DivineDetritusChatLogHoardersRunnersEdition

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May 1, 1236 AD (morning)

Nidri's had the best sleep she's had in years.
Cat: hah.
Nidranisan is up bright and early, well-rested, and in the office examining some items.
Chris: How's the stat drain? Just dex left?
(GM) Chad S. (GM): Nidri is at -3 Dex and -1 Con
Chris: I guess we'll be reporting in to the office today.
And then make another Sendrine for PP exchange.
The East Ferren Trading Company still stands tall. People run to and fro from the company.
Your office is kept tidy by maintenance staff. It's amazing how much cleaner things look, compared to the offices in Mardens City.
Chris: I'll show them.

Chris throws stuff all over the floor.
Chris: Hmm... somehow it still looks clean, just disorganized.
Fi: So, which is stranger? How clean this place is or how unkempt Mardens is?
Nidranisan: Uh, it's definitely less natural how clean things are here.
Nidranisan is peering at the monocle Lord Trout gave us.
Cat: was the -3/-1 after whatever healed overnight? (it's a point of each per night, or one point total?)
(GM) Chad S. (GM): You heal 1 point in each stat for each night.
It's -3 Dex/-1 Con after you healed.

ris: April 30, 1236 AD (evening) she was listed as -3 Dex/-1 Con.

(GM) Chad S. (GM): Hmm, oh yeah.
Good catch.
Nidri is at -2 Dex today.
Cat: updating...
you're already updating :)
(GM) Chad S. (GM): Concurrent magic!
Cat: confirmed :)
Nidranisan: huh.
well i guess when everyone's here we can go check in with melanie?
Fi: Yeah, sure.
Nidranisan: mumbles I wonder if there's someone at the company who's better at identifying stuff.

Hawk Hubertins wanders in yawning over a cup of steaming hot coffee
Meghan: character sheet version control
Chris: git push origin fi
Cat: hah.
in some ways, i'm surprised this problem has not really been solved.
Fi: There are more effective stimulants in the plant Kingdom.
(GM) Chad S. (GM): https://wiki.utter-chaos.net/ucwiki/index.php?title=DivineDetritusWhatHappensInMardens
There, summary is up.
Chris: haha.
I don't think it's staying in Marden.
(GM) Chad S. (GM): Also: I just added your skill rolls in Lord Trout's mansion.
Vegeta and Hannelore, controlled by the GM, have been here the whole time.
Fi: Hey guys. Didn't see you there.

Hannelore Tentoes shrugs

Vegeta waves
Chris: I figured he would give me the middle finger or something.
(GM) Chad S. (GM): It was a very unenthusiastic wave.
Fi: Lets go see if Melodie has time to talk.
Nidranisan: yeah.
this one calls for a debrief.
Fi, thanks for dragging me over to that temple by the way.
And Hawk for footing the bill.
I owe you guys.
Hawk Hubertins: My pleasure.
You've kept us alive plenty of times. Only fair that we pay you back.

Fi nods.
(GM) Chad S. (GM): So then, Melodie's office?
Chris: yup
The party walks to the head of security. She seems happier than usual, dispatching orders to her subordinates.
Melodie waves the party in when she sees them.
Melodie Mel: Hey guys! Make yourselves comfy!
Hawk Hubertins: Hi Melodie
Cat: ...i said melanie, but i meant marjorie. and somehow, we ended up talking to melodie. CHAD WINS.
(GM) Chad S. (GM): FLAWLESS VICTORY
Chris: Whatever.
Fi: Learn anything new since we've been gone?
Melodie Mel: Well. The Magmere Construction whatever have lost their hold on this town, apparently.
Rumor has it former members are running scared. Some are even turning themselves in to the City Guard!
Fi: Interesting.
Melodie Mel: Makes my job a lot easier.
Fi: I wonder if their leadership fell apart or if something scared them.
How is Snock working out?
Melodie Mel: Snock's been a very good boy. He's helped out a lot in safely demolishing some of the buildings that were ruined in the explosion.
Turns out he's also pretty good at rebuilding them.
Nidranisan: nice.
Melodie Mel: Had to force him the first few times, but he learns quick.
Anyway, how was your trip to Mardens City?
I never get to visit there.
The noblemen are still kinda mad.
Nidranisan mutters something in infernal.
Fi: Educational. Have you heard of a "Lord Trout?"

Hawk Hubertins chuckles.
Melodie Mel giggles as Nidri mumbles
Melodie Mel: Lord Trout. Big hedonist. Big businessman.
Fi: Yeah, well he owes us one now. His place kinda got burned down, and we pulled him out.
Melodie Mel: Fire? Yikes. Is he alright?
Fi: Seems to be living it up just fine after some recovery.
We also met the "Maiden of Gold." Interesting lady.
Melodie Mel 's nostrils flare as Fi mentions the name. She catches herself.
Melodie Mel: That - that thief!
Oooh, if I ever get my hands on her...
Fi: Haha! Slippery one. Was disguised as an old man.
Melodie Mel grumbles something in Infernal. Not pleasant.
Melodie Mel: She tried to steal my sword once, you know!
Melodie Mel pulls out her Adamantine Greatsword
Fi: I could believe it. She seems to like taking things that people flaunt.
Melodie Mel: Well, she wasn't expect me to call it back.

Fi laughs.
Melodie Mel tosses the sword. As it lands she snaps her fingers and it appears instantly in her free hand.
Fi: I would have liked to have seen her face.
Nidranisan: neat.
Melodie Mel: Hmm. I thought she was an elf, but I wasn't sure. Couldn't identify her clearly.
But anyway, I'm sure Marjorie was impressed with what you did.
Fi: I'm pretty sure she can look like whatever she wants.
Chris: Can we just pretend that we did things in the right order since we have name issues :-P
Melodie Mel: Good job, everyone. Um....anything else I can answer?
Nidranisan: Heard anything else about the whole Carfen thing?
Melodie Mel: So. Ever since his...passing, the mansion has been off limits. Under official investigation by Lord Dakan.
Nidranisan: ah yeah.
he was pretty broken up about the whole thing.
Melodie Mel: What I've heard is there was an outbreak of Doru who were hiding in his mansion.
We helped contain the damage alongside the town guard.
Nidranisan: sounds totally plausible.
Melodie Mel: Lord Dakan was very thankful.
Losing a friend hurts so much...
Nidranisan: yeah.
and for him, it was two so close together.
Melodie Mel: I wish I could do something to cheer him up, but. I guess I can just be there for him.
Nidranisan: sometimes that's the best thing.
we can drop by and offer assistance as well.
i think that's all i've got, unless there's anything you need from us.
Melodie Mel: Oh me? No, I'm doing great.
Thanks for checking though. It's good to see you all back here.
Fi: Ok. TTFN.
Melodie Mel: Too...Tall...For...Nickels?
Fi: Tah Tah For Now? I heard that was an expression used now days? Did that kid lie to me?
Nidranisan shakes her head.

Meghan tigger-laughs
Cat: so, over to marjorie? i'm gonna just start calling her boss-lady.
Chris: works for me.
As the party leaves the office, Melodie starts drawing patrol routes on the map of the East Ferren Trading Company and the streets near Harvest Wharf.
Meghan: or we can call her "Ms. M"
Not quite the same pattern as Mistah J but...
Marjorie's office is full of bookkeepers and salespeople, working on making sure the company still earns a profit.
Marjorie is at her desk with Abraxinal at her side as usual.
Nidranisan: good morning miss Marjorie.
Marjorie Mel: Miss Nidranisan. Good to see you have returned.
...Filth Fever?
Nidranisan: do i still look that bad?
Marjorie Mel: No, you have recovered from it, and your body will fully recover in...I'd say two days.
I was quite good at triage before father asked me to take over.
Nidranisan: Yeah, probably.
I'd say you're still quite good at triage.
Just...maybe not called on for that skill as often?
It's funny, i had a pretty easy time helping everyone ELSE who caught it.
including a couple of the horses.
floored me, though.
Marjorie Mel: Yes. Usually the East Ferren Trading Company wants me to audit more often than not.
Nidranisan makes a face.
Nidranisan: stupid flies.
Marjorie Mel: Horses are quite hardy.
Nidranisan: yeah, we still made sure to take care of them.

Hawk Hubertins nods to Marjorie and Abraxinal
Marjorie Mel: Hello, Mister Hubertins.
Hawk Hubertins: Good morning, Marjorie.
Marjorie Mel: It is good to see you all. I assume you are here to give a report.
Cat: so, i think we haven't been specifically discussing the black sendrine and mycel.
but are we otherwise just plot dumping?
Chris: Aside from that I think so.
Cat: you want us to explain, or wave-hand-barf-plot? :)

Chris barfs plot all over the nice clean room.
Cat: right on the prince's shoes? :)
Nidranisan: ...and then lillikur said he just wanted his figurine back...and we put out feelers and the thief came and found us...mansion burning down...rescued Trout, got some info on Carfen's associate while we were there...
(well, Carfen's probable associate)
Marjorie Mel nods politely
Nidranisan: Trout did have one thing that came from Merki's crate.
Abraxinal doesn't seem to react when the party describes the mansion raid.
Nidranisan: maybe there's someone here who is better at identifying its properties than I am...there seems to be a faint curse on it.
and I couldn't tell how to deactivate it.
Melodie Mel: A curse?
Nidranisan: wait, melodie's still here? :P
Marjorie Mel boots Melodie out of her office
Marjorie Mel: A curse?
Cat: in case you were wondering, i am snickering out loud.
it even made george look.
Nidranisan takes out the monocle and hands it to MARJORIE.
Marjorie Mel: rolling 1d20+9
(
15
)+9
= 24
Cat: no, actually, from now on i'm calling her marge and picturing towering blue hair.
Marjorie Mel takes a look at the monocle, examines it closely. Eventually she places it on a piece of cloth and carefully slides it back to Nidri.
Marjorie Mel: Hmm...I notice the curse you mentioned. I'm not sure what it is, either.
Nidranisan: I'm reluctant to try too much without getting someone more knowledgeable to take a look.
we'll see if we can get more info on it.
oh, and we didn't end up needing to give lillikur any monetary reward, so...
Nidranisan has that bag of money stashed in this bag somewhere....
Marjorie Mel: Excellent.
You know what? Keep the bag. Consider it your reward.
Cat: was it 100 pp in the bag? or am i misremembering?
(GM) Chad S. (GM): That sounds correct, but give me a second here.
Cat: sure sure.
reply in queue pending confirmation :)
(GM) Chad S. (GM): Yup, 100 pp.
Nidranisan: Ah. Thank you, miss Marjorie. I think...this should cover getting Fi back to full health.
Marjorie Mel: Ah yes. It has been a week, hasn't it, Fi?
Nidranisan makes that face that says "I totally wasn't counting or anything, nope. nuh-uh."
Marjorie Mel: Well, take your time getting settled back in Harvest Wharf. There are still pending issues from the other two assignments that I would have you solve.
But please, take your time.
Nidranisan: Sure. maybe we'll look into the local one first, so I can recover before we hit the road again.
Marjorie Mel: I see. Drop by tomorrow morning and I shall have more details prepared.
(GM) Chad S. (GM): And with that, I'm done for the night. Sleep well, folks.
Cat: g'night chad.
enjoy the snow tomorrow!
George: Nite Chad!
Chris: I had to poof for a bit. Barfing child. That definitely wasn't plot.
Cat: sorry :(
shouldn't've made a barf joke huh.
(GM) Chad S. (GM): Winter's last struggle!
They failed!

May 1, 1236 AD (lunchtime)

