
Darius Kolphan pauses for a moment, and feels his back instinctively.
Darius Kolphan: Wh-where are we?
Vegeta: Baat is dead
Darius Kolphan: Ah, good, good...
We made it back in one piece... wait, I wrote them down here
Vegeta: For good this time
Darius Kolphan: No, I- someone hand me some paper!

Hawk Hubertins hands Darius some paper and writing implements.
Darius begins quickly scribbling lots of random thoughts, observations and theories. Some of these you remember from Baat's castle. Some of these refer to Reval Kolphan. Some of these are completely foreign.
Darius Kolphan: I...I can't remember anymore...
Hawk Hubertins: That's ok Darius. You'll want to come back and read these later, possibly order them and make them neater.
Darius Kolphan: I remember something about... Reval.
I felt we had decades to speak, and yet it must not be more than 2 weeks?
Hawk Hubertins: About that, yes.
Darius?
Don't die again. I don't think I could deal with it.
Darius Kolphan: I will try to avoid that, haha!
Hawk Hubertins: Thank you for your part in helping us defeat Baat once and for all.
Darius Kolphan: Yes. One less evil to plague this world.
Oh, and the forest? And Ventshi? Is he doing well?
Hawk Hubertins: Ventshi was reincarnated by the queen, who is back to herself. He's now trying to repair the monastery. The forest is clear of evil, now that Baat is dead.
Darius Kolphan: Ah. Excellent.
Darius Kolphan climbs out of the stone slab he laid upon, slowly.

Hawk Hubertins helps Darius a bit, steadying him with an arm.
Darius Kolphan: Oof. Clearly I need to regain more of my strength. But I owe all of you.
Once we return to the Kolphan estate I will reimburse you for this- I don't have that kind of pocket change on me.
(To Nidranisan): I assume you cast restoration on Darius. Also I have updated the character sheet.
(GM) Chad S. (GM): I put a note up for what you want to tell the Mel family. Feel free to comment on it.
George: So... how are we sending the report to the Mels? A sending, or do we have some other means?
(GM) Chad S. (GM): Melvin Mel gave you 3 crystals that will let you communicate with him, similar to sending.
(From Cat): i actually have a rank in k.history, should i specifically not use the rank? k.nobility i do not have ranks.
(From Cat): nidri's scroll hunt in email order:
Cat: 83 10 90 29 94
(From Cat): looks like break enchantment, and tongues (communal) are available.
(From Cat): bought both at book price, let me know if i need to adjust at all.
Meghan: (To GM) rolling 1d100
(
35
)
= 35
(From Meghan): i don't know if you wanted me to roll high or low
Cat: The strategic river placement made me read "Kingdom of Terrice" as "Kingdom of Terror" and I was like damn we gotta check that out before we leave.
Meghan: That sounds like a lovely place for a summerhome
Fi: Oh... I suppose if we want trade to flourish, we may have to deal with these war lords that have been demanding tribute. I think Hawk mentioned they were named Jeice and Zaibon. I wonder if there is any affiliation with Frieza or if that is jet another group around here...

Chris attempts to locate the loose ends in the logs.
Fi: Hmm... If I recall that member of Jeice's brigands mentioned Frieza.
George: Also, when can we go to the "Mysterious Ruins"?

Vegeta definitely wants a shot at any of friezas goons
(To Nidranisan): Book price is fine.
(To Meghan): Roll low. So yes, it's available for sale
realtime 2/5 8.18 pm
Darius checks his equipment.
Darius Kolphan: So then, did you decide on what to tell the Mel family? And uh, where will you go first?
(To Nidranisan): Yes, make the k history roll.
Cat: (To GM) rolling 1d20+6
(
14
)+6
= 20
(From Cat): that's the k.history check
Cat: nidri is fine with telling the Mels about the phoenix and Baat. i think fi has a point that some of our next plans should be making sure the local towns are able to trade internally as that will help our position as EFTC.
George: Sounds like a plan to me.
Hernz: Thumbs up emoji
(From Meghan): sweet i want it. do I need to roll to get a good price?
Hernz: So did we already visit that "Frieza runaways found" (not sure if we found them, or ppl in Deonsy told us they had found them)
Chris: So should we deal with the warlords first or setup trade with the Kingdom of Terrice and the Fisherman's Wharf first?
I think if we speak with the other areas first, and find out more about the warlords, we may be able to recruit support to deal with them.
I don't know enough about the size of these warlord camps to know if we can do anything about them at the moment. Unless we want to enter into trade negotiations with them too :-P
Hernz: veg will recommend that they die... no goodie goodie shit with them lol
realtime 2/7 7.38 pm
(To Claire): This item you have to buy at list price. It's quite a rarity around here.
The party agrees to the gist of the message. They know they only have about 25 words to communicate a message with, so they carefully decide on what they will tell Melvin Mel.
(To Nidranisan): I updated the journal.
(From Cat): updated, though it's not much.
realtime 2/8 7.46 p
(GM) Chad S. (GM): I typed up a 24 word suggestion. Unless I hear objections tomorrow, that's what you will send to the Mel family.
George: Looks fine to me.
(To Vegeta): You did not visit the "Frieza runaways found" spot on the map.
(To Nidranisan): Updated your personal story.
Cat: (To GM) rolling 1d20+11
(
10
)+11
= 21
(From Cat): sense motive.
Hernz: all good...

