UC MUD Items

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Item classes

Item class Description Possible sub-classes/cross classes
Wieldable Things that can be wielded one-handed, two-handed, piercing, cutting, bashing, ranged
Wearable Things that can be worn worn on limbs (hand, foot, arm, leg, torso, head), worn in jewelry locations (fingers, neck, head, ears)
Protection Things that protect or have "armor class" worn on limbs (see wearable), armor type, material
Ingestible Things that can be eaten or drunk food, drinks, alcoholic drinks, poisons, potions
Tool Things that can be used and reused keys, lockpicks, ladders, rope, magical wings, money
Consumable Things that can be used once ammunition, balms, bandages, scrolls, ingestible
Container Things that can hold other things bags, quivers, boxes, carriages
Transportation Things that transport you (weight/strength based) carriages, mounts
Portable Things that can be carried (weight/strength based) light, bulky
Active Things that can take actions (magic things? food? poison?) magic items, consumable, tools
Intelligent Things that know their owner magic items
Enchantable Things that can be enchanted magic items
Cursed Things that can get stuck/can't be taken off magic items

Item types

Item Type Description Usual Classes Optional classes
Weapons
Armor
Money
Jewelry
Musical instruments
Poop
Treasure
Magic items: enchantable vs not
Books, scrolls, notes
Food and drink
Potions
Raw materials for inventing
Clothing
Barding and pet items
Ammunition
Backpacks and quivers
Plants
Non-distinct items: furniture, room decorations, etc.
Locks and keys
Traps
Lockpicks and other rogue things
Adventuring gear: rope, tent, bedroll, tindertwigs (tools)
Spellbooks and holy symbols
Ownable items? Specific to their owner, unusable by others, possibly even damaging to others.
Poisons
Alcohol and other drugs

UC_MUD_World_Planning