Looks like the party has a day to kill.
Hernz: I don't think vegie has any pressing things to do
Cat: i nock an arrow...
aren't we going to talk to mister verdantflame?
(GM) Chad S. (GM): Probably?
I think Chris mentioned this.
Cat: yeah, we wanted to show him the sendrine we found.
(GM) Chad S. (GM): Aaaaalrighty then!
Cat: maybe he'll take a look at the monocle too.
we can always ask.
also wanna get Fi's restoration.
The Arcane Library, as always, is much larger on the inside than the outside. Gravity flips somehow as you walk downstairs, then upstairs to enter the star-lit hemisphere.
Micel's gaze is as usual, locked on the ceiling.
Nidranisan: A few things we might ask you to examine, when you have a moment.
I think Fi and I were able to identify some Black Sendrine with the info you gave us last time we were here.
Micel Verdantflame finally swivels off his chair
Micel Verdantflame: Well, well...I don't remember where you were going last time, but...
(GM) Chad S. (GM): Fi was able to grab 3 softball-sized rocks of Black Sendrine.
Nidranisan: To Mardens City.
another incident involving a ring, much like that disintegrating one.
this one unfortunately has turned all the way to ash in the meantime, but Fi was able to bring some rocks of Black Sendrine.
Micel Verdantflame: Ooo! May I look at the rocks?
Cat: assuming when chris is available, Fi will share.
Micel Verdantflame: You said it burned to ash? It didn't crumble into sand?
I'm so confused. Yet intrigued.
Nidranisan takes out the wrapped up bit of whatever ash is left.
Nidranisan: The other one had a div aspect, this one had a demon aspect.
So I guess, fire instead of corruption or whatever?
Still looking for a woman with another div one.
Micel Verdantflame pokes the ash a bit, nodding along with Nidri's explanation.
Micel Verdantflame: So interesting...someone is giving out rings and turning people into divs and demons. Surprised there aren't any devils running around.
Nidranisan: well, none that we've seen yet.
Micel Verdantflame: ...did you kill the demon? What did he parade as?
Nidranisan: actually, the guy didn't really turn into a demon.
the suspected div-lady put this cursed ring on him, and we were able to get him out and to someone who could break the curse.
he basically just looked like himself, but he was chained in a room being burned down by some dretches and a quasit.
it was a nice, fun vacation, as usual.
Cat: i'm totally imagining Fi methodically digging through bags this whole time, and it's hilarious.
Nidranisan: though, now that you mention it, i think Fi said he was actually sitting on the pile of rocks with the black sendrine in it.
i'm sure that must have some funky effect on this, no
?
Micel Verdantflame: The rocks are...worn down a bit. They are soft and malleable, however. Maybe they deformed under his weight.
I'm guessing the rest of the pile was destroyed?
Nidranisan: unfortunately.
we had quite an epic battle putting out the flames.
Micel Verdantflame: A shame. Great way to hide the evidence, though!
Nidranisan: someone there did take a shaving off one of the rocks.
Micel Verdantflame: At the fire?
Nidranisan: i sort of doubt they'll come up with someone you don't already know, but on the off chance we hear any info from them, we'll let you know.
after, when they questioned us about it.
they wanted to be sure we hadn't set the fire ourselves, i guess.
Micel Verdantflame: Oh, who questioned you? I wonder if it's someone in my network. Maybe a rival.
Nidranisan: some temple with a zone of truth up in their interrogation room.
Micel Verdantflame: Nope, not the kind of people I would know.
Nidranisan: Virton i think?
Micel Verdantflame: Sounds about right.
Nidranisan: they asked if we took anything out of the mansion, and Fi had to mention it. no real way around it unfortunately.
they didn't really seem to know what it was.
and they didn't ask.
Micel Verdantflame: Hmm. It is only a matter of time until people figure out what this is and what it does - at the very least it attracts outsiders.
Nidranisan: probably true.
have you learned any more about it since we've brought these samples in?
Micel Verdantflame: Yes. Somehow, outsiders can use this to empower themselves. At the very least they can use this to form a link with those native to the Material Plane.
Once the link is set, it's easy for them to travel here.
Well, relatively easy.
Nidranisan: so...someone sitting on a pile of it, wearing a cursed ring with a demon aspect, is actually a pretty big setup.
Micel Verdantflame: I guess so. But you said he didn't flip out.
Nidranisan: right. which kinda surprised me.
Cat: either he made one heck of a save, or........something
Micel Verdantflame: See? We're discovering new things everyday! Heehee!
Nidranisan smiles.
Nidranisan: i actually had one tangentially related item i wonder if you might look at for me.
it seems to have some faint curse on it, but it is beyond my ability to identify.
it belonged to someone very curious about these types of outsider matters, but i don't know if it has any relation to any of this for certain.
Micel Verdantflame: Hmm. I may as well take a look at it.
Nidranisan pulls out the monocle.
Micel Verdantflame: rolling 1d20+11
(
16
)+11
= 27
Cat: hah.
can't i like, help?
or something?
Micel Verdantflame takes a look at it.
(GM) Chad S. (GM): You can help him.
Nidranisan: i'm back in the browser where i can't open my sheet...
i think i have +9?
(GM) Chad S. (GM): Yup.
You want to roll?
Nidranisan: spellcraft: 19
er.
help me hawk? :)
Cat: meta-game nidri says: can't we get this to 30? :)
Meghan:
Claire : Spellcraft
Check	13
probably not
Hernz: boom!
that's +4, right?
(GM) Chad S. (GM): Yup
Meghan: I don't even know if Claire's there
Cat: we're all there.
we all just go everywhere as a unit :)
Meghan: ok good
Hernz: lol
(GM) Chad S. (GM): Micel, Claire and Nidri all study and focus on the magical properties of the monocle.
Micel Verdantflame: Hmm. So normally, Lens of Detection let you see details better.
This seem to be synced to something though. Like it's keyed to help you read something specific.
Cat: like the stupid decoder lens in the cracker jacks box? :)
Micel Verdantflame: If you look at something it's not keyed to, though.
Nidranisan: ah is that when the curse kicks in?
Micel Verdantflame: Yes! Seems like it!
Nidranisan: damn. and you think it's to read something...like a specific individual book?
or to reading, or to a language?
i thought maybe you could read something with it even if you didn't know the language maybe.
Micel Verdantflame: Hmm...not sure.
Nidranisan: Well, i appreciate the insights.
any idea what the effect of the curse is?
Micel Verdantflame: Seems to be blindness. I guess you get blinded.
If you don't read the right thing.
Nidranisan: well, that sounds not fun.
i'll just hang on to that until we are pretty damn sure we've found the right thing.
Micel Verdantflame: Good idea. Unless you're a curse eater, of course.
Vegeta: what the heck is a curse eater? some kind of beast?
Micel Verdantflame: Some people are trained to...actually absorb curses and deal with it.
Vegeta: huh... interesting
Micel Verdantflame: Yes, indeed.
Oh, did you have that Black Sendrine?
Cat: i'm heading off to sleep, if chris wants to handle that when next he's around.
(GM) Chad S. (GM): Yup, bedtime folks.
Hernz: night
Cat: hope chris didn't catch the hyrule plague :(

Fi rummages through his bags and pulls out the black sendrine.
Chris: I was busy dealing with Locke, cleaning the house, and trying to catch up on sleep.
Cat: all much more reasonable things than lurking on here...
uh, someone's gonna smack me for this, but why did i think it was 100 pp for a piece last time? or are these just huge? :)
ok. my brain is on crack then. :)
Nidranisan: We'll try to avoid any scraping incidents next time.
Cat: can i fish for the next chemistry lesson for me an Fi? :)
Nidranisan: I noticed (some sciency stuff didn't quite go right) when we examined this to see if it was actually Black Sendrine.
Cat: ...not that we rolled, but i assume we had some "fun"
Nidranisan: Maybe we miscalculated something here...or measured (that thing) wrong?
Would those cause that kind of result?
Cat: god i hate chemistry :)

Cat high-fives Chad.
Cat: (nidri's totally saving a skill point for alchemy next level.)
Nidranisan: Sorry, sorry, I'm still a little shaky from those stupid flies.
I get it though, that makes sense.
in the swamp, on the way. nasty fever.
Chris:
Fi : Craft(Alchemy)
Check	24
Cat: lol nice.
Nidranisan: well we're normally in harvest wharf...that's how we get in here.
Fi: Oh, that's why it didn't work last time.
Nidranisan: but we went traveling through the swamp to mardens city, which is where we found these samples.
Fi: Terria Swamp. Commonly called the "Swamp of Despair"
Nidranisan: sounds plausible.
wait, the flies or the swamp?
Fi: Oh crap, don't tell me we're going back to the swamp again to look for Divs?

Fi points at Nidri.
Nidranisan: Maybe we'll just...take a note, in case we hear of anything else in that area.
we've got a different lead on our known div lady.
probably more concrete, so we'll check that trail first and see if we find any there.
Cat: he is SO the bad guy.
Chris: "Superiors" and "Haul"
Cat: uh, can i like, sense motifs or something?
'cause that seems odd.
Chris: but hey, Platinum!
Cat: yeaaaaaaah.
let's see if it crashes my laptop and kills my vpn session!
Nidranisan:
Nidranisan : Sense Motive
Check	23
Thank you. And thanks for the additional notes.
Nidranisan has a bunch of notes. from the chemistry lesson.
Cat: i'm done when everyone else is.
i nominate Fi's restoration as the next stop.
Chris: I think it will be 1280gp for the restore if we find a level 7 cleric.
no.I didn't see any fail rate. Better not with that cost.
Micel Verdantflame yoinks the Black Sendrine and begins examining them.
Micel Verdantflame: Oh yes...splendid!
Three pieces of Black Sendrine. Three thousand pieces of platinum.
Micel waves his hands, and a small black plan opens at his side. He reaches his hand in, feels a bit and pulls out three bags.
Micel Verdantflame: Here you go!
... a shame this one is scraped. But it is more than enough.
(GM) Chad S. (GM): That's the right amount.
Micel Verdantflame: Well, don't worry too much. Sooner or later everyone will know about it, I guess. You need to get ahead of the curve.
(GM) Chad S. (GM): Do it.
Micel Verdantflame: Really? It seems quite authentic to me. Maybe you're doing it wrong.
Here. Come here.
CHEMISTRY MONTAGE
Micel teaches Nidri, Fi and anyone else willing to learn about chemical reactions.
Micel Verdantflame: ...no no, too much. It will just dissolve.
Flies? Odd.
The swamp...where are you, again?
Fi gets chemistry.
Micel Verdantflame: Harvest...Wharf...Norrish Sea. Oh yes, there's a swamp near there.
Summoned by a Pestilence Div?
Maybe? Hmm.
Micel Verdantflame shrugs
Micel Verdantflame: If you think there is more Black Sendrine, then sure.
My superiors are quite pleased with your haul.
Well, I haven't told them my source yet, but wow.
(GM) Chad S. (GM): Sense Motive away!
Micel Verdantflame fiddles with the Black Sendrine
Micel Verdantflame: Well then. Please do follow your leads. However you do it, I'll reward you handsomely.
(GM) Chad S. (GM): You (the party) should decide on who you want to seek to pay for that.
Cause I'm going to bed.
Cat: sure. would we go to that same temple and ask about it? or should we like, diplo bomb across town for someone good?
dunno if there's variability/fail rate to be concerned with?
Hernz: wait wait... 3 thousand PLATINUM?
please say that's not a typo
cause then we can actually afford things lol
(GM) Chad S. (GM): lol
No wonder Cat asked.
...yeah that was 300 pieces of platinum.
total.
Hernz: too late, vegeta already bought a BFG
(GM) Chad S. (GM): Lol, Monk with a bazooka I love it
Hernz: sadly, I'm going out again.... so if you guys need me.... crap lol
looks like I didn't miss much yesterday :)

May 1, 1236 AD (afternoon)

The party spends some time talking to Micel Verdantflame, learning some more about chemistry, and getting paid 3000 GP worth of platinum pieces.
Hernz: vegeta tennis time :)
Chris: I guess we'll try to find an appropriate place for a restore for Fi.
(GM) Chad S. (GM): Sounds like plan.
So, you know about the Temple of Laniss. You know Marjorie Mel can also cast it. If you're looking for anywhere else you can try a Knowledge (local or religion) check (you can take it untrained)

Fi seems to be hesitant about having Marjorie do it.
Chris: I would be fine with just going to Laniss if no one else has suggestions.
White. Gray. Black. Now that it is during daytime, the three major colors of the Temple of Laniss are more obvious.
Chris: "colors"
Fi (and his companions) travel through the halls. Midwives, medics and undertakers do their job here.
Priest: Greetings, all. Welcome to the Temple of Laniss. How may I aid your life?
Fi: Ah yes, I believe that I am in need of a restoration to fully recover from an unfortunate incident last week.
Priest: Yes...yes. I see you are still recovering, but I think your body is ready.
Please, come to the waiting room here. A more...experienced practitioner is needed to perform this operation.

Fi nods.

Fi waits in the walk-in clinic.
A well-groomed half-orc walks into the room. His garments are quite clean, and he walks with an air of authority.
Priest 2: Fi, is it? Right this way, please.
Fi: Sure.
Fi is led into a small room, mostly enough space for Fi and the half-orc.
Priest 2: I'm afraid the expenses come up to a total of about 1280 pieces of gold. The components for this are quite expensive.

Fi snitches some money from Micel's bag.
Fi: I've got 128 Platinum.
Priest 2: Yes, that will do nicely. Much easier to transport.
Now then, please relax...
The half-orc's hands and arms flourish dramatically as he throws a fine dust on and around Fi. Deadpan, he speaks to Laniss, asking for her aid to maintain Fi's life. The dust shimmers for a moment before melting away into nothingness.
The half-orc's hands return to his side as soon as he finishes.

Fi stretches.
Priest 2: Laniss has aided your life for another day.
Fi: Thanks. I appreciate it.
Priest 2: Of course.
Is there any other business I can perform for you today?
Fi: I don't think so, thank you.
Priest 2: Excellent, then. You are always welcome back here, in all stages of life and death.

Fi nods and heads out.
Chris: woo! Double digit HP!
(GM) Chad S. (GM): Yeah! Breaking that 10!
...so how many?
Chris: 12
(GM) Chad S. (GM): Sorry, it's been a while.
Chris: Fi leveled and got negative at the same time.
(GM) Chad S. (GM): Haha.
Right, and I tweaked the HP.
Chris: Next level, I'm taking my stat point in con.
(GM) Chad S. (GM): +4 HP Yeah!
Alright, good night Chirs.
Well, Fi is alright.
I'll advance to the next day, unless people have something else to do.
Cat: nope. (just lemme know if you fix my stat damage when you rest us for the night.)
also, we're away all weekend, so probably not checking in frequently.

May 2, 1236 AD

(GM) Chad S. (GM): Nidri recovers 1 point of Dex damage from the Filth Fever. She's down to -1 Dex now.
A light drizzle forms over the town.
(GM) Chad S. (GM): Note: I'm on a company trip from Tuesday afternoon to Thursday afternoon, so I probably won't be able to respond much.
With that said, we'll probably do stuff tomorrow, then pick up again on Friday.
Meghan: ok
(GM) Chad S. (GM): For now though, here's He-Man and Skeleton builds in Pathfinder:
http://knowdirectionpodcast.com/tag/he-man-and-the-masters-of-the-universe/
Meghan: ...
(GM) Chad S. (GM): So good
Meghan: Does he have perform (what's up?)
?
(GM) Chad S. (GM): lol
Skeletor does have cackle
Meghan: excellent
also a series of motivational posters
Hernz: seems a busy weekend for all :). Happy Easter!
(GM) Chad S. (GM): Alrighty then. It's the morning of May 2nd. What are you doing?
Chris: Were we already informed of if the other two jobs are still on our plate?
(GM) Chad S. (GM): Yup.
Check out "Orders from the East Ferren Trading Company" has your orders. Mardens City is done and done.
Fi: I'm tempted to at least see what's up with the crate lost by the Runners. There is a chance that if we need to leave the city that it could have some overlap with our other mission.
(GM) Chad S. (GM): Alright. Night time for me guys. Maybe see you tomorrow!
Chris: g'night
Vegeta: sure, let's check that out
(GM) Chad S. (GM): Woohoo! Internet!
Meghan: welcome back
(GM) Chad S. (GM): Boo! Tummy ache!