Vegeta suggests checking out the runaways found area after the trade stuff is settled
(From Meghan): fair enough
Chris: I don't remember how that spot got put on the map, and I couldn't piece it together from our chat history.
I guess we should also see how much info there is here on these warlords and how much they interfere with trade. See if we can drum up any local support against them in Deonsy and via the Dragon Breakers.
If we can rally support in all the places we visit, we might be able to get an offensive organized.
Hernz: vegeta's fist is all the offensive you need! says vegeta deadpool style
realtime 2/9 8.23 pm
(GM) Chad S. (GM): Lots of planning, I see...
Cat: i mean vegeta overall is pretty offensive, not just the fists...
(To Nidranisan): Replied to your Sense Motive check.
(From Cat): small update.
George: If Vegeta says something about touching himself tonight, Hawk's going home. :P
(To Vegeta): Your personal story is all set.
(To Nidranisan): Your personal story has been updated.
realtime 2/11 2.56 pm
The party uses one of its crystals to send a message to Melvin Mel.
After a few seconds, Melvin Mel's voice rings loud and clear from the crystal:
Melvin Mel: Excellent progress! Thank the vampire hunters. Shame about phoenix.
Never heard of Dragon Breakers, must be new.
Harvest Wharf office misses you.
The crystal loses its shine and shatters into a thousand pieces once he's done.
Hernz: Ok, so are we trying to convince Deonsy to do trades/help the temple? And are we going to do the same with port of plains or check out the runaways section first?
Veg's preference: 1) Since we are here, let's make the necessary diplos to have deonsy help the temple. 2) head out to runaways
Cat: ...we're leaving through the port, right? i think that's like our last stop as we leave?
(From Cat): updated.
Cat: also can we really leave without checking out what the "mysterious ruins" are? :)
Hernz: oh you mean, going to those places by boat... good point, ok, so makes sense to go to port first, and stuff, yes, yes
Cat: er, i meant the opposite, but if that's feasible we should consider it.
i meant, walk all over the continent doing everything else we want to do, come back to port of the plains, deal with trade agreements there, leave.
Hernz: Lol
Chris: Chad went to the effort of making this whole continent. We should total look around the whole things and look for treasure chests around all the corners.
George: I still want to go to the Mysterious Ruins. I'm sure there are lots of jars to break where we'll find rupees. ;)

Vegeta doesn’t sound like he cares much anytime the party mentions those ruins
realtime 2/12 7.47 pm
(GM) Chad S. (GM): Okay, sounds like you're heading back to Norrison, next? Anything you want to tell the Dragon Breakers before you go?
I'm just trying to point you in a direction here so you aren't paralyzed by too many decisions.
(To Nidranisan): Updated!
(From Cat): how clear is it that i'm dreaming? is it that feeling of "this is ridiculous what is this dream" or sort of fuzzy and unclear?
Chris: I suggest we head North to the Fisherman's Wharf next via Norrison.
I think it also makes sense to see if there is any interest among the Dragon Breakers in being part of an organized offensive against these warlords if we can rally support.
To bad Vegeta has no interest in these ruins. I'm pretty sure someone said that they've got some kind of link to a race called the Saiyan's ;-)
realtime 2/13 7.16 pm
(GM) Chad S. (GM): Alright then.
As the party talks to the Dragon Breakers, they realize the breakers are interested in securing the new trade routes and spreading their "good" name.
In terms of force, they mostly consist of members of the militia and former mercenaries. Itching for battle but not experienced. A strong leader who could teach and rally them would be valuable.
The party completes their shopping and prepares to go to Norrison.
(GM) Chad S. (GM): Maybe you want to rest before you leave? You got to Deonsy, did a bunch of shopping and then made a bunch of deals.
If you do rest, you should get to Norrison by August 29th.
Anything in particular that you want to do when you get there?
George: Yeah, I think we should rest for the night and leave in the morning.
Hernz: rest, yup, and maybe tell the dragon breakers to go train under the ventshi
realtime 2/16 9.40 a
(GM) Chad S. (GM): Sounds like a plan.

