Rythym Action UI Issues

From UtterChaos
Revision as of 11:58, 28 February 2006 by Chadius (Talk | contribs)

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UI issues

Mouse Control

People want to use only one mouse button

People (casual users) are comfortable using the one mouse button to do stuff. Adding another button increases the difficulty to learning the game, and increases the chance they'll ignore the feature.

On the plus side, more experienced users can handle the complexity of a second button. The added depth would make the game more interesting.

I can use mouse motion to move, Left button to attack. I can use spacebar (or rmb?) to activate the alternate mode.

Basically, have the player follow the mouse, and move the mouse with the player. If you move the mouse slightly to the right, have the character look right. Have the player move right if you move the mouse way to the right.

Need good cues

I need to indicate good timing during a fight.

I recently thought about trailing arrows that use opacity and direction to indicate timing. They become opaque when you should hit the button. The direction that it moves indicates whether you should attack or parry. I guess if no arrow appears, you should dodge it.

Seems like a plan.