May 2, 1236 AD (morning)

The party gathers in Marjorie's office in the East Ferren Trading Company.
Marjorie Mel: So you wish to look into the crate Runners, "lost?" This would be the first time I've heard of the Runners actually losing someone.
Torras Lendolay used to work with the Runners and has volunteered to help investigate directly.
Mister Stonebottom wanted to also help, as he had found some additional research on the crate found within Lord Carfen's warehouse.
Please speak to them for additional assistance on this task.
Similar to the crate within Mardens City, I'd like to know what happened to the crate they lost.
Marjorie Mel: Are there any questions I can answer before you begin?
Marjorie Mel flexes her fingers
Nidranisan: Do we know anything about the potential contents of the crate?
Marjorie Mel: ...Merki's report was quite vague. I am surprised he left it so, but perhaps he was worried about spies.
Abraxinal: Spies are everywhere. You never know who will read your letter.
Marjorie Mel: Yes. You never know for sure.
Adrias and Torras are in their offices. You should speak to them when you are ready.
Nidranisan: OK, thanks.
Marjorie Mel: Even in the end, I could not see the secret of his success. He was truly exceptional.
Marjorie Mel sighs
realtime 4/11/2015, 9:19 PM
Adrias Stonebottom taps his foot impatiently in Torras Lendolay's office. She is barking off orders to her subordinates, who are busy setting up long term assignments.
Eventually, the subordinates leave the room, leaving Adrias, Torras and the party.
As Hannelore enters the room, one of the town guards taps her on the shoulder and hands her a note. She explains that Captain Dakan wants her to report in and she heads off.
(GM) Chad S. (GM): (I'm putting Hannelore in the closet until Anne posts.)
Torras Lendolay: Now then. My subordinates will be busy for a few days. This gives me some time to help personally.
Now then, the most likely person in the Runners to speak to is a woman by the name of Porri Keetblossom. She usually lies in Traderstrip. She usually takes care of exotic deliveries.
Torras Lendolay smiles
Torras Lendolay: Are there any questions I can answer before we head out to find her?
And with that, Torras's personality seems to change in an instant. The stoic, all-business woman is now jovial, intrusive and seemingly...jolly.
Adrias Stonebottom shakes his head
Adrias Stonebottom: I've seen this side of her...
It ain't pretty.
Fi: Do we have any idea if it disappeared in transit or from storage? Or is that the first thing that we are finding out?
realtime 4/12/2015, 7:49 PM
Torras Lendolay: I suspect if it disappeared during transit, everyone would have noticed. Stealing directly from a Runner - quite the taboo!
Torras Lendolay Torras unlocks a drawer in her desk, drawing a red-tinted rapier.
Torras Lendolay: Hmm...buy what supplies you need to before we confront her. Who knows what we'll find.
Fi: confront?
Adrias Stonebottom: The shipping crate is definitely not where it was supposed to be.
Torras Lendolay: I'd be lying if I said I hope this doesn't end with some drama, Fi.
Torras Lendolay skips past the party and out of the office.
Adrias Stonebottom: ...aaaaaand she's gone.

Fi tries to parse the negatives in that statement.
Fi: I take it she doesn't get out as much as she used to?
Adrias Stonebottom: She's completely different when she's not working here. She never explained why she quit being a Runner. I've heard she was pretty hight up, too.
*high up, too
(GM) Chad S. (GM): Feel free to buy equipment, or add Adrias Stonebottom before we move onto the next scene.
Hernz: [4/12 11:16pm] so how much loot do we have that we haven't split... I don't think we've had loot distributions since that fight that went crazy bad and people died, got cursed etc... Anyone properly keep track of that? did we decide what we wanted to do (party expenses for res/remove curse/poisons/etc?)
Chris: I think that all we got since last time was the 100pp.
Hernz: 400pp for the 4 pieces of black stuff, no?
Chris: 300
100 from the time before
Hernz: we shoudl figure that out and if we're going to pay out of a party pool, I'm ok, just that we should do the math for that since Fi was resed, vegeta had remove curse, and I think Nidri had some stats restored
Chris: So I guess 400pp hasn't been split.
Yeah we should pull the restoration and remove curse out of the pool. For some reason, Hawk paid for Nidri on his own...
Hernz: sleep time for me, but yeah, we can do the math tomorrow... Veggie paid 210 GP for the curse removal
k, alright, night
realtime April 13, 2015 8:52 PM
(GM) Chad S. (GM): Sounds like people are doing finances. Will wait a day before continuing.
Hernz: we all good with taking out of the pool of I guess 400 PPs?
George you sure Hawk is covering for Nidri?
realtime 4/14/2015, 8:54 PM

May 2, 1236 AD (lunchtime)

After handling their affairs in the city, the team meets Adrias and he leads them to the textile district in Traderstrip.
Torras is already there, chatting with various people there. They direct her to an open-space restaurant.
(GM) Chad S. (GM): A woman named Porri Keetblossom sits at a table, somewhat nervous.
I'll need Sense Motive checks from everyone.
Hernz: Sense Motifs 31
BOOM!!
Meghan:
Claire : Sense Motive
Check	18
Hernz: how come mine doesnt look super fancy? like I care, I liek the plain one better
Meghan: did you use your skill spage?
the macro there does that
Hernz: nah... too lazy to set them up
lol
Meghan: (no you didn't because you wrote sense motifs)
it's already set up.
Hernz: ahahahahaha
Meghan: if you spent your points in skills then the button next to the skill name does that
Hernz: no, I dont have my stats put into the sheet and stuff
Meghan: boo you whore
Hernz: LOL
Chris:
Fi : Sense Motive
Check	23
We've already got 2 20s rolled for this check let's see how many more we can waste.
(GM) Chad S. (GM): All the 20s!
realtime 4/15/2015 8:07 PM
(GM) Chad S. (GM): As the party talks to Porri and asking her about the delivery and crate, it's clear she is worried and withholding information.
Vegeta notices something wrong...Porri is an illusion! Claire catches another "Porri" concentrating to maintain the illusion.
Realizing she's been caught, she runs off towards the stables, obviously hoping to flee.
Give me a Knowledge (Local), Diplomacy, or Perception check. One of them, please. This will determine how quickly you catch up to her.
Chris: It's the Wizard of Harvest!
Fi:
Fi : Perception
Check	21
Meghan:
Claire : Diplomacy
Check	34
Hernz: Perception 13
a 2! woo
Vegeta: It's an illusion! let me keep staring!
(GM) Chad S. (GM): Torras's Diplomacy check 19
Adrias's Perception check 12
Adrias Stonebottom: Yeah, you're right, Vegeta. I'll keep staring with you!

Chris laughs.
realtime 4/16/2015 7:53 PM
Torras Lendolay shakes her head and follows Fi and Claire
Fi: We go That Way!
(GM) Chad S. (GM): (GM)
Nidri's Perception check 6
Hawk's Diplomacy check 16
Nidri joins the staring party.
Hawk considers staring, but Torras quickly drags him.
(btw, the Neo New 3DS is painful to transfer no matter what)
Fi: Wii -> WiiU was annoying too.
Chris: ooc
(GM) Chad S. (GM): That wasn't as bad, I only had to check once
Despite the huge lunch crowds (and regular customers), Fi is able to keep a lead on her. Claire weaves harmlessly through the crowds.
Torras and Hawk are close behind, but a cabbage merchant is quite angry people knocked over his cart, which was thrown over and scattered.
Porri seems to be in multiple places at once, and has several bandits protecting her.
Porri Keetblossom: Eeek! You said you'd protect me! Do it already!
Thug: Alright everyone. Time to earn our pay. Rough 'em up!
(GM) Chad S. (GM): Enemy's init 13
Roll initiative, guys
Fi:
Fi : Initiative
Check	10.03
Fleir : Initiative
Check	7.03
Meghan: (MY CABBAGES)
Claire : Initiative
Check	3.01
that is a lot of thugs
Claire: Maybe we can talk about this?
Porri Keetblossom: Eeeek! No no no! Slow them down!
Fi, Fleir and Claire get partial actions.
Most of the thugs surround the team, while a handful move back to support Porri.
Porri herself flees to the stables.
(GM) Chad S. (GM): Finally done transferring. And now, I wait for Xenoblade and Majora's Mask.
Meghan: can I use a wand to give myself armor?
Chris: There are a couple of people that are holding some kinda funny thing but are unlabeled. Are those bystanders or threatening thugs?
Meghan: yeah, archers?
Chris: I was wondering if they were stable cleaners.

Fi swift action improves his dex.
(GM) Chad S. (GM): You can Mage Armor yourself, Claire.

Fi is attacking Thug C with Long Bow (Point Blank)!
Fi: Attack Result: 11
(Needs at least 27 to crit.)
Damage Result: 4
Crit: 20/x3
Crit Confirm: 16
Crit Damage: +21
Fi: Type: piercing
Notes: Within 30'
(GM) Chad S. (GM): Also, I need to relabel these thugs.
Claire: ok
Chris: Ugh, the crap attacks begin.
Meghan: there are a lot of thug Bs
(GM) Chad S. (GM): We got black guy, horny lady and archer lady. Which one are you talking about Chris?

Fi attacked the one up 1 square and 6 to the right.
(GM) Chad S. (GM): So Thug E?
Chris: yes, but the damage on that is wrong, so let me know if it hit so I can reroll it. (Gravity bow was still set).
(GM) Chad S. (GM): AC 11 will miss, anyway.
Chris: I wish there was a better way to swap all these attack settings without creating a giant matrix.
(GM) Chad S. (GM): Yeah, I wind up just winging it.
Chris: I suppose I could change the macros to pull in other data...
Cat: ...am i not on the map, or am i just missing something? :)
Claire: you're lagging
Meghan: Chris and I made our checks so, lucky us, we tripped the trap
makes me wish I had a wand of fireballs
(GM) Chad S. (GM): I need an initiative check, Nidri
Chris: put the on the map somewhere so they can use their init buttons ;-)

Fleir decides that protecting her master is more important than ripping out throats.

Fleir readies an action to attack an approaching thug.
Vegeta: Initiative 21
Hernz: if you can armor me when I show up, we don't got much more tanking otherwise :)
George:
Hawk Hubertins : Initiative
Check	7.02
(GM) Chad S. (GM): Torras's initiative check 22
realtime 4/17/2015 8:06 PM
(GM) Chad S. (GM): Adrias's initiative check 5
Fleir waits patiently, ready to strike at incoming foes.
I assume Claire used her turn to armor up.
Round 2
(GM) Chad S. (GM): Torras and Hawk arrive on the scene.
Torras Lendolay draws her rapier and runs up to the thugs
Torras Lendolay: Haha, routing you all will be fun! Whose rump wishes to be spanked first?
Torras charges Thug E hitting AC 29 for 6 damage
Add 6 damage to that.
Hernz: one down
we'll just sit back and watch
Torras seems to dance around the thug, mocking his poor taste in armor before striking him with the pommel of her rapier and slapping his butt on the way down.
Torras Lendolay: One spanking!
(GM) Chad S. (GM): Vegeta and Adrias conclude their investigation: Yes, that indeed was an illusion.
Hernz: lol
(GM) Chad S. (GM): They will arrive next round.
Nidri's Initiative check 22
Nidri will also arrive next round. It was a very convincing illusion
Alright, Enemies move now
All four copies of Porri seem to mount a horse.
Thugs F and J pull out their bows and fire at Torras.
(GM) Chad S. (GM): Thug shoots Torras hitting AC 18 for 4 damage
Thug shoots Torras hitting AC 14 for 3 damage
One of the arrows hits Torras's leg, but the other one scratches her armor.
Another Thug fires at (1=Fleir, 2 = Claire, 3 = Hawk) 3
Thug shoots Hawk hitting AC 14 for 6 damage
The arrow deflects of Hawk's armor.
(GM) Chad S. (GM): (He has a +2 in his temp armor column, I'm not sure why but I'll allow it.)
Hernz: thats when we cast mage armor last time
he doesnt have that now I dont think... I think that was it...
(GM) Chad S. (GM): Oh right, it beats his old armor by 2
In that case, it hits Hawk square in the chest.
Three of the thugs surround Torras.
Thug attacks Torras hitting AC 17 for 8 damage
Thug attacks Torras hitting AC 12 for 7 damage
Thug attacks Torras hitting AC 14 for 6 damage
(GM) Chad S. (GM): One of the thugs hits her square in the back with his sap.
Thug D approaches Fleir with his sap drawn. A foolish idea...
Fleir attacks Thug D hitting AC 12 for 8 damage
But Fleir misses her bite!
The other enemies close in and draw their weapons.
Alright, everyone except Nidri and Vegeta are up.
(GM) Chad S. (GM): Nidri and Vegeta will arrive at the top of next turn before the enemies move. Adrias's butt is too slow, he'll get here afterward.

Fleir is attacking Thug D with Powerful Bite & Trip!
Fleir: Attack Result: 21
(Needs at least 24 to crit.)
Damage Result: 10
Crit: 20/x2
Crit Confirm: 5
Crit Damage: +11
Fleir: Trip Attempt: 18
Cat: yeah, my initiative macro requires my token on the map :)
got distracted halfway through trying to figure out why it wasn't there.

Fi is attacking Thug B with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 23
(Needs at least 25 to crit.)
Damage Result: 6
Crit: 20/x3
Crit Confirm: 14
Crit Damage: +15
Fi: Type: piercing

Fi is attacking Thug B with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 23
(Needs at least 25 to crit.)
Damage Result: 7
Crit: 20/x3
Crit Confirm: 9
Crit Damage: +11
Fi: Type: piercing
Hernz: nice!
all the good rolls coming out lol
Chris: Good round for me for once ;-)
Hernz: lol
and this without bard song!
Chris: yup

George is activating his Bard ability, Inspire Courage +1
George: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 10
Note: Effect lasts for 2 rounds after song has ended.
Oops. That was Hawk.
Hernz: hey chris, how much did it cost to fix you up again total?
realtime 4/18/2015, 11:13 am
Chris: 128 PP
(GM) Chad S. (GM): I updated Torras Lendolay's character description. If you have K Local or K Nobility you should roll that before reading so you can get more info on her.
Fleir gets a solid hold on Thug D and drags him down.
Thug B is quickly gunned down by Fi's arrow barrage.
Fi can 5ft if he wants to. Fleir has a move action.
Hawk has a move action, and Claire has her turn.
Chris: Meghan's out shopping with Locke, so she won't be able to act for a bit.
(GM) Chad S. (GM): That's fine, we got plenty of time. I'll check again tonight, anyway.
I also added to Adrias Stonebottom's character sheet. Enjoy!
Meghan: Does Hawk need armor?
I think that may be the best use of me right now... though I could try to charm one of them.
Or gravity bow Fi
Claire : Wand of Gravity Bow
Like the spell
Casting that on Fi since Chris never has time to do prep spells
I think I'm not moving, since I"m just going to mage armor Vegeta when he arrives
realtime 4/18/2015, 8:31 PM
(GM) Chad S. (GM): Claire uses her wand of Gravity Bow to enhance Fi's arrows!
Hernz: 400PP - 128PP (Fi) - 21PP (Veg) = 251PP divided 6 ways = 41PP, 8GP, 3SP, 3CP (and Hawk gets the extra CP for helping Nidri)... This assumes Hawk is taking the cost for Nidri (George, can you confirm? if not, let me know how much that was... or you can do the math too I guess lol)
surprised to get back on and not have my queued action used up lol
George: Yeah, armor on Hawk would be good.
Meghan: I'll stick to prep for now.
more armor for hawk and/or vegeta next round
Hernz: what are you prepping?
realtime 4/19/2015, 6:56 PM
(GM) Chad S. (GM): Did George give a command for Hawk? Does he have access to Mage Armor?
If not, will auto attack nearest foe (Thug C) and have them retreat. Then I have a bunch of consumed actions and enemy turn to run through, lucky me.
Stay tuned at 8:30
Chris: Hawk started singing.
(GM) Chad S. (GM): Oh! Good point.
I misread that, lool.
Hernz: FIGHT!
Hawk inspires his allies to fight on!
Round 3
Nidranisan: (GM) I cast Cure Light Wounds on Hawk, healing him for 8 hit points!
Hernz: Do I come with Nidri or after torras?
(GM) Chad S. (GM): After Torras.
I assume you want to wait for her attack.
Hernz: I shall wait, sure...
Torras spins around to Thug I, who hit her in the back while the other thugs distracted her.
Torras Lendolay: Attacks Thug I hitting AC 11 for 13 damage
Attacks Thug I hitting AC 4 for 11 damage
(GM) Chad S. (GM): Torras frowns as she misses both attacks.
She takes a step back and assumes a defensive pose.
Torras Lendolay: Hmpf. Let's see if you can do that again...
Hernz: don't you have to do that at the start of combat? Just curious... wnat to know if I can do that lol
(GM) Chad S. (GM): That's just for flavor, it's not boosting her AC.
Hernz: ah ok
can I move under thug K?
forget if we can move through friendlies
(GM) Chad S. (GM): You could get under Nidri without provoking an AoO
Hernz: fine, gotta protect Dende anyway ;)