  

August 29, 1236 AD (morning)

 
As dawn breaks, you reach the gates of Norrison. Some Dragon Breakers followed you and already set up camp along the path between the towns. Right now it's a simple tent but they hope to make some kind of basic shelter. They don't need powerful creatures to help them when they can help themselves!
(GM) Chad S. (GM): Any plans in Norrison, or push on towards the Ventshi's Monastery?
(To Nidranisan): You get the feeling you are in a very lucid dream, or maybe some kind of memory. Everything seems so real, but you know you aren't a vizier. You are witnessing the fall of a kingdom, first hand. And maybe something else?
Hernz: So we're leading them? Man, lots of travel time back and forth... I guess if we want to make sure they don't die

Vegeta isn't too thrilled to have to babysit these guys back
Cat: i can't really think of anything particular to do in norrison.
Hernz: I'm ok pushing on past norrison
(From Hernz): is the expiration on the trinket really 3 weeks ago? or did you put the wrong year on it? :). And did the first one already expire?
(From Cat): updated
Chris: Probably just update the mayor with what we've arranged so far.
realtime 2/18 6.45 pm
(To Vegeta): The old expired. The one I gave you should have expired in 2019.
Mayor Torrin: I see. So these, "Dragon Breakers" are trying to secure a route.
And you say trade routes are opening again...this will be very helpful for rebuilding the town. Thank you for your efforts.
Not staying, eh? Well then, have a safe travel and be on your way.
(GM) Chad S. (GM): It's 5 days to Ventshi's Monastery.
  

September 3, 1236 AD

 
George: Tally Ho!
Three days into the forest, you've already seen Green Folk humming along, cleaning the trail and removing some of the gore.
Most of them have remained away from the monastery dedicated to the Order of the Red Vipers.
As you see Ventshi, he is already speaking to some people about reinforcing the temple's defenses. There is also one Green Folk Hawk recognizes: The guide who did not fall to madness and helped the party before.
Ventshi: Greetings, everyone. I hope you are doing well.
  

September 3, 1236 AD (evening)

 
Ventshi: Most of the queen's offspring have been... annoying. But this one. Besides the lack of a name, he has been quite helpful.
You should stay the night here. We have cleaned much of the temple. The guest quarters are cleaned now, and there is some rudimentary bedding.
Where will you go from here? Meet the queen, I assume?
Maybe you want to speak to the guide for a bit.
Ventshi shrugs and snorts
Vegeta: Defenses looking good...
Hernz: the dragon breakers came with, right?
(GM) Chad S. (GM): Some came with you, yes.
Vegeta: These are the dragon breakers, they're here to join you up in the temple
Hernz: that's correct, right?
(GM) Chad S. (GM): Sounds good, you can recommend them to help with repairs or make them temple monks.

Vegeta recommends them be monks... he'll need the bodies
Hernz: anything else we need from the queen?
Cat: i dunno, letting her know about all the trade stuff?
Chris: It would probably be good to establish what her regulations on caravans crossing through her territory are. We can make sure that they are reasonable for the forest and the merchants.
Hernz: sounds good. to the quuen!
Ok so to queue stuff up for chad: 1) We inform the queen. If she's all set, then I say we go to the runaways area. We might be able to gather some more info on Jeice HQ.
Chris: Did we ever figure out where that mark on the map came from?
I was pretty sure we were headed to Fisherman's Wharf next. Then to Kingdom of Terrice. Once we've spoken with them, gotten trade arrangements made, and rallied support against the warlords, then we would go about figuring out where they are, how they are composed, and how we take them out.
If we won't have an army alongside us, we'll have to resort to assassin techniques which is not this parties strong suit.
George: What do you mean "assassin" stuff isn't our strong suit? We've murd... oh, right. Nevermind. Fi doesn't know about that. ;)
Hernz: Hahaha, ok I’m good with that, just wanted some direction. Veg isn’t as afraid of stuff as he maybe should be :)
realtime 2/20 8.19 pm
Ventshi wishes the party good luck as they travel onward.
  

