DivineDetritusBook1Story
Contents
- 1 Book 2: Clarity
- 1.1 Riches in the Swamp
- 1.2 In Kinda Loving Memory
- 1.3 The Krimson Within
- 1.4 Rise of the COBRAS
- 1.5 Magmere's Out of Town
- 1.6 What happens in Mardens...
- 1.7 Hoarders: Runners Edition
- 1.8 Shadow over Redtooth
- 1.9 Quest of Dragons
- 1.10 Draugh Empire, part 1: Finding Midnight
- 1.11 Draugh Empire, part 2: Sands of History
- 1.12 Draugh Empire, part 3: Cave of Destiny
- 1.13 Wealth to Squalor
Book 2: Clarity
The war that rocked Harvest Wharf holds many secrets. The adventurers learn that the battle never truly ended.
Riches in the Swamp
The team's manager, Merki, calls in a favor that takes the party to a cursed swamp. After fighting some brainwashed bandits, the team meets an overeager goblin who tries to burn the team to ash!
In Kinda Loving Memory
Drow attack the team on their way back, but they manage to capture one of them alive. The team needs all the good cheer they can get when they discover a terrorist attack and the loss of a good friend...
The Krimson Within
The team volunteered to bring the news of Merki's death to his parents in the Krimson Forest. Someone or something has enchanted the town, though- and the party must play along, or else!
Rise of the COBRAS
After meeting an intellectual yet aloof elf, the team begins exploring a vast set of caverns beneath the city to rescue some kidnapping victims. They didn't expect to see a lost cult trying to free the rest of their kind.
Magmere's Out of Town
Melanie Mel's party offers plenty of entertainment but also danger- someone tried to bomb them again! The team tracks down the culprit- a lord corrupted into a creature of ruin. The team pays a terrible price as they tangle with him.
What happens in Mardens...
Lord Carfen succumbed to a cursed ring offered by a woman who lives in Mardens City. It is a good thing they travelled to Mardens- it looks like she trapped another noble into a fate worse than death!
Hoarders: Runners Edition
The party begins searching for a missing crate full of Black Sendrine. The city's Runner system has been compromised, and the most likely culprit- Orcs!
Shadow over Redtooth
The team approaches the elven settlement in the Krimson Forest. An orc civil war has created a new leader, and he wants to crush the elves!
Quest of Dragons
The party finally gets to read Merki's final message, and it points them to a new continent. They team up with the Dragon Warriors to travel across the sea. Along the way they find an infamous criminal, who is protected by some unlikely foes!
Draugh Empire, part 1: Finding Midnight
Welcome to the Draugh Empire, where living elementals mark their territory against an industrial monarchy. The party manages to bend the Princess's ear and get help from her finest spy.
Draugh Empire, part 2: Sands of History
Agent Midnight is willing to offer information on Merki's last whereabouts, but first she wants to shut down a Magmere stronghold. The party must endure bounty hunters, mechanical guards, and bloodthirsty guards if they are to succeed!
Draugh Empire, part 3: Cave of Destiny
As the Draugh Army and Magmere's forces butt heads, the party notices a third faction taking advantage of the confusion to raid a cave full of Sendrine. The party must face a mighty iron golem before it harvests the precious minerals for itself!
Wealth to Squalor
Agent Midnight is quite thankful for the team's involvement and wishes them good luck on their way back to Harvest Wharf. They need all the luck they can get- Riga Plague-Bringer threatens to infect the Orcs, Elves and all of Harvest Wharf!