Hernz attacks Thug K with a Knee to the Gut!
Hernz: Attack Result: 18
(Needs 24 to crit.)
Damage Result: 2
Crit: 20/x2
Crit Confirm: 15
Crit Damage: +5
Hernz: Special: Fort save DC 16 or be stunned for 1 round.
Vegeta: that was me!
(GM) Chad S. (GM): Thug K's fort save 16
Hernz: mofo!
Vegeta completes his illusion observation and clocks Thug K in the side of her head. She drops her shortsword and tries to regain her composure.
Hernz: she made the save right?
(GM) Chad S. (GM): Oops, I though the DC was 18
*thought
Thug K quickly pulls out her other shortsword and swings at Vegeta!
(GM) Chad S. (GM): Thug K attacks Vegeta hitting AC 20 for 5 damage
Hernz: I'm 18 ac... damn
(GM) Chad S. (GM): AC 18, right Vegeta?
Hernz: yup
(GM) Chad S. (GM): Thug C attacks Vegeta hitting AC 17 for 2 damage
Hernz: that include flanking?
(GM) Chad S. (GM): Yes
Hernz: wooo
(GM) Chad S. (GM): Thug G attacks Torras hitting AC 14 for 4 damage
Thug H attacks Torras hitting AC 12 for 2 damage
Thug I attacks Torras hitting AC 6 for 9 nonlethal damage
Torras spends a point of penache to parry and riposte, parrying against a roll of AC 16
Torras immediately ripostes against Thug I hitting AC 12 for 6 damage
Torras is surrounded (again), but she quickly avoids her blows.
Hernz: holy crap! a crit miss was a 12?? lol
Torras notices one of the thugs trying to hit her in the back again, but she quickly deflects the blow...almost dropping her rapier
(GM) Chad S. (GM): Thug L attacks Fleir hitting AC 21 for 3 damage
That was nonlethal damage.
Thug A fires at Vegeta, hitting AC 20 for 7 damage
An arrow almost brings Vegeta down!
Hernz: I got 21 HP, not almost!!
(GM) Chad S. (GM): Hmm. Now I gotta check everyone's icons again
Hernz: down to 9
Chris: Yup, Fi should be at 12 hp max.
(GM) Chad S. (GM): Fi was at 12 hp, so that's good.
OK, everyone's icon's HP reflects what's on their character sheet.
Thugs F and J see an opening and fire at Fi.
Thug F fires at Fi, hitting AC 5 for 4 damage
Thug J fires at Fi, hitting AC 5 for 1 damage
Hernz: nice lol
Well...they saw an opening. I didn't say they could take advantage of it.
Handle Animal 5
The illusions fade as Porri gets frustrated getting the horse to respond to her.
Hernz: you accounted for shooting into melee for Thug A that nailed me good, right?
(GM) Chad S. (GM): I didn't. She hit AC 16.
Vegeta: woot!
(GM) Chad S. (GM): Vegeta dodges like a boss
He's at 16 HP, right?
Vegeta: yup
Thug: You two, cover her escape! You, let's dogpile them already!
Two of the thugs advance, drawing a sap (Thug P) and a longbow (Thug N). The other two back up to protect Porri.
(GM) Chad S. (GM): phew all the enemies have moved
Fi, Fleir, Hawk and Claire are up. Adrias is also up, but he moves right before Claire.

Fleir is attacking Thug L with Powerful Bite & Trip!
Fleir: Attack Result: 25
(Needs at least 25 to crit.)
Damage Result: 9
Crit: 20/x2
Crit Confirm: 7
Crit Damage: +7
Fleir: Trip Attempt: 10
Chris: nice confirm roll...
Hernz: at least you hit
Fleir nips at another thug, taking him down.
(GM) Chad S. (GM): Moving? 5 ft?
Hernz: flank! :)
Chris: now Fi gets a +2 bonus on K too :-P
(GM) Chad S. (GM): What's K?
Chris: Thug K
(GM) Chad S. (GM): Oh, I see
Hernz: ah nice
(GM) Chad S. (GM): Now you'll show Thug K the power of Sonic Teamwork!

Fi is attacking @{target|token_name} with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 14
(Needs at least 26 to crit.)
Damage Result: 12
Crit: 20/x3
Crit Confirm: 26
Crit Damage: +23
Fi: Type: piercing

Fi is attacking Thug K with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 19
(Needs at least 26 to crit.)
Damage Result: 12
Crit: 20/x3
Crit Confirm: 12
Crit Damage: +16
Fi: Type: piercing
AC 21
(GM) Chad S. (GM): Who is the first target?
Chris: K
I have no idea what that first attack is.
(GM) Chad S. (GM): You did use Rapid Shot, so you fire 2 arrows, right?
Chris: Yes I'll roll another one. That was only supposed to print 1 roll set.
Fi reflexively snaps an arrow to defeat the rogue who threatened Nidri and Vegeta.

Fi is attacking Thug I with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 26
(Needs at least 26 to crit.)
Damage Result: 13
Crit: 20/x3
Crit Confirm: 13
Crit Damage: +19
Fi: Type: piercing
Hernz: man, this battle your dice are hot!
Fi's path of carnage continues as he wrecks the thug who was harassing Torras.
Chris: whee!
Torras Lendolay: Well! You are quite quick on the draw, Fi!
I'll have to remember that...
Vegeta: Impressive Elf!
(GM) Chad S. (GM): 5 ft, Fi?
Chris: sure.

Meghan is using their item Wand of Mage Armor
Meghan: Wand of Mage Armor uses remaining: 33
(GM) Chad S. (GM): Hawk, Claire (and Adrias) are up.
Meghan: on Vegeta
(GM) Chad S. (GM): Vegeta gets a boost!
Hernz: PAAHH-WWAAHH UP!
(GM) Chad S. (GM): Keep that shirt on, Hernz
Hernz: lol

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 13
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Thug C with his Composite Short Bow!
Hawk Hubertins: Attack Result: 18
(Needs at least 24 to crit.)
Damage Result: 6
Crit: 20/x3
Crit Confirm: 13
Crit Damage: +8
Hawk Hubertins: Type: P
Cat: they're not really hitting a ton are they
not sure a bane makes sense here.
realtime 4/20/2015, 7:39 PM
Hawk aims carefully to avoid hitting Vegeta, and so he overcorrects, missing.
Adrias finishes his jog over to the stables.
Adrias Stonebottom: Hmpf. These guys? sigh
Fi: Met them before?
Adrias charges at Thug A, drawing his sap as he charges.
Adrias Stonebottom: Adrias hits AC 16 for 6 nonlethal damage
Mercenary band. They'll do small, city stuff for whomever hired them.
Smash & Grab, rough up a business, and sometimes guard contraband.
Round 4
Nidri armors up (and still has a move action.)
Torras Lendolay: Huh. Of course you'd know about this band of ne'er-do-wells, Adrias.
Adrias Stonebottom rolls his eyes and grunts, annoyed.
Torras Lendolay: Torras attacks Thug H, hitting AC 10 for 9 nonlethal damage
Torras attacks Thug H, hitting AC 4 for 8 nonlethal damage
(GM) Chad S. (GM): lol, a 3 and a 2
Hernz: those rolls sucked lol
Torras seems to be more focused on mocking Adrias than fighting back.
Hernz: and man, that shooting into melee makes the "I'll carry a bow just in case" useless!
Torras Lendolay: She steps back and glares at her rapier.
Hmpf. I want to fire this rapier...no, I could never get rid of this!
(GM) Chad S. (GM): Vegeta, go.

Vegeta Pummels Thug C, concentrating all his attacks in one area.
Vegeta:
Attack Results: 5 || 5
(Needs 23 on either hit to crit.)
Damage(blunt): 6 || 3
Crit: 20/x2; Crit Confirm: 11
Crit Dmg (blunt): +5 || +6
Vegeta: Special 1: Total damage from all attacks before applying DR
Special 2: If hit by first hit, Fort save DC 16 or be stunned for 1 round
Hernz: LOLOL
Some of Torras's bad luck rubs off on Vegeta.
(GM) Chad S. (GM): Any 5 ft, Vegeta?
Chris: He's not quite that short.
(GM) Chad S. (GM): lol
Vegeta: lol, no
(GM) Chad S. (GM): Haha
I'll wait a bit for Nidri's move action before I crunch all of the enemies.
realtime 4/21/2015 6:51 PM
(GM) Chad S. (GM): Alright, time to crunch some enemy actions
Handle Animal 13
Porri still has trouble getting the timid horse to ride.
Thug A tries to run back to get some room.
(GM) Chad S. (GM): Adrias's AoO against Thug A hits AC 10 for 6 nonlethal damage
Thug A attacks Adrias hitting AC 9 for 5 damage
Adrias and Thug A exchange whiffs.
(GM) Chad S. (GM): Thug C attacks Vegeta hitting AC 11
Thug J attacks Flier hitting AC 16 for 5 damage
Thug F attacks Flier hitting AC 15 for 8 damage
Thug N attacks Claire hitting AC 5 for 6 damage
Thug P charges Fleir hitting AC 5 for 6 nonlethal damage
Thug G attacks Torras hitting AC 24 for 4 damage
(GM) Chad S. (GM): Thug H attacks Torras hitting AC 13 for 7 damage
Arrows, swords, and blackjacks fly wide, although one thug manages to hit Torras across her arm.
(GM) Chad S. (GM): Alright, enemies have moved. All the PCs can move. Adrias and Torras will move when they are ready.
Meghan: Does Hawk still need armor?
we seem to be doing ok

Meghan is attacking Thug F with Pearl of Brilliance!
Meghan: Attack Result: 13
Damage Result: 6
Pearl of Brilliance uses remaining: 4
Notes: Touch attack or throw it as splash weapon. Splash 10'. Must make a Fortitude save or be dazzled for 1d4 rounds
Huh, I didn't fix my spells. I actually have 5 more of those
Meghan: but yeah, huck. at thug F, splash to thug N

Fleir is attacking Thug P with Powerful Bite & Trip!
Fleir: Attack Result: 20
(Needs at least 25 to crit.)
Damage Result: 7
Crit: 20/x2
Crit Confirm: 10
Crit Damage: +7
Fleir: Trip Attempt: 12

Fi is attacking Thug F with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 9
(Needs at least 26 to crit.)
Damage Result: 9
Crit: 20/x3
Crit Confirm: 21
Crit Damage: +12
Fi: Type: piercing

Fi is attacking Thug F with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 15
(Needs at least 26 to crit.)
Damage Result: 10
Crit: 20/x3
Crit Confirm: 16
Crit Damage: +23
Fi: Type: piercing
realtime 4/22/2015, 8:09 PM
(GM) Chad S. (GM): Thug F's Fort Save 9
Thug N's Fort Save 2
Thugs F and N are dazzled for 2 rounds as Claire's orb of light crashes upon one of them.
Fleir bites hard onto Thug P's thigh, but he keeps his footing.
Fi's second arrow finishes off Thug F.
(GM) Chad S. (GM): Adrias attacks Thug C hitting AC 21 for 13 nonlethal damage
Noting Thug C is distracted by Vegeta, Adrias clobbers the woman across her mid section, and she twitches as she collapses.
Adrias Stonebottom: There we are. Now help me run the others down-they're getting annoying.
(GM) Chad S. (GM): Alright, waiting for Hawk.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 12
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Thug G with his Composite Short Bow!
Hawk Hubertins: Attack Result: 19
(Needs at least 25 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 24
Crit Damage: +7
Hawk Hubertins: Type: P
Hawk sinks an arrow into one of the thugs threatening Torras.
(GM) Chad S. (GM): Moving anywhere, Hawk?
George: He took a 5' step.
Round 5
(GM) Chad S. (GM): Torras attacks Thug G, hitting AC 22 for 11 nonlethal damage
Torras attacks Thug P, hitting AC 8 for 13 nonlethal damage
Torras slaps another thug across her shin, causing her to collapse in pain.
Torras Lendolay: ...That's two spankings. You two are next.
(GM) Chad S. (GM): Vegeta and Nidri
Meghan: ...
Claire: Just so you all know, we totally gave you the chance to talk about this.
And we'd probably accept surrenders if you were so inclined
Thug: And ruin our reputation? Never!
Claire: You'll have a fantastic reputation for getting your asses kicked.
Adrias Stonebottom stiffles a laugh
Fi: This one doesn't know how to hold back, and neither do I.
Meghan: How many have we gone through so far?
epic guitar riff
Claire: And how many more of us might be coming, do you think?
Claire : Bluff
Check	11
Chris: fail.
Meghan: maybe not
Chris: you rolled a 3.
(GM) Chad S. (GM): Fight started with 16
Meghan: I should try intimidate.
(GM) Chad S. (GM): 7 remain
Meghan: wow
3 rounds, right?
(GM) Chad S. (GM): +Porri, but she hasn't done anything yet
Meghan: maybe 2 because I got a prep round.
have we been killing them?
Chris: uhh... I have.
(GM) Chad S. (GM): So much lethal damage.
Chris: I've got a bow and a wolf. Not so much with the non-leathal.
(GM) Chad S. (GM): Torras has been careful, and Adrias is using his sap.
To be fair, the archer thugs have also used bows
But the rogue thugs have been using saps.
Meghan: and Vegeta has just been punching things
I should clearly charm one into surrendering and telling me where that chick went
Chris: Aku Soku Zan
(GM) Chad S. (GM): Porri is still on the map, having horse trouble
Forgot to change the tires
Chris: clearly, I should shoot the horse to make that even more difficult.
(GM) Chad S. (GM): But I thought elves love the forest and love and peace and /animals/.
Chris: Just going to wing it.
Cat: lolz.
so like, no one really needs me?
should i just do some intimidate magic?
too bad porri is probably too far away.