September 6, 1236 AD (afternoon)

 
After a few more days of travel, the party reaches Queen Califistieri's grove. They hear her snoring from quite a ways before it is interrupted.
The queen approaches the party and bows. Her pet Giant Fly Trap crawls after her, and a baby harpy is on top, munching on some fruit.
The harpy screeches in Fi's direction, getting everyone's attention. Queen Califisteri calms the babe down.
Queen Califisteri: I believe she wants to see you, Fi.
Gwaeriel continues to screech until Fi holds her, at which point she grows quiet and coos.
Queen Califisteri: Welcome back. And, my apologies Darius Kolphan.
Darius Kolphan: Do not worry. Your body disobeyed your heart, and the one responsible for that was vanquished. I am glad to be alive again, though.
Queen Califisteri nods
Queen Califisteri: My folk have been trying to clean up the mess we created. Most of it has returned to nature with the exception of the monastery. Ventshi has requested to do repairs on his own.
We have begun to restore a path from the monastery, around the lake and towards the large habitats outside.
I must warn you- there has been a lot of rain along Fisherman's Wharf lately.
Highly unnatural. My folk have noticed little activity from there, as well. Be careful.
Vegeta: Thank you
Shall we get on with it?

Fi spends some time with Gwaeriel before the party has to move on.
Fi: This continent seems to have had an abundance of plagues upon it.
realtime 2/22 10.22 am
Queen Califisteri: Really? Are the other continents quieter? How...curious.
The party bids their goodbyes and soldier onward.
  

September 7, 1236 AD (midnight)

 
gamtime September 7, 1236 AD (midnight)
(GM) Chad S. (GM): Gamtime? Oh boy... we're DOING IT LIVE
The full moon shines over the lake that once housed a castle dedicated to evil. Stone bricks wash up at the shore.
Darius seems pensive for a bit, before he pulls out a pen. He finds one of the stones and draws the Kolphan Family Crest upon it.
Darius Kolphan: Let it be known that the Kolphan Family helped cleanse this den of evil. Foes of all that is good and holy, beware!
Darius Kolphan acts! 20
Darius Kolphan: It is late, and hard to see. Shall we rest for evening? It sounds like we have another 6 days until we reach Fisherman's Wharf.
Hawk Hubertins: Resting sounds like a good idea, but maybe a little further along where we're not right where this ugly business was done?
Darius Kolphan yawns
Darius Kolphan: You have a point, Hawk.
Sometimes I feel like the conqueror, standing victorious over my defeated foes. Then again, I was dead for most of the time.
Vegeta: Let’s rest and then press on. My fists are going to get rusty if they don’t see some use, heh
Chris: That's what you get for practicing the iron fist technique...
Hernz: lol
realtime 2/23 12.51 pm
After Darius leaves his mark on Baat Daculon's ruins, the party moves a bit ahead.
Once the lake is out of sight, they decided to take a rest.

  

September 10, 1236 AD (afternoon)

