Item class |
Description |
Possible sub-classes/cross classes
|
Wieldable |
Things that can be wielded |
one-handed, two-handed, piercing, cutting, bashing, ranged
|
Wearable |
Things that can be worn |
worn on limbs (hand, foot, arm, leg, torso, head), worn in jewelry locations (fingers, neck, head, ears)
|
Protection |
Things that protect or have "armor class" |
worn on limbs (see wearable), armor type, material
|
Ingestible |
Things that can be eaten or drunk |
food, drinks, alcoholic drinks, poisons, potions
|
Tool |
Things that can be used and reused |
keys, lockpicks, ladders, rope, magical wings, money
|
Consumable |
Things that can be used once |
ammunition, balms, bandages, scrolls, ingestible
|
Container |
Things that can hold other things |
bags, quivers, boxes, carriages
|
Transportation |
Things that transport you (weight/strength based) |
carriages, mounts
|
Portable |
Things that can be carried (weight/strength based) |
light, bulky
|
Active |
Things that can take actions (magic things? food? poison?) |
magic items, consumable, tools
|
Intelligent |
Things that know their owner |
magic items
|
Enchantable |
Things that can be enchanted |
magic items
|
Cursed |
Things that can get stuck/can't be taken off |
magic items
|
Item Type |
Description |
Usual Classes |
Optional classes
|
Weapons
|
Armor
|
Money
|
Jewelry
|
Musical instruments
|
Poop
|
Treasure
|
Magic items: enchantable vs not
|
Books, scrolls, notes
|
Food and drink
|
Potions
|
Raw materials for inventing
|
Clothing
|
Barding and pet items
|
Ammunition
|
Backpacks and quivers
|
Plants
|
Non-distinct items: furniture, room decorations, etc.
|
Locks and keys
|
Traps
|
Lockpicks and other rogue things
|
Adventuring gear: rope, tent, bedroll, tindertwigs (tools)
|
Spellbooks and holy symbols
|
Ownable items? Specific to their owner, unusable by others, possibly even damaging to others.
|
Poisons
|
Alcohol and other drugs
|