Hernz attacks Thug J with a Knee to the Gut!
Hernz: Attack Result: 7
(Needs 24 to crit.)
Damage Result: 2
Crit: 20/x2
Crit Confirm: 8
Crit Damage: +7
Hernz: Special: Fort save DC 16 or be stunned for 1 round.
oh yeah, keep doing them low rolls!
ok, I'm done lol
Meghan: wait, she is?
where is she?
Hernz: talking to me?
Meghan: no, Chad. I missed the 'porri is sitll on the map" thing earlier
my range on charm person is 30 ft....
but maybe i could dazzle her horse.
I thought she wa slong gone.
Chris: I'm assuming that she is the figure on the second horse from the top.
Happy Birthday Chad!
Happy Birthday Cat!
Meghan: Oh, I see her now
realtime 4/23/2015, 7:24 PM
Happy Birthday Cat!
I'm a big boy now!
(GM) Chad S. (GM): Porri is on the map, on the second horse from the top (and well blended with the horse, oops).
Waiting on Nidri's turn
(I made an encounter where Bane could have been useful...)
Cat: bane could have been useful when there were a ton of them.
i guess it still could be

Cat casts Bane!
Cat: Level 1
Targets/Area: 50 foot radius from me
Duration: 1 min/lvl
Saving Throw: DC 15, will negates; Spell Resistance: Yes
50-ft.-radius burst, centered on you.
Enemies take –1 on attack rolls and saves against fear.
Cat: also, happy birthday chad! :)
realtime 4/24/2015, 8:26 pm
(GM) Chad S. (GM): Rolling tons of Will Saves. DC 15
Thug A's Will Save 19
Thug A's Will Save 8
Thug A's Will Save 12
Thug A's Will Save 7
Thug P's Will Save 20
(GM) Chad S. (GM): Thug P's Will Save 11
Thug M's Will Save 19
Thugs A, J, N, O and H feel their morale slip away.
(GM) Chad S. (GM): Enemy turn.
Handle Animal 12
Porri still can't get this horse to wade into a hostile combat.
(GM) Chad S. (GM): Thug J attacks Vegeta hitting AC 13 for 3 damage
Thug N attacks Vegeta hitting AC 3 for 4 damage
Thug A attacks Vegeta hitting AC 6 for 3 damage
Some of the archers fire at Vegeta, but their aim is pathetic.
(GM) Chad S. (GM): Thug O attacks Torras hitting AC 16 for 8 damage
Luckily one thug is still shaken by Nidri's Bane, and barely misses Torras.
(GM) Chad S. (GM): Thug H attacks Torras hitting AC 18 for 5 damage
Thug P attacks Torras hitting AC 10 for 5 nonlethal damage
Torras is surrounded yet again, and one of the thugs.
Meghan: Hm. Any thoughts on charm person and porri?
(GM) Chad S. (GM): PCs are up.
Meghan: I'd need to get around thugs and stuff...
(GM) Chad S. (GM): Adrias and Torras will join in when appropriate.
Meghan: too bad I don't have charm animal, and make her find another horse
(GM) Chad S. (GM): Then Claire could have an entire fleet of horses

Fi is attacking Thug P with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 25
(Needs at least 26 to crit.)
Damage Result: 6
Crit: 20/x3
Crit Confirm: 15
Crit Damage: +17
Fi: Type: piercing
Chris: with an extra +2 on top of that just in case :-P

Fi is attacking Thug M with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 18
(Needs at least 26 to crit.)
Damage Result: 11
Crit: 20/x3
Crit Confirm: 13
Crit Damage: +19
Fi: Type: piercing
Chris: AC19.
Fi clears some room.

Fleir is attacking Thug J with Powerful Bite & Trip!
Fleir: Attack Result: 8
(Needs at least 25 to crit.)
Damage Result: 9
Crit: 20/x2
Crit Confirm: 14
Crit Damage: +7
Fleir: Trip Attempt: 19
Fleir was never a good janitor, anyway.

Meghan is attacking Thug N with Pearl of Brilliance!
Meghan: Attack Result: 12
Damage Result: 6
Pearl of Brilliance uses remaining: 4
Notes: Touch attack or throw it as splash weapon. Splash 10'. Must make a Fortitude save or be dazzled for 1d4 rounds
That'll splash to A
realtime 4/25/2015, 7:18 PM
(GM) Chad S. (GM): Thug A's Fort Save 9
Thug N's Fort Save 19
Thug A is dazzled for 3 rounds. Thug N is burned by the light, but she looks away from the brilliant light
(GM) Chad S. (GM): Hawk, Nidri and Vegeta are up.
Hernz: holy crap Fi is cleaning house!!
Vegeta: sure glad Fi's back to his...her... normal self!
(GM) Chad S. (GM): Yeah, Fi's a machine gun right now
I'll assume Fi is the DPS king...until he gets hit anyway

Vegeta strikes Thug N!
Vegeta: Attack Result: 14
(Needs 26 to crit.)
Damage Result: 2
Crit: 20/x2
Crit Confirm: 13
Crit Damage: +3
Hernz: well, glad I missed... I'd be pissed to do only 2 damage lol
(GM) Chad S. (GM): And Gravity Bow helped a lot too.
Vegeta hit, btw.
Hernz: oh wow lol
crap! lol
that's the second hit this fight and both did min dam lol
oh yeah, gravity bow... nice...
Veg is at AC 20 for rest of round due to charge

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 11
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Thug H with his Composite Short Bow!
Hawk Hubertins: Attack Result: 17
(Needs at least 25 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 10
Crit Damage: +11
Hawk Hubertins: Type: P
realtime 4/26/2015, 8:50 PM
Hawk's Arrow misses the Thug as he takes special care to avoid shooting Torras.
Adrias shrugs and hustles over to help box in the gang.
Adrias Stonebottom: They're loyal, but dumb.
Round 6
Nidri's skin hardens, covering her in Demonhide.
(GM) Chad S. (GM): Torras attacks Thug H hitting AC 19 for 10 nonlethal damage
Torras laughs triumphantly as she wallops another thug with the guard of her rapier.
Torras Lendolay: Three spanked!
We're almost done here.
Vegeta charges, but his mighty fist grazes Thug N. I guess that hurt.
The thugs, noting they don't have many options, start to flee!
(GM) Chad S. (GM): Thugs A, J and N all provoke. Fleir, Vegeta, Adrias and Torras can make AoOs.
(I'll let the PCs decide if they want to take those AoOs before I let the NPCs try)
Thug O flees, dropping her longbow.
(GM) Chad S. (GM): Porri's Handle Animal 14
Porri Keetblossom: Stupid Horse! Why won't you move?
(GM) Chad S. (GM): (She had the perfect plan...)
Fleir:
Fleir : Intelligence
Check	1

Fleir doesn't realize that they are withdrawing, and attacks anyway.

Fleir is attacking Thug A with Bite & Trip!
Fleir: Attack Result: 9
(Needs at least 26 to crit.)
Damage Result: 9
Crit: 20/x2
Crit Confirm: 24
Crit Damage: +9
Fleir: Trip Attempt: 25

Fleir is distracted by both targets running.

Vegeta strikes Thug N!
Vegeta: Attack Result: 6
(Needs 24 to crit.)
Damage Result: 2
Crit: 20/x2
Crit Confirm: 19
Crit Damage: +6
Hernz: rolling like a champ this combat
Cat: too late for me to move nidri up?
(when she armored up)
(right below claire)
Chris: Just do it.™
Hernz: lol
realtime 4/27/2015, 8:55 pm
Fleir and Vegeta miss their targets.
(GM) Chad S. (GM): Torras takes an AoO against Thug J, hitting AC 18 for 12 nonlethal damage
Torras takes a second AoO against Thug A, hitting AC 17 for 10 nonlethal damage
Torras's quickly reacts, tripping one thug and clocking the other with her red rapier's pommel.
Torras Lendolay: Four and Five.
(GM) Chad S. (GM): Adrias takes an AoO against Thug N, hitting AC 9 for 3 nonlethal damage
Adrias isn't as lucky as Thug N slips between him and Vegeta.
(GM) Chad S. (GM): ...And we're out of combat.
With the thugs routed and surrounded atop a very stubborn horse, Porri quickly surrenders.
Torras Lendolay: Huh. This woman was supposed to be my successor.
Well, let's ask her what we need to.

Fi looks around at the bodies.
Fi: Perhaps that was a bit much.
Torras Lendolay: Well, I did make sure to spank them. This rapier runs redder when I need to.
Adrias Stonebottom: Hmpf. The guards are on their way now...do you want to talk to them? Or should I?

Fi collects 19 arrows.
Chris: that didn't work.
(GM) Chad S. (GM): Here are your decisions, guys:
1) Will you try to talk to the guards? Or flee the scene?
2) What will you ask Porri?
3) Vegeta is at 16/21, Torras is at 20/31 with 8 nonlethal, Fleir has 3 nonlethal damage. Any healing?
Fi: I think we should have our discussion with Porri without guard interference. Based on prior experience, it would probably be best for me to not talk with the guards.
Hernz: lol
Fi: Should we split up to have some of us cover guard duty and the rest on questioning duty?
Hernz: If we do, I'm way better at guard duty... or rather, terrible at questioning duty lol
(GM) Chad S. (GM): WHAT IS YOUR POWER LEVEL!
Hernz: lolol
although, I do have a nasty sense motive in case we need to tell lies from truth
Fi: On the other hand, it will be pretty obvious who the killer is here. So perhaps it is best that I not leave. Depends on what the impression we want to leave is.
(GM) Chad S. (GM): Arrow Ballistics
Chris: "They were killed by what appear to be magically heavy arrows and wolf bites. Hmm..."
(GM) Chad S. (GM): I guess someone really sunglasses stuck it to 'em
YEEEEEEAHHHHHHHHHHHH
Chris: Chad wins!
(GM) Chad S. (GM): Also: Zora swimming on the 3DS is weird
realtime 4/28/2015 8:35 pm
(GM) Chad S. (GM): Those who will stay with the guards should make a Diplomacy or K Local check.
Those who will work on the interrogation should use Intimidate or Sense Motive checks.
I'll start auto rolling tomorrow.
Meghan: I guess Claire should stay with the guards
unless you want her to charm
(GM) Chad S. (GM): You could try to charm Porri as well.
Vegeta: Sense motifs 28
Hernz: guess I used up my 2s in the attack rolls

Claire casts Charm Person!
Claire: School: Enchantment; Level 1
Charm Person uses remaining: 3
Casting Time: 1 standard action
Components: VS
Range: 30 feet
Targets/Area: one humanoid creature
Claire: Duration: 3 hour(s)
Saving Throw: DC 15, Will negates; Spell Resistance: Yes
Meghan: if it works, I'll go with her. Otherwise, I'll wait for the guards
Porri's Will Save 14
realtime 4/29/2015, 9:25 pm
The party splits up to question Porri, while the others hang back to pacify the guards.
Chris: I guess Claire is going with Porri since that worked?
Who's going to stay with Fi and keep him out of trouble?
(GM) Chad S. (GM): Torras will stay and chat with the guards: Diplomacy 14
Chris: lol
Fi will assist whoever stays.
(GM) Chad S. (GM): Adrias will spend his time quietly staring down Porri. Sense Motive 25
Chris:
Fi : Diplomacy
Check	8
(GM) Chad S. (GM): He's almost as good as Vegeta.
Chris: or not.
(GM) Chad S. (GM): lolz
Torras's jokes about how many thugs she spanked, which worries many of the guards. They think she's a bit crazy.
Fi's enlarged bow, and Fleir playing with one of the thug's helmets does little to calm the guards.
Hawk Hubertins: (GM) Hawk's Diplomacy check 27
Luckily, Hawk is there to smooth things over.
Meanwhile, Claire, Vegeta and Nidri and Adrias escort Porri off to somewhere quiet. Turns out Adrias knows plenty of quiet spots in Traderstrip.
Porri is scared out of her mind, clearly fearing the party. Claire realizes she needs answers sooner rather than later and magically charms her.
Porri is still scared, but Claire promises the tiny dwarf and tiny human won't hurt her. Nidri makes no such promise.
Nidranisan: Intimidate check 32
She REALLY doesn't make a promise.
Good Cop, Bad Cop and two astute observers are able to get some juicy information out of Porri.
(GM) Chad S. (GM): A handout named "Porri's Interrogation" is available to read.
Have a read and tell me what you guys are gonna do based on that and what you'll tell the guards now that they have calmed down.
Meghan: Claire is gonna be the best good cop
I probably offer her protection or something.
I'm not 100% clear on what led up to this.
Cat: lol nidri is the best bad cop.
"Hey, I don't have a problem feeding you to the wolf. On second though, poor Fleir."
btw, the week of doom continues at work, i may be a bit scarce until friday.
Hernz: well, I'm assuming we get the location from Porri... do we keep it to ourselves and go in, or tell the guards for help? Don't think they'd help with some stupid crate, nor if we should...
Cat: yeah i don't want any guards involved with that crate.
realtime 4/30/2015, 9:24 pm
Chris: Guess everyone is busy.
Frightened by Nidri and cajoled by bestest friend Claire, Porri tells them where to find the Renegade Runners. They work just outside of town in the ruins of a old mansion.
(GM) Chad S. (GM): Yeah.
Hawk convinces the guards to apply emergency aid to the thugs, and the guards thank him for stopping the ruffians.
(GM) Chad S. (GM): ALL BY HIMSELF flex

Fi is glad to not have to explain the arrow wounds.
Fi: Thanks, Hawk.
(GM) Chad S. (GM): It will take less than an hour to get to the ruins.
So you should figure out what to do with Porri, and figure out your next step.
Fi: If she's really worried that someone is after her, perhaps we can drop her off at the EFTC for protection for a while.
Porri Keetblossom: No no! Not them! Derrin and his witch think they're pure evil!
Fi: Who the what now?
Porri Keetblossom: Oh gosh. Just turn me in with the town guards or something.
Fi: Well, I am curious why you feel that the company that we work for is pure evil. Secondly, what would we be turning you in for? Hiring thugs? Is that what you want?
Porri Keetblossom: You guys work for them? Oh man, Claire said you guys wouldn't hurt me...
Fi: I vote we just send her on her way. She's clueless.
Chris: Unless she's faking. Vegeta, sense motive!
Vegeta: (GM) Based on my previous attempts to sense her motive, she doesn't seem deceptive. She believes what she says.
(GM) Chad S. (GM): Oh gods, Vegeta as Spock
Chris: lol
(GM) Chad S. (GM): No wait, Piccolo has to be Spock, and Vegeta is Jim
I updated Porri's Interrogation handout to include the questions about the East Ferren Trading Company.
Meghan: We could bring her back to Claire's apartment
(are we sure that the company isn't harboring evil demons?)
(and where did this rumor come from?)
Hernz: hahahaha, I approve of what you did with vegeta... well done hahah
Vegeta: Let her go if she wants... but we better heal up before we head to the ruins... have a funny feeling about this
Nidranisan: ah yeah, dunno if fi/hawk/claire want to do the healing, and i'll save it for in-fight emergencies?
(btw who's Derrin...did I miss something?)
realtime 5/1 9:14 pm
(GM) Chad S. (GM): I updated "Porri's Interrogation" to mention who Derrin is.
The ruins are less than an hour away.
Flier has 3 nonlethal damage.
Torras has 20/33 HP and 8 nonlethal damage.
Vegeta has 16/21 HP.
So you guys should heal, buy goods and do prep before heading out.
Meghan: Unless Torras is good, I can't do anything about healing
I try to correct Porri's misinformation to the best of my ability.
(GM) Chad S. (GM): Torras is not good.
Cat: eh, i got 5 spells left
Nidranisan casts Cure Light on Torras Lendolay!
Nidranisan: heal 6 HPs.
Meghan: filthy neutrals
Nidranisan casts Cure Light on Torras Lendolay!
Nidranisan: heal 6 HPs.
Close enough, Miss Lendolay?
(GM) Chad S. (GM): Torras is at 32/33
Torras Lendolay: Fantastic. I can't believe I'm saying this, but that fire felt good.