 
As Queen Califisteri warned, the path toward Fisherman's Wharf has been rainy. For most of the day it has been a light drizzle, but the rain is picking up substantially, with the winds howling through the forest.
(GM) Chad S. (GM): What will you do about this nasty weather? Give me a Survival Check and a K Geography check.
Hawk Hubertins:
Hawk Hubertins : Knowledge (Geography)
Check	17
Fi:
Fi : Knowledge (Geography)
Check	27
Fi : Survival
Check	32
(GM) Chad S. (GM): Hawk knows this is a nasty, nasty storm.
Chris: No 1s this time.
(GM) Chad S. (GM): And it's K. Geography, your favorite one!
Fi knows its a bad storm, and he also knows it's too far inland to make sense.
It can't be a natural storm; it's too localized in one small area. The Queen certainly would have mentioned if a hurricane were approaching.
Fi has been in this situation before and suggests they seek shelter while they get their bearings; it's too easy to get lost otherwise.
With Fi's survival skills, they approach the trunk of a one very large tree.
(GM) Chad S. (GM): Note: This grid does not snap.
jpg files with grids don't play well with roll20 ironically
It's not hurricane force winds, but it's still pretty nasty.
(GM) Chad S. (GM): Strong Winds blow through the area, giving a -2 penalty to all ranged attacks and -4 on perception, fly and acrobatics checks.
Chris: -4 or -2 on ranged? It says -4 on the map, and -2 in the chat log.
(GM) Chad S. (GM): Oh, sorry: The driving rain makes it worse: it's now a -4 penalty.
Chris: ok.
(From Hernz): fyi, veg has his Ki aura on at all times... he just keeps recasting it like 10x per day spending 1 ki every 100 minutes... he has the ki for it... so he basically has barkskin on at all times
(From Hernz): except when sleeping
(From Hernz): so if we have combat, I'll ask you what time of day it is and I'll do the math of how many castings I've had for the day
Cat: fancy.
Fi: This storm is definitely unnatural. Anyone know of a beast or magic that can cause this?
Chris: Is it a dragon? It's a dragon. dragon!
Sorry, couldn't help myself.
Cat:
Nidranisan : Knowledge (Arcana)
Check	15
Nidranisan : Knowledge (Planes)
Check	25
any ideas?
2/25 3.59 pm
realtime 2/25 3.59 pm
Nidri wonders what could cause such torrential rains. A powerful dragon or druid could use weather control spells to create rainclouds.
(GM) Chad S. (GM): Everybody make a Perception check. If you beat DC 21, you notice stuff!
(To Vegeta): it's about 4 PM.
Vegeta:
Vegeta : Perception
Check	29
Hernz: that's with the 4 penalty taken into account
(GM) Chad S. (GM): Thank you. A reminder that we're in driving rain conditions. No not in real life, on the battlemap.
Cat: lol not worth me rolling it at a -4
just assume i'm distracted thinking about what's causing the rain.
Hernz: lol
not that it matters, but that should have been a 30 perception... I put a -5 instead of -4
Fi:
Fi : Perception
Check	23
Fleir : Perception
Check	11
Chris: -4 to each of those.
Meghan:
Claire : Perception
Check	16
+1 trait bonus on Survival checks made to follow tracks
+2 trait bonus on Diplomacy checks toward outsiders
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
that's without my -4. pretty sure I can't beat 21 anyway
realtime 2/26 7.49 pm
Hawk Hubertins: (GM) My Perception is a 26
Vegeta and Hawk see the puddles of water start to churn, all around them. Two puddles form into vaguely humanoid shapes!
  

Battle! Versus water elementals in the rain!

 
(GM) Chad S. (GM): Roll for initiative.
Hawk and Vegeta can take a standard action as the creatures form.
Water's Init 7
Hernz: I had a dream I rolled a -1... let's see if that happens...
Vegeta:
Vegeta : Initiative
Check:	20.02
Hernz: sorry, wrong button lol
Vegeta: no, right button
ok

Vegeta approaches the GWE
Hernz: is there water on the ground, like is this all wet, or just regular forest?
(GM) Chad S. (GM): Lots of rain.
Everything is wet.
Hernz: is this difficult terrain or any some such?
Hawk Hubertins:
Hawk Hubertins : Initiative
Check:	14.02
Fi:
Fi : Initiative
Check:	7.03
Fleir:
Fleir : Initiative
Check:	13.03
Chris: I still had energy drain marked on Fleir. That should have been 15.05.
Hernz: btw George, you have a standard action this round
George: I was waiting for everyone to have their init in and combat to start.
Hernz: us two cause we made our perception check
George: And the elementals, I assume.
realtime 2/28 6.34 p
Claire: (GM) My Init is 14
Nidranisan: (GM) My init is 17
(GM) Chad S. (GM): The bushes and logs are considered difficult terrain.
Hawk is up, and has a standard action.
Hernz: question... is charge a standard action?
"If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can’t use this option unless you are restricted to taking only a standard action on your turn"
Can I charge this thing instead?
cause I can move in difficult terrain as normal because of serene stride
4 feats total to let me do this :)
(GM) Chad S. (GM): Go for it!
Vegeta:
Vegeta : Pummel
Attack	36 vs AC
Damage	17
2nd Attack	31 vs AC
Damage	14
3rd Attack	34 vs AC
Damage	13
Crit Confirm	32 vs AC
Crit Damage	+14
4th Attack	31 vs AC
Damage	15
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver/Lawful
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 23 or stun for 1 round.
Hernz: elemental is immune to crits
As the rainfalls, Vegeta moves up to the elemental in a flash and pummels it 4 times!
George: Ok, so it's just a standard, not a full action?
Chris: yes
George: SInce we're not 13th level yet, Hawk will use his standard action to start a performance.
Hawk Hubertins: And 5' step away from the group.

