Difference between revisions of "Chadius: TASM"
From UtterChaos
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===Downloads=== | ===Downloads=== | ||
− | + | [http://web.mit.edu/chads/www/gamedev/tasm/download.html current depository] | |
===The Development Team....or is it?=== | ===The Development Team....or is it?=== | ||
Chad Serrant (me) - Game Designer and Main Programmer Guy. | Chad Serrant (me) - Game Designer and Main Programmer Guy. | ||
Chris Elledge - Mac Porter Master X | Chris Elledge - Mac Porter Master X |
Revision as of 22:09, 7 December 2005
The Art of Slaughtering Mooks
Surrounded by an army of DOOOOOOMb, our heroes decide to fight it out in a massive arena. Aliens, wizards, demons, robots, thugs - it seems like every archetypical videogame badguy is here to share the pain. Will our heroes survive, or will "Game Over" reign supreme once again?
TASM is an action game about knockback and energy conservation. Your character has one meter used for taking hits and for attacking (the "juice bar.") Bounce, stun, and beat up baddies while kepping your juice up (so you don't die :)
(Screenshots)
Downloads
The Development Team....or is it?
Chad Serrant (me) - Game Designer and Main Programmer Guy. Chris Elledge - Mac Porter Master X