Fi casts Cure Light Wounds on Vegeta.
Fi: Healing: 9
Saving Throw: DC 14, Will half; Spell Resistance: Yes
(GM) Chad S. (GM): Vegeta is at 21/21
That just leaves Fleir with 3 nonlethal damage
And Torras at 32/33
Nidranisan mumbles about Carfen being a Div not a Demon.
Fi: Anybody know anything about witches if we're going to have to deal with these two at the mansion?
Hernz: So I'm not gonna be around tonight, and I got rid of cable (will get verizon on wednesday)... if you need Veg for anything, just txt. 781-696-0778. My parents have interwebs and they're only 5 mins away.
realtime 5/2/2015, 9:32 PM
(GM) Chad S. (GM): Sounds like people are ready.
After making preparations, the party drops Porri off at Claire's home, telling her to stay put.
Following Torras's directions, everyone heads out of Harvest Wharf.
The ruins of a mansion sits not too far outside of town. Looking around there is a ramshackle door and pathway built into the side.
Lanterns dot some paths between the rooms. It's clear this was converted into a base.
You hear many sounds come from what seems to be a main hallway.
You hear several humanoids conversing with each other, as well as...some kind of animal.
(GM) Chad S. (GM): It seems like conflict is inevitable. You will need to make Stealth checks if you want to try to ambush foes.
You should also make a Knowledge (Nature) check to identify the animals.
Chris: Did any hours pass for healing non-lethal?
Fi:
Fi : Knowledge(Nature)
Check	17
Vegeta: Stealth 20
Hernz: if the party goes that route... not sure if I can try it alone or with Fi, or if it's full party or not, but there's my roll
Chris: We should probably at least try to ambush them.
Fi:
Fi : Stealth
Check	10
Meghan: maybe we should send the noisy half of the party somewhere to lure them out
Chris: There's the 1.
Meghan: yup
Fleir:
Fleir : Stealth
Check	10
Hernz: LOL
Meghan:
Claire : Stealth
Check	11
ha-ha
Hawk Hubertins:
Hawk Hubertins : Knowledge(Nature)
Check	14
Hawk Hubertins : Stealth
Check	15
Cat:
Nidranisan : Stealth
Check	4
HEY GUYS
DID EVERYBODY HEAR ME?

George facepalm
George: I read what I can, but why did we get pointed at this mansion? Can someone summarize?
realtime 5/3/2015 8:52 pm
(GM) Chad S. (GM): This mansion is less than an hour away, so you haven't healed non lethal unless you did along the way.
George: After interrogating Porri Keetblossom, she mentioned an abandoned mansion where the crate would possibly be stored.
Hawk calmed down the guards, so they arrested the thugs and didn't bother you.
(To GM) rolling 1d20+3
(
3
)+3
= 6
(GM) Chad S. (GM): (To GM) rolling 1d20+8
(
19
)+8
= 27
(GM) Chad S. (GM): I hope that summary helped, George.
As you enter the main hall, everything grows quiet.
Meghan: we're so good at stealth
Derrin Ebonpyre: You were right, witch. Here they come! We won't let them fall into the enemy's hands.
Witch: Told ya. These rats will help us out though, right Rattrap?
A rat on the witch's shoulder squeaks as two separate clusters of rodents form and travel as one unit.
Derrin draws his whip.
Derrin Ebonpyre: Drive them out and we'll move to a more secure location.
(GM) Chad S. (GM): (To GM) rolling 1d20+3
(
11
)+3
= 14
(GM) Chad S. (GM): Everyone should roll for initiative.
George: Yup, thanks Chad. This is the crate that went missing from one of this shipments we were investigating?
Hawk Hubertins : Initiative
Check	7.02
Cat:
Nidranisan : Initiative
Check	8.02
Meghan:
Claire : Initiative
Check	5.01
because I'm awesome.
Fi:
Fi : Initiative
Check	18.04
Fleir:
Fleir : Initiative
Check	6.03
Chris: How many squares do the columns occupy on the floor? 1, 4 or 6?
Cat: mm witches and wizards.
this'll be fun.
(GM) Chad S. (GM): The columns occupy 4 squares. You can hide behind the pillars for cover.
According to Porri, one of the three crates you were tracking is in this abandoned mansion.
oops
realtime 5/4/2015, 9:08 pm
(GM) Chad S. (GM): Everyone is aware of each other, so you have full round actions.
Round 1
(GM) Chad S. (GM): Go Fi, go.

Fi casts Magic Fang on Fleir!
Fi: Duration: 3 minutes
Meghan: You'd think we would've prepped...
Chris: Now we find out if getting out of fireball formation was a good idea or bad idea.
Meghan: oh snap, wizards
I wonder if I can charm one to turn on his friends... probably not. will saves.
(GM) Chad S. (GM): Archer B fires an arrow at Adrias hitting AC 6 for 4 damage
Archer A fires an arrow at Fi hitting AC 16 for 8 damage
George: FYI, Cat is offline for the evening.
(GM) Chad S. (GM): One of the archers misses pathetically, while Fi's quick reflexes saves her from an arrow.
Wizard B waves his hands, chants some words and creates a patch of slick oil on the floor.
Wizard A runs behind a pillar.
Derrin and the Witch run behind pillars.
Alright, everyone else is up.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 10
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins draws his bow.

Fleir is attacking Archer A with Powerful Bite & Trip!
Fleir: Attack Result: 26
(Needs at least 26 to crit.)
Damage Result: 9
Crit: 20/x2
Crit Confirm: 22
Crit Damage: +13
Fleir: Trip Attempt: 23
Fleir quickly and efficiently takes out the archer with a swift bite to her abdomen.
(GM) Chad S. (GM): (oops, forgot NPCs)
Hawk encourages his allies into battle.
Hernz: you forgot Veg!!
Vegeta: Init 14
Hernz: ok, don't have mage armor... hm....
(GM) Chad S. (GM): Oops, I did. You want to move, Vegeta?
Hernz: done... I just move
Vegeta: the blue is the patch of oil right?
(GM) Chad S. (GM): Yup
Hernz: I couldnt run through it, no?
realtime 5/5/2014 9:03 pm
(GM) Chad S. (GM): You would need an acrobatics check to not fall on your ass
Hernz: can I charge at the wiz if I make the check?
from where I was I had a straight line
(GM) Chad S. (GM): DC 17 Acrobatics check to move through. If you fail, you need to make a reflex check DC 13.
Hernz: but I could do a charge?
(GM) Chad S. (GM): I'll allow it.
Hernz: what the heck, let's try it...
Vegeta: Aero the Acrobat check 16
Hernz: no bonuses from anything, right?
Vegeta glares at Wizard B and charges! But he's having trouble running through the muck...
(GM) Chad S. (GM): None that I know of, Hernz
Vegeta: reflex 12
(GM) Chad S. (GM): FAIL
Hernz: missed both by 1! dammit! lol
Vegeta: can you move the oil to the back so veg doesnt disappear?
The proud prince Vegeta falls on his butt.
Hernz: LOL
(GM) Chad S. (GM): Adrias fires an arrow at Archer B, hitting AC 24 for 5 damage
Torras quickly darts in.

Meghan is attacking Archer B with Pearl of Brilliance!
Meghan: Attack Result: 21
Damage Result: 5
Pearl of Brilliance uses remaining: 2
Notes: Touch attack or throw it as splash weapon. Splash 10'. Must make a Fortitude save or be dazzled for 1d4 rounds
it looks like the rat swarm is within splash damage range
realtime 5/6/2015 8:33 pm
(GM) Chad S. (GM): Archer's Fort Save 7
Hey George. Do you know what Cat wants to do with Nidri?
Rat Swarm B's Fort Save 21
Claire's pearl burns brightly against the archer's chest, and he slumps to the ground, unconscious.
The rats see the bright flash and seem mostly unfazed.
(GM) Chad S. (GM): Nidri and Fi can move. I'll move Nidri tomorrow if I don't hear anything.
George: I'll poke Cat and see if she has input.
Cat says "Move me here, and intimidate Wizard B"
Where "Here" is the spot up and left of Claire.
Nidranisan: (GM) I'm intimidating Wizard B! 34
(GM) Chad S. (GM): One of these days I need to figure out where that +5 comes from...
Wizard B conjures a poop as Nidri glares at him.
Round 2
(GM) Chad S. (GM): Fi is up, then enemies will make a move
Hernz: I'll save you
I'll save you
stupid
now what I was gonna say looks dumb... I"ll shut up
Chris: For the record: if your company offers to send you to a conference in NY for a day and the bus ride is there and back on the same day, prepare to be uncomfortable for 10 hours.

Fi takes a 5' step and will attack Wizard B. Wizard B has partial cover +2AC against this.

Fi is attacking Wizard B with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 19
(Needs at least 26 to crit.)
Damage Result: 11
Crit: 20/x3
Crit Confirm: 13
Crit Damage: +20
Fi: Type: piercing

Fi is attacking Wizard B with Long Bow (Rapid, Point Blank)!
Fi: Attack Result: 18
(Needs at least 26 to crit.)
Damage Result: 10
Crit: 20/x3
Crit Confirm: 19
Crit Damage: +12
Fi: Type: piercing
Hernz: lol
btw, stop killing everything! ;)
Meghan: lol no
realtime 5/7/2015, 9:16 pm
Wizard B falls in his own poop.
(GM) Chad S. (GM): Did you want a different target, Fi?
Wizard B was arrow'd after the first arrow.
Looks like Rat Swarm B is the only target not completely blocked...
Fi's second arrow skewers some of the rats. Clearly not as hard hitting as a direct hit.
Wizard A steps out from behind the pillar and raises his hand. A fog erupts around him, obstructing his view.
(GM) Chad S. (GM): Wizard A has total concealment.
(To GM) rolling 1d2
(
1
)
= 1
A swarm of rats run through the mist and start biting poor Fleir, dealing 3 damage
(GM) Chad S. (GM): Fleir must make a Fort Save
DC 12
The other swarm scrambles towards Adrias, who is in no mood for this.
Adrias Stonebottom: ...why did it have to be rats?
(GM) Chad S. (GM): Derrin tries to trip Torras, hitting CMD 24
Derrin wraps his hip around Torras's ankles and brings her crashing down.
Fleir:
Fleir : Fortitude
Save	23
Fleir is bit, but is not poisoned
The witch quickly runs into the mist.
(GM) Chad S. (GM): Alright, that's all of the enemy's actions. Feel free to make a spellcraft check to identify the spell Wizard A and the Witch cast.
Everyone should go, it's your turn.
Oh! Fleir needs to make another Fort Save, DC 12
Fleir:
Fleir : Fortitude
Save	18
Fleir maintains composure and is not distracted by the rats.

Hawk Hubertins is activating his Bard ability, Inspire Courage +1
Hawk Hubertins: +1 morale bonus to attack, damage, and save vs fear & charm
Inspire Courage +1 uses remaining: 9
Note: Effect lasts for 2 rounds after song has ended.

Hawk Hubertins is attacking Wizard A with his Composite Short Bow!
Hawk Hubertins: Attack Result: 18
(Needs at least 25 to crit.)
Damage Result: 6
Crit: 20/x3
Crit Confirm: 7
Crit Damage: +9
Hawk Hubertins: Type: P
Chris: He has total concealment.
George: I missed that.
Chris: The white circle is mist.
George: Lovely. So is that a 50% miss chance, or a "You can't even guess where he is"?
Cat:
Nidranisan : Spellcraft
Check	29
(GM) Chad S. (GM): You can guess where he is.
But then you have a 50% miss chance.
Nidri: Is that to identify Wizard A or the Witch's spell?
George: High hits.
Hawk Hubertins: rolling 1d10
(
3
)
= 3
Chris: He also has cover.
George: Miss.
Cat: uh, whoever cast first i guess.
i'll roll another
Nidranisan : Spellcraft
Check	21
(GM) Chad S. (GM): Wizard A cast Obscuring Mist
The Witch cast Mage Armor
Hawk's arrow sails into the mist!
Cat: well, a number of the relevant people are within easy earshot, so, yeah.
i think the mist was pretty clear tho? (so to speak.)
no one seems to need healing yet.