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 23
Note: Effect lasts for 2 rounds after song has ended.
George: That's the wrong number of rounds. FOrgot to reset things after the last fight.
Hernz: so curious chad... if we are touching water (which we are), they get a +1 att/dam. If we are touching ground, which we also are, they get -4 att/dam... which is it in this case? :)
realtime 3/1 8.21 p
Hawk empowers the party with a rousing song and then takes a step back.
The large elemental loses its form and collapses into the ground as the other element advances.
The largest elemental decides to counterattack Vegeta.
(GM) Chad S. (GM): Greater slam! AC 37 for 12 damage
lol, min damage
Hernz: woooooo
(GM) Chad S. (GM): At least for now it's +1/+1.
  

Round 1

 
(GM) Chad S. (GM): Well, everyone's up.
Hernz: In case hawk hastes, I'll do a haste attack roll as well.... cause veg is used to letting him go first to pump us up
(GM) Chad S. (GM): So you'll hold for Hawk?
Vegeta: yup
Hernz: yeah, I"ll just wait
George: Yes, Hawk is going to haste the party.
I doubt Nidri will bother holding for the haste, so:
Hawk Hubertins:
Hawk Hubertins : Haste
Spell Level: Bard, 3
Components: V, S, M (a shaving of licorice root)
Range:  (close)
Effects/Target: one creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Spell Resistance: Yes (Harmless)
Save: Fortitude negates (harmless)	DC: 19
Rolls
Caster Level Check	=19

Hawk Hubertins is activating his Bard ability, Inspire Courage +2
Hawk Hubertins: +2 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +2 uses remaining: 35
Note: Effect lasts for 2 rounds after song has ended.
George: Free round of bardsong due to casting.
Cat:
Nidranisan : Prayer
Spell Level: Oracle, 3
Range:  See text (40' burst)
Effects/Target: 40' burst centered on me
Spell Resistance: Yes
Rolls
Caster Level Check	=24
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
should get everyone incl the two bad guys
Hernz: I was waiting to see what you would do :)
Cat: i probably don't need to armor up right this second if you and fleir are in front
maybe next round.

Vegeta has fought with the group for some time, and it shows in his patience in battle... sometimes
Vegeta:
Vegeta : Pummel
Attack	34 vs AC
Damage	20
2nd Attack	31 vs AC
Damage	15
3rd Attack	21 vs AC
Damage	19
4th Attack	24 vs AC
Damage	18
Haste Attack	30 vs AC
Damage	16
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver/Lawful
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 23 or stun for 1 round.
Meghan: ... fireball it is
Claire : Fireball
Spell Level: Sorceror (Celestial), 3
School: Evocation
Range:  800 (Long) (800 ft)
Effects/Target: 20 ft radius spread
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex half	DC: 20
Rolls
Caster Level Check	=28
Overcome SR: +2	
Damage	=10d6
Claire is attacking with Fireball
Fireball uses remaining: 7
Damage: 34 to each creature in area of effect
Hernz: did you get your fire cape?
Vegeta: oh wait, that wouldnt increase the dice on a fireball... nvm
Chris: Fi and Fleir both make 5' steps.

Fleir attacks HWE.
Hernz: he has reach?
Chris: Let me double check. Maybe that was just the next size up.
Meghan: I did...
Hernz: yeah, normally Large Fleir would have 5ft reach still
Meghan: it's +1 spell level
Hernz: right... but you have a 10d6 limit... it would help dragon breath though :)
Chris: Yeah. It was the spell I had up last time that gave reach.
Meghan: yeah but this is esaier

Fleir just stands in the way.
Hernz: he can go all out defense, no? :)
Chris: Sure. why not.
Meghan: I'm not sure dragon's breath has a fire descriptor
Hernz: well it becomes a fire spell if you use it as fire breath no? I would think anyway... but yeah, definitely not good in this scenario cause of the spread
Chris: I'm pre-applying the -4 to my ranged attacks.
Hernz: can you take a 5ft step in diff terrain?
Chris: We have woodland stride.
Hernz: nice
Meghan: yeah
Chris: I always have to make sure my damage dice are set right.
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	17 vs AC
Damage	17
2nd Attack	22 vs AC
Damage	19
Rapid Attack	24 vs AC
Damage	14
Haste Attack	21 vs AC
Damage	19
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Hernz: the -4 makes a diff...
Chris: Also have deadly aim up.
realtime 3/4, 8 am
Nidri and Hawk prepare the party for some puddle stompin'.
Vegeta hits the elemental 4 times.
Fleir takes a defensive position.
Claire decides when in doubt, use fire
(GM) Chad S. (GM): Greater's Reflex: 20
Huge Reflex: 31
(To GM) rolling 1d20+8
(
13
)+8
= 21
(GM) Chad S. (GM): Sounds like Fi is shooting the Huge Water Elemental. Chris said Fleir was going to but then changed his mind to go on total defense.
Fi shoots the Huge Water Elemental 3 times.
(GM) Chad S. (GM): I'm assuming AC 31 for Fleir.
Huge Elemental Slam: 28 for 19 damage
Huge Elemental Slam: 29 for 18 damage
Greater Elemental Slam: 37 for 16 damage
Greater Elemental Slam: 33 for 18 damage
Fleir shrugs off the blasts of water. Vegeta isn't so lucky...
Two more elementals surge from the ground. One of them seems weakened by extreme heat.
  

Round 2

 
(GM) Chad S. (GM): Party is up.
Vegeta: Ugh... these things hit pretty hard, but.....
Vegeta : Pummel
Attack	28 vs AC
Damage	19
2nd Attack	39 vs AC
Damage	20
3rd Attack	37 vs AC
Damage	18
Crit Confirm	22 vs AC
Crit Damage	+19
4th Attack	26 vs AC
Damage	18
Haste Attack	35 vs AC
Damage	15
Type:	P
Weapon Notes: -Magic/Cold Iron/Silver/Lawful
-Sum all damage before applying DR
-If any hit crits, Sicken 1 rd (no save)
-If hit by first hit, Fort DC 23 or stun for 1 round.
I hit much harder

Fleir steps up and bites HWE
Fleir:
Fleir: Powerful Bite
Attack:19 vs AC
Damage:32
2nd Attack:29 vs AC
Damage29
Haste Attack:21 vs AC
Damage29
Type:PBS

Fi shoots LWE_A!
Fi:
Fi : Long Bow (Rapid, Point Blank)
Attack	27 vs AC
Damage	14
2nd Attack	22 vs AC
Damage	16
Rapid Attack	16 vs AC
Damage	18
Haste Attack	20 vs AC
Damage	18
Type:	piercing
Ranged Notes: +1 within 30'
Sum all damage to single target before applying DR
Claire: Nidri and Hawk, don't move any closer to the water elementals
Cone of fire dragon's breath effect CL 11:
Claire : Dragon's Breath
Spell Level: Sorceror (Celestial), 4
School: Evocation
Range:  See text
Effects/Target: in range
Duration: Instantaneous
Spell Resistance: Yes
Save: Reflex Half	DC: 21
Rolls
Caster Level Check  +11	=15
Overcome SR: +2	
Damage	=11d6
rolling 11d6
(
4
+
5
+
6
+
4
+
1
+
1
+
6
+
4
+
1
+
2
+
6
)
= 40
Hernz: Meghan, you're provoking casting from that spot, so either move our of reach 10ft or you'll need a concentration check
though Fi might take that one out... not sure
nvm, you go before Fi (I thought the fleir icon)... but yeah, conc check might be needed

Cat is activating her Oracle ability, Demonhide
Cat: Uses remaining: 8
Meghan: would I have been provoking if I hadn't 5 ft moved towards nidri?
no, nevermind, I couldn't hit B from there.
Claire : Concentration Check
Check:	32
Class:	Sorceror (Celestial) 10
Def Cast Bonus	0
Hernz: boom
realtime 3/6 6.32 a
With his second hit, Vegeta dissipates the water elemental.
Fleir's first bite misses, but the next two destroy the elemental.
Nidri protects herself.
(GM) Chad S. (GM): Large Reflex Saves: 16 19
Claire breathes fire across the two elementals, who wither against the heat.
Fi finishes off the first elemental with two arrows and hits the other elemental with a third.
(GM) Chad S. (GM): Hawk is up next.
George: Hawk stops singing. Bard song effects linger for 2 rounds. He takes a stroll back behind Veg.