Fleir is attacking Rat Swarn A with Powerful Bite!
Fleir: Attack Result: 25
(Needs at least 26 to crit.)
Damage Result: 9
Crit: 20/x2
Crit Confirm: 20
Crit Damage: +9
Cat: i'mm thinking intimidate on derrin as my timewaster.
Chris: bad damage roll.
(GM) Chad S. (GM): Oh yeah Cat: Where did that +5 to Intimidate come from? Racial?
Fleir chomps on some rats. Best ratburger she's eaten in weeks!
Cat: feat
(GM) Chad S. (GM): Nice
Cat: Monsterous Mask -- tiefling feat, +5 but only against humanoids.
given the blue and the horns and all, it seemed appropriate.
the wings. the tail.
she's kinda...like that. :)
Nidranisan:
Nidranisan : Intimidate
Check	21
(GM) Chad S. (GM): Moving anywhere, Fleir?
Cat: lolz.
Nidranisan: you gonna run and hide in the fog too, Derrin?
Derrin Ebonpyre: N-No...must stand firm against the enemy! We m-must prevail!
Nidranisan: Our arrows say otherwise.
Nidri's taunt briefly cuts into Derrin's heart.
Torras Lendolay: Oh. Good one, Nidri!
Cat: we're going away for the weekend, so i likely won't be on tomorrow/saturday. healz are first priorty, snarking at the enemy is second.
(GM) Chad S. (GM): Understood
Cat: no workie on my ancient dinosaur phone.
(GM) Chad S. (GM): A T-Rex with sunglasses holds up his big phone
Cat: no no you can tell how old it is because it's small.
that's why i won't get a new one. tey're all too huge.
(GM) Chad S. (GM): But big is the new small
Cat: it so is.

Vegeta attempts to get up
Hernz: not sure if reflex or acro check... rolling both
Vegeta: reflex: 19; Aero the Acrobat 15
Hernz: if I can move, I'll move 2 above hawk
and that would be my turn
realtime 5/8 8:42 pm
Vegeta stands up, then scrambles to the edge of the mist.
(GM) Chad S. (GM): Derrin takes an AoO against Torras, tripping her vs 21 CMD
Chris: Did she move through his threat space or something?
(GM) Chad S. (GM): Derrin threatens 10 feet with his whip.
Derrin is surprisingly agile with his whip, and trips Torras
Torras Lendolay: Unbel-

Claire casts Burning Hands!

Claire is attacking Rat Swarm B with Burning Hands!
Meghan: Damage: 3d4. Damage Result: 9
Burning Hands uses remaining: 1
School: Evocation; Level 1
Casting Time: 1 standard action
Range: 15 ft cone-shaped burst
Saving Throw: DC 15, Reflex half; Spell Resistance: Yes
(GM) Chad S. (GM): (To GM) rolling 9*1.5
9*1.5
= 13.5
Meghan: I think you can probably tell what direction the cone is going.
Claire: burninating the ratties...
Adrias considers whether he should switch to his sap, when Claire burninates most of the rats.
Fi: Rat Flambé. Lovely aroma.
You hear the witch yelp as the surviving rats scatter.
Claire: yum yum
Adrias Stonebottom: Well, that makes things easy.
Claire: I've got one more and then I switch to rays and arrows
Adrias Stonebottom: Adrias shoots Derrin, hitting AC 18 for 4 damage
That whip is nasty. Guess I should keep my distance.
Chris: You put him where there is full cover.
Round 3
(GM) Chad S. (GM): I'll move him over here. RETCON LAZERS

Fi takes another 5' step and attacks Derrin with partial cover.

Fi is attacking Derrin Ebonpyre with Long Bow (Rapid)!
Fi: Attack Result: 8
(Needs at least 25 to crit.)
Damage Result: 7
Crit: 20/x3
Crit Confirm: 19
Crit Damage: +15
Fi: Type: piercing

Fi is attacking Derrin Ebonpyre with Long Bow (Rapid)!
Fi: Attack Result: 14
(Needs at least 25 to crit.)
Damage Result: 7
Crit: 20/x3
Crit Confirm: 10
Crit Damage: +19
Fi: Type: piercing
(GM) Chad S. (GM): Finally your hit streak ends
Chris: yup.
Two arrows whizz past Derrin.
(GM) Chad S. (GM): Cause yeesh, I was worried I made this encounter too easy.
Derrin calms down and forgets Nidri's taunt, then tries to trip Adrias.
(GM) Chad S. (GM): Derrin trips Adrias hitting CMD 17
Derrin Ebonpyre: Gotta stay upbeat Derrin! I can't let them win...
Witch: Uh...Boo! Get outta here!
The Witch and her rat hiss at Vegeta, trying to shake his resolve.
Chris: Isn't that less effective when they can't see each other?
The Rats continue to swarm around Fleir, biting her legs for 1 damage. Fleir needs to make a Fort Save.
Fleir:
Fleir : Fortitude
Save	20
(GM) Chad S. (GM): She's casting a spell, so nope it's super effective.
Well, normal effective.
Chris: lol
(GM) Chad S. (GM): You can make a spellcraft check to identify the spell the Witch and Wizard will cast.
A pair of magic bolt streak from the Wizard's hands, striking Fi for 4 damage
(GM) Chad S. (GM): Fleir needs to make another Fort Save.
Fleir:
Fleir : Fortitude
Save	22
Fleir resists the disease the rats carry. She also isn't distracted by them.
(GM) Chad S. (GM): Alright, the party may go.

Fleir is attacking Rat Swarn A with Powerful Bite!
Fleir: Attack Result: 11
(Needs at least 26 to crit.)
Damage Result: 9
Crit: 20/x2
Crit Confirm: 26
Crit Damage: +10
Chris: does flanking with Vegeta count on these things?
Looks like no.
(GM) Chad S. (GM): Swarms cannot be flanked.

Vegeta Pummels Witch, concentrating all his attacks in one area.
Vegeta:
Attack Results: 13 || 14
(Needs 23 on either hit to crit.)
Damage(blunt): 6 || 7
Crit: 20/x2; Crit Confirm: 18
Crit Dmg (blunt): +7 || +7
Vegeta: Special 1: Total damage from all attacks before applying DR
Special 2: If hit by first hit, Fort save DC 16 or be stunned for 1 round
Hernz: awesome damages if they actually hit and she wasn't armored up.............
(GM) Chad S. (GM): Vegeta's miss chance (miss if <= 20) 20
Vegeta's miss chance (miss if <= 20) 65
realtime 5/09/2015, 8:05 pm
(GM) Chad S. (GM): That first roll was wrong.
Vegeta laughs as the magic washes off of him. He steps up to the figure in the mist and pummels the witch. Her magical armor deflects the first blow, but the second strikes true!
(GM) Chad S. (GM): Witch's Fort Save 10
The witch is stunned and disoriented as Vegeta's blow connects! The giant rat on her shoulder squeaks.
(GM) Chad S. (GM): (Putting Nidri and Hawk on autopilot since Cat & George are on the road)
Nidranisan: (GM) I will cast Cure Light Wounds on Fi, healing 6 damage.
Hawk Hubertins: (GM) I will maintain bardsong: inspire courage. Then I will step back and fire at the rat swarm, hitting AC 25 for 3 piercing damage.
Hawk's arrow seems guided by fate to nail one of the rats in the swarm!
(GM) Chad S. (GM): ...and not much else, admittedly.
Alright, Claire is up next.
Hernz: oh wow, a 14 hits?? nice... lol
had I known I'd have rolled miss chance lol
btw, the stun only works if they are hit by the first hit (well, I declare that I'm using it on my first hit anyway)

Claire casts Burning Hands!

Claire is attacking Rat Swarn A with Burning Hands!
Claire: Damage: 3d4. Damage Result: 7
Burning Hands uses remaining: 0
School: Evocation; Level 1
Casting Time: 1 standard action
Range: 15 ft cone-shaped burst
Saving Throw: DC 15, Reflex half; Spell Resistance: Yes
Claire: ugh, min damage.
Meghan: anyway, that 15ft cone doesn't get fleir or evegeta
realtime 5/10/2015, 7:17 pm
(GM) Chad S. (GM): Thanks Hernz. The witch is not stunned in that case.
(To GM) rolling 7*1.5
7*1.5
= 10.5
A burst of flame erupts from Claire's palm, burning many rats. They still seem to run around as a lone pack, though.
(GM) Chad S. (GM): A "lone pack"? What am I typing? Lousy swarms
Hernz: lol
(GM) Chad S. (GM): Torras provokes an AoO as she stands up from Derrin. He attacks hitting AC 21 for 5 damage
Torras attacks Derrin hitting AC 30 for 12 damage
Torras confirms her crit against Derrin hitting AC 16 for 1 bonus damage
Hernz: oh, crit.............. buah buah
Chris: haha
Hernz: still, 12 dam is dam impressive
Torras has clearly had enough of this shit and pierces Derrin in the chest with her red rapier. Luckily for Derrin, a strange ward deflects the blade ever so slightly.
Torras Lendolay: Torras attacks Derrin hitting AC 22 for 8 damage
With two quick lunges, Torras drops Derrin.
Torras Lendolay: ...you are possession of stolen property from the East Ferren Trading Company. You WILL return them and you WILL surrender.
Fi: I don't think he heard you.
Torras Lendolay: ...Adrias, get your butt up off the ground.
How unfortunate for him, Fi.
Adrias Stonebottom: ...Yeah, yeah yeah.
(GM) Chad S. (GM): (oops, she can't attack twice, she stood up. >_>)
(Uh....assume Derrin had fewer HP.)
Hernz: insert rewind sfx
Chris: I was just about to ask.
Witch: Derrin! ...This is the end, Rattrap. If I go down, run for it!
The rat on the Witch's shoulder seems to whimper.
Round 4
(GM) Chad S. (GM): Go Fi, go
Chris: since Nidri, blocked my useful shot, I'll shoot around her.
(GM) Chad S. (GM): Curvy arrows

Fi is attacking Wizard A. He has partial cover for +2 AC, but Fleir gives Fi a +1 to hit.

Fi is attacking Wizard A with Long Bow (Rapid)!
Fi: Attack Result: 19
(Needs at least 25 to crit.)
Damage Result: 5
Crit: 20/x3
Crit Confirm: 21
Crit Damage: +10
Fi: Type: piercing

Fi is attacking Wizard A with Long Bow (Rapid)!
Fi: Attack Result: 13
(Needs at least 25 to crit.)
Damage Result: 4
Crit: 20/x3
Crit Confirm: 10
Crit Damage: +11
Fi: Type: piercing
Hernz: come on miss chance... dont miss
(GM) Chad S. (GM): Roll some 20% miss chances.
Fi: rolling d100
(
55
)
= 55
rolling d100
(
79
)
= 79
Despite the fog, Fi is able to take out the remaining Wizard.
Realizing she is the only conscious survivor, the witch surrenders.
Witch: Thank you rodents! Flee!
I-I surrender!
Please don't kill us!
At least let Rattrap go! He's just a giant rat!
The rat on her shoulder squeaks and gives a pair of puppy dog eyes
Vegeta: combat is a battle to the death... you should think before entering..... you're lucky it's Torras's call...
...unless Torras agrees with me

Vegeta smirks
Torras Lendolay: Actually, you are the leaders in this endeavor. I am simply your aid.
...Alas, Derrin. You were always an oddball.
Hernz: I'm sure the party will want to not kill the witch... I'll wait for your interrupt
(GM) Chad S. (GM): Vegeta will let her live...in the NEXT DIMENSION
Hernz: lol... knowing my luck, he'll miss terribly anyway
(GM) Chad S. (GM): I will have your loot from this tomorrow. I'll give a quick description of the next room though.
Beyond this room, it's clear why they guarded this room so closely. A carefully dismantled crate bearing the East Ferren Trading Company's logo is visible, with most of the items left intact.
Jewels, art, and books detailing customs and personalities in the Draugh Empire are carefully organized but relatively untouched.
There are also several broken weapons in the room. The blades, points and edges are not made of steel but rather a soft, black stone.
Also in the back is a humanoid 5 foot tall statue. Its pure white finish is marred by several black wounds. Upon approaching the statue, you realize it is...breathing?
(GM) Chad S. (GM): For tomorrow:
A) What are you doing with your defeated foes?
B) Hey, it's the contents of the crate! What will you do with it?
C) What's with the statue?
Fi: I suggest that we keep her for information. As for 'Rattrap,' letting your familiar loose isn't a set-up for something?
Vegeta: sense motifs [[1d20+11]
20
Witch: No! Don't hurt Rattrap! Do whatever you want to me.
Vegeta: the rat is harmless...
let it go
Witch: Hmm? But Rattrap, they're going to...uh-huh. Yeah, you're right.
Rattrap wants to stay.
Vegeta: tie her up Fi... I assume you have rope

Fi pulls out some rope.
Fi: Of course.
Chris: Does someone with bluff want to try to pass off the broken weapons as nothing special and pocket them for later?
Hernz: I have anti-bluff only lol
(GM) Chad S. (GM): Torras and Adrias will wonder about it...
realtime 5/11/2015, 6:56 PM
(GM) Chad S. (GM): I added three documents as fallout from this fight: Derrin's Witch Talks, Derrin Ebonpyre's Loot, and Derrin's Statue Talks.
I'll wait another day for people to react to the loot, ask questions, and figure out what to tell Adrias and Torras.

Fi attempts to stabilize Derrin.
Fi:
Fi : Heal
Check	12
A little help?
Torras Lendolay: Umm....
Torras Lendolay tries to help 20
Torras Lendolay: Do I...place the bandage here?
Adrias Stonebottom tries to help 9
Adrias Stonebottom: No, you place it over...there...no wait...hmm. I have nothing.
Cat:
Nidranisan : Heal
Check	18
Fi: Thanks. We'll probably need some info from him to.
Cat:
Nidranisan : Knowledge(Planes)
Check	23
Fi: Anyone know what's up with the talking statue?
Nidranisan: Uh. It's..an angel.
Fi: Figures...
Nidranisan: Penitence I think.
I'm not really loving everyone talking about "cleansing" here.
Cat: is any of the black stuff black sendrine?
Fi:
Fi : Craft(Alchemy)
Check	17
Chris: As a player, I think so.
Cat: mine is still untrained, but just in case i can help:
Chris: The weapons probably.
Nidranisan:
Nidranisan : Craft(Alchemy)
Check	9
Cat: NOPE! :)
yeah, if they were hurting the angel, i'm guessing so.
in other news, gonna take a look at that ring while i have det magic up.
Nidranisan:
Nidranisan : Spellcraft
Check	14
Cat: another big nope! :)
i think i can check again tomorrow.
Nidranisan: Which guards were supposedly hired by the Company?
And who is "they" that had to be cleansed?
Cat: ...and what are the chances we could get that statue in for an audience with mycel? :)
Chris: Sounds like the statue has a span remaining of minutes.
I feel like someone should ask the witch what she knows about the statue while someone else tries to talk to the statue. Try to figure out who was trying to do what to it.
Meghan: Should Claire try to talk to the statue?
realtime 5/12/2015, 8:28 pm
(GM) Chad S. (GM): Nidri is luckily able to administer first aid, rescuing everyone from death.
Nidri isn't really sure what the ring is, besides magical.
While it does look heavily refined, Fi concludes the blade has Black Sendrine strewn throughout the blade -no wonder it is so fragile.
Cat: nidri's happy to bad-cop the witch.
(GM) Chad S. (GM): Good Cop / Bad Cops should make their Intimidate or Diplomacy rolls.
Meghan: Am I gonna good cop again?
Chris: Probably. I'm not. I'm crazy cop.
Cat: i mean, no one said there had to be a good cop.
Nidranisan:
Nidranisan : Intimidate
Check	34
Cat: ...if she pees on my boots, i'm leaving.
topics of interest to nidri: anything about the statue and where it came from, who made the weapons and what she knows about the materials.
Meghan: so can claire try to communicate with the statue? what's that take?
Cat: anyone else, feel free to drop things on the list.
Chris: What they were attempting to do with the statue.
"anything" I guess counts there.
Meghan:
Claire : Knowledge(Planes)
Check	16
(GM) Chad S. (GM): The statue speaks common.
Meghan:
Claire : Diplomacy
Check	20
wow, that might be my shittiest diplomacy role yet
Claire: What can we do?
(GM) Chad S. (GM): lulz dat d20 system
I'll have answers written up tomorrow, so keep asking questions.
Meghan: I have no idea what else ot ask
Hernz: no questions from veg
Fi: What is this cleansing thing that we keep hearing about?
Vegeta: So tell me witch... how many licks does it take to get to the tootsie roll center of a tootsie pop? what do you mean ask the owl??
Fi: I asked him once. He just ate it.
Hernz: lol
realtime 5/13/2015, 7:53 pm
(GM) Chad S. (GM): There is an extra piece of loot I forgot to mention: a small cube of what seems to be solid metal.
The statue has been in this mansion for at least ten years.
I updated the Derrin's Witch Talks and loot handouts. Tell me if it doesn't contain your question.
Claire: (to the statue) What is your sin (that needs forgiveness)? How did Derrin free you? Where will you go?
Fi: Hmm... Redtooth Clan Orcs perhaps?
(GM) Chad S. (GM): Updated Derrin's Statue Talks.
It doesn't have much time.
Torras Lendolay: Red...tooth?
Adrias Stonebottom: Hmpf. Orcs.
Fi: A clan of Orcs near the Crimson Forest. Our last mission mentioned them as well.
Adrias Stonebottom: What's with these black-bladed weapons, anyway?
Fi: That is one of those questions you may not want answered.
Adrias Stonebottom: Hmmm....
Adrias Stonebottom Adrias looks around, inspecting the broken weapons.
Torras Lendolay: ...there he goes again. Shiny rocks always distract him.
Fi: I suspect that material is one of the things that got Merki in trouble.
Torras Lendolay: The Fifty Years' War...it wasn't really black and white, but we like to think of it that way.
Fi: Derrin, were those Orcs headed towards the Redtooth lands? How did you get them from the Orcs? Willingly, sneakily, or forcefully?
Derrin Ebonpyre: Hmpf. I almost hate those Orcs as much as I hate the company. They almost killed Rattrap. I made them pay.
Derrin Ebonpyre spits up some blood.

Fi casts Cure Light Wounds on Derrin for 10
Fi: So, wait. Were the weapons in that crate?
Derrin Ebonpyre: No, I got those off the orcs.
Fi: Why did you want the crate then?
Derrin Ebonpyre: The statue was right, we needed more material.
Fi: So, let me get his straight: You found this statue here, talked to it for a while, and decided to do follow its directions to destroy itself. So you took the black weapons from the Orcs, but you still needed something else. So you took the crate from the Runners?
Derrin Ebonpyre: Sounds about right.
Fi: What extra material did you need? This cube?
Adrias Stonebottom: Hey. Starmetal. Pretty rare.
Derrin Ebonpyre: No, I've no need for that. Too hard to melt down.
Fi: So, what did you need from the crate?
Derrin Ebonpyre: The...ah...w-wait. Witch, where are the rocks?
Witch: What rocks?
Derrin Ebonpyre: The black rocks, we need them to forge the blades!
Fi: Great...
Derrin Ebonpyre: You don't see them back there?
Fi: I didn't see anything, but Claire says the statue is already about to fall apart.
Claire, could you ask the statue about the black rock? we're missing some.
Claire: Uh, it speaks commond...
I mean, sure.
Where id all the black rocks go, Penitence?
(did)
Meghan: (assuming nidri shared the choral angel's name)
(GM) Chad S. (GM): The statue speaks: "It was here, on the table. Three pieces. The wizards were getting ready to shape them when they heard you. Everyone left me..."
"The room grew dark, very dark for just a moment. The light returned soon after. That was the last time I saw them. You didn't claim them?"
The Witch's giant rat squeaks excitedly to the witch. She pays attention as it jumps, squeaks and runs in circles.
Witch: S-slow down, Rattrap.
Claire: Huh. does the witch know? or the rat?
Witch: Rattrap says it saw some...Orcs in the darkness? Huh. Now we look like we're witholding information... Okay, I was kinda busy Rattrap.

Fi swears up a storm.
Fi: Those Orcs seem to be working some much nastier fellows. Among whom is one capable of controlling people's minds somehow. That is why the Guards ignored them. We saw it before during the Magmere infiltration of the city. Everyone who gets involved in this stuff ends up in deep doodoo. Like Carfen.
Chris: "working with some"
(GM) Chad S. (GM): I updated the handouts to include answers to your questions. You have 1 question left to ask the statue, then you guys should decide what to do about your vanquished foes. Adrias and Torras are willing to keep watch over the prisoners while you return to town and find patrolmen to make an arrest with.
realtime 5/14/2015, 9:06 pm
The statue seems to breathe one last time as it crumbles. It almost looks like it is smiling as it loses form.
Derrin Ebonpyre: He's gone now. Free of corruption... Good bye, friend, I did all that I could.
Chris: Well, I vote that we turn these guys in for property theft. They'll get a punishment, then they can skedaddle out of here.
Cat: (no sir, that's paper.)
realtime 5/15/15, 7:56 pm
With the questioning complete, Derrin and his witch are charged with property theft. Fi ponders over what the Orc involvement was in this.
It only takes an hour or so for the party to find the guards, bring them to the abandoned mansion and have the guards formally arrest Derrin.
Adrias says he spent his time taking inventory, and he's not sure what to make of it all. Especially the lump of star metal.
Torras is mostly bored. Now that the exciting part has ended, she's seems much more sane than usual. Her mannerisms are already very polite and formal.
Adrias Stonebottom: Starmetal is usually found in nuggets, the size of a small ball. So who would form them in this shape.
A big cube like this?
Talking statues, brittle blades, teleporting Orcs... main office is gonna have one hell of a report.
Torras Lendolay: I never knew about this side of Derrin. He hid his anger at the East Ferren Trading Company well, and even wished me luck when I was hired.
We should contact a team to collect the contents of this crate and return it.
Adrias Stonebottom: Yeah, but never trust the amateurs, they have sticky fingers.
Adrias Stonebottom grabs some of the Draugh books and treasure
Adrias Stonebottom: Grab the most important items and let's bring them back first. A recon team can fix up this place.
Adrias leaves the room, taking some of the Art, Jewels and books from the Draugh empire.
Torras stands watch outside, talking to the guards as they begin to escort Derrin and crew away.
(GM) Chad S. (GM): Adrias and Torras have left the broken weapons and the lump of Starmetal behind.
Cat: yeah, we should grab those.
Nidranisan: I suppose Mycel will be interested to see the weapons.
He might be able to tell us if the starmetal has any...related properties.
Hernz: I'm pretty sure we would be able to carry everything else?
I'll be damned if I ever encounter a treasure our characters can't take with them lol
not that Vegeta would suggest this cause he can't lie, but, we could claim all this crap was part of the crate, which in theory belongs to the WTC
EFTC sorry
Fi: We might as well bring the non ETFC goods with us.
I'm going to see if I can tell how the Orcs got in and out of here. And maybe where they were headed afterwards.
Fi : Survival
Check	29
Vegeta: I'll help look for any hidden entrances or anything of the sort Perception 24
Cat: Nidri's looking around with det magic just to see if there are any traces of magic effects left around.
realtime 5/16/2015, 7:42 pm
(GM) Chad S. (GM): Nidri's Spellcraft check: 16
Nidri knows magic occurred.
Vegeta doesn't notice any hidden passages or hallways.
Fi notes freshly made Orc tracks in this room and only in this room. They begin in the middle of the room, they moved to the crate and then they returned to the middle of the room.
Damage so far: Fleir is at 20/24 HP with 3 Nonlethal damage.
Gathering what they can, the party heads back to Harvest Wharf.

May 2, 1236 AD (late afternoon)

Something is going on with this material and the stolen crates. Merki's last job must have uncovered something big. Big enough to attract big players.
QUEST COMPLETE!
Hoarders: Runners Edition is complete!
(GM) Chad S. (GM): 1350 xp
Oh hey, all of you are level 4 now!
(or should be if my math sucks)
Meghan: nice
Chris: Fi's getting a point of Con. Woo, 19 HP!
Cat: lolz.
Hernz: lol to Fi's con hahaha :).
Damn, now to decide on powering up for tanking or energy blasts.... hm....
choice made
George: I'm so far behind that I'm not even sure how much money Hawk should have.
But yay level 4!
Meghan: I need to spend 2 skill points and pick one level 0th spell and one 2nd level spell
so clearly someone should get bull's strength and cat's grace, right?
possibly I should get cat's grace, because it'd be my only spell and I could cast it 4 times
I'd be like oprah. "You get a cat's grace. And you get a cat's grace..."
(still the prettiest)
Hernz: lol meghan chan
TEST

Hernz Strikes with exceptional speed Vegeta, concentrating all his attacks in one area.
Hernz:
Attack Results: 8 || 7 || 13
(Needs 24 on either hit to crit.)
Damage(blunt): 7 || 5 || 5
Crit: 20/x2; Crit Confirm: 14
Crit Dmg (blunt): +3 || +8 || +6
Hernz: Special: Total damage from all attacks before applying DR

Hernz Strikes Vegeta with exceptional speed, concentrating all his attacks in one area.
Hernz:
Attack Results: 9 || 7 || 17
(Needs 24 on either hit to crit.)
Damage(blunt): 7 || 5 || 3
Crit: 20/x2; Crit Confirm: 13
Crit Dmg (blunt): +6 || +1 || +8
Hernz: Special: Total damage from all attacks before applying DR

Hernz shoots an energy blast Vegeta!
Hernz: Attack Result: 20
(Needs 25 to crit.)
Damage Result: 15
Crit: 20/x2
Crit Confirm: 14
Crit Damage: +9

Hernz shoots an energy blast at Vegeta!
Hernz: Ranged Touch Attack: 8
(Needs 25 to crit.)
Damage Result: 16
Crit: 20/x2
Crit Confirm: 10
Crit Damage: +14
realtime 5/17/2015, 8:07 pm
(GM) Chad S. (GM): Assuming people will spend today levelling up.
PS Happy Birthday, Chris.
Hernz: Facebook didn't tell me!!!
Chris: I kept my personal details on lockdown.
Hernz: lol
well, happy birthday buddy
Chris: Thanks.
Hernz: hope there was delish cake... I seriously thought it was the 23rd... why did I think that... too many hub emails lol
(GM) Chad S. (GM): Google+ said it was your b'day, but I have it on my Google Calendar. I usually think it's on the wrong day, lol.
If anyone knows their max HP, tell me so I can update my icon. I know Fi is at 19 HP.
Hernz: 27
Chris: Fleir is 35.
(GM) Chad S. (GM): Okay, got it.
Hernz: what's Fi at? just curious lol
Cat: max hp 27
(GM) Chad S. (GM): Thanks Cat.
Cat: So, i'm considering some spells: Aid, Grace, Oracle's Burden, Lesser Restoration, Spiritual Weapon.
Kinda leaning towards Oracle's Burden or Spiritual Weapon, but interested if anyone has input :)
Vegeta: what's spititual weap do?
Cat: http://www.d20pfsrd.com/magic/all-spells/s/spiritual-weapon
Meghan: 26 hp for Claire
Cat: would have to check with chad if he'll let me use Cha instead of Wis.
Hernz: you can borrow my wis lol
Cat: heh.
i've seen it be pretty effective.
but Oracle's Burden would be pretty hilarious for nidri.
(GM) Chad S. (GM): Spiritual Weapon is keyed off your Wisdom, sorry.
Thanks for the update, Claire.
Cat: yeah, not really worth it then.
(GM) Chad S. (GM): I guess that just leaves Hawk's new HP count.
Cat: they have a hilarious FAQ thing somewhere that basically says "yeah, we didn't bother to make it make sense, so, just ask for a house rule!"
Chris: Hmm... They changed the default templates.
Fi : Protective Spirit
School conjuration;
Level Hunter 4
Casting Time 1 standard action
Components V, S, DF
Range personal
Duration 4 rounds
Saving Throw N/A DC15
Spell Resistance No
Target	you
Spell_description	A protective spirit is an invisible, mindless, shapeless force that hovers about you, defending you against unexpected attacks. When a creature makes an attack of opportunity against you, the protective spirit makes an immediate attack using your base attack bonus plus your Dexterity modifier. On a successful hit, the spirit does no damage, but it causes the attack of opportunity to automatically miss. A protective spirit can defend against a number of attacks of opportunity equal to your Dexterity bonus (minimum 1) per round.

A protective spirit occupies your space, and moves with you. It cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. A protective spirit's AC against touch attacks is 10 + your Dexterity modifier.
Fi : Protective Spirit
School conjuration;
Level Hunter 4
Casting Time 1 standard action
Components V, S, DF
Range personal
Duration 4 rounds
Saving Throw N/A DC15
Spell Resistance No
Target	you
George: Hawk is now at 27HP max, added a few more knowledge skills. Now to pick 2 second level spells.
Cat: so...should i get "mending" for nidri? ;)
George: Testing the new spell.

Hawk Hubertins casts Gallant Inspiration on Fi granting +5 to the last roll!
George: I'm tempted by Enthrall, but I could take one of the stat boosters instead. Opinions?
realtime 5/18/2015 9:10 pm
(GM) Chad S. (GM): Thanks for the HP update, Hawk
George: Wug