Hawk Hubertins is casting Cure Moderate Wounds on Vegeta
Hawk Hubertins: healing 20 hp!
Vegeta: thanks Hawk
Chris: Fi's thoughts: "Wow, Vegeta uses Hawk's name? Wait am I the only person who gets called by my race? Oh. Fleir does too. At least I'm in good company."
Hernz: LOL
Is hawk human?
Chris: yeah. The only one in the party.
Hernz: yeah, too many humans, and he has no idea what an aasimar is, and well, nidri heals him a lot... he has to be nice to her lol
Chris: That's it no more healing Vegeta from Fi.
:-P
Hernz: lol
he still is tryign to figure out your gender, to no avail
Chris: I think there is only one, maybe two NPCs who know.
The maybe is for Merki.
Since he knows everything.
Cat: is it weird that i'm more curious about who the one NPC is than fi's actual gender?
Hernz: Lol
realtime 6/7 6.33 pm
Hawk heals some of Vegeta's bruises.
(GM) Chad S. (GM): I too am curious about the NPC. At any rate!
The large elemental turns to attack Claire!
(GM) Chad S. (GM): Slam! AC 17 for 8 damage
Right on the AC nose
As a side note, Paizo announced they are starting work on Pathfinder 2e . Here. We. Go.
  

Round 3

 
(GM) Chad S. (GM): Party's up! Who wants the kill!
Chris: Uh oh? Chad has forgotten? Here's a hint: 02/10/2015.

Vegeta points his hand at the elemental
Vegeta: let's get this over with
Vegeta : Ki Blasts
Attack	30 vs Touch
Damage	19
2nd Attack	26 vs Touch
Damage	15
Weapon Notes: Fire Damage
Chris: You include the -4 for ranged?
Hernz: nope
Chris: I suppose it doesn't matter, those roles are good enough.
Vegeta: -4 to those... but it's touch, so not a big deal
Hernz: and technically it's in melee... so another -4
so touch 22 and 18
realtime 3/8 6.28 pm
Vegeta steps up and obliterates the final water elemental.
Combat Over
  

Puddles Stomped

 
(GM) Chad S. (GM): You guys get to make one more Perception check.
Vegeta is at HP 37/63
Claire is at HP 54/62
Vegeta:
Vegeta : Perception
Check	23
Hernz: yay 2!
Meghan:
Claire : Perception
Check	11
+1 trait bonus on Survival checks made to follow tracks
+2 trait bonus on Diplomacy checks toward outsiders
+2 circumstance bonus on Intimidate checks against evil creatures while Halo is up
Cat:
Nidranisan : Perception
Check	16
Hernz: yeah, we're nailing these checks... Fi/Hawk save us!
George:
Hawk Hubertins : Perception
Check	27
That's a pretty good check for Hawk.
Fi:
Fi : Perception
Check	23
Chris: Nope. Rolled a 4.
Fleir:
Fleir : Perception
Check	24
Chris: always...
Hernz: lol
realtime 3/10 7.45 am
With the immediate threat dispatched, the party looks around for more clues. All they find is rain, puddles and water.
Fi suggests they seek shelter to avoid more of these gale-force winds.
Within the hour, the wind dies down and the rain isn't as heavy. This is as good as it will be for at least the next few hours.
(GM) Chad S. (GM): Proceed to town?
George: Let us off to the castle.
I mean town.
Cat: yes. onward. :)
Hernz: Btw, that jazz soundtrack game... Transistor... main theme is great: https://www.youtube.com/watch?v=f9O2Rjn1azc
realtime 3/11 3.04 a
With the weather subsiding, the party moves onward. In a few hours, the rain becomes a mere drizzle.

  

September 13, 1236 AD (afternoon)

 
A few days later, you finally see ships, buildings and a hill in the distance. You also notice a sign posted, its paint relatively fresh. It reads:
"This area is Selvaydon's domain! Intruders will be repelled!"
(GM) Chad S. (GM): Well, this story arc is complete. I hope you didn't mind all of that downtime.