Difference between revisions of "Rythym Action Demo Idea"
Line 5: | Line 5: | ||
*Show Cerb's personality and attitude. | *Show Cerb's personality and attitude. | ||
− | =Scene 1= | + | =Scenes= |
+ | |||
+ | ==Scene 1== | ||
'''Goals''' | '''Goals''' | ||
Line 18: | Line 20: | ||
You can't move in this scene: it's mission is to point out how to attack. | You can't move in this scene: it's mission is to point out how to attack. | ||
− | =Scene 2= | + | ==Scene 2== |
'''Goals''' | '''Goals''' | ||
Line 33: | Line 35: | ||
Make the area an obstacle course, or maybe just shoot stuff into the air. | Make the area an obstacle course, or maybe just shoot stuff into the air. | ||
− | =Scene 3= | + | ==Scene 3== |
'''Goals''' | '''Goals''' | ||
Line 48: | Line 50: | ||
No parries, that's the next fight. | No parries, that's the next fight. | ||
− | =Scene 4= | + | ==Scene 4== |
'''Goals''' | '''Goals''' | ||
Revision as of 18:27, 20 March 2006
Purpose
The demo's purpose:
- Teach the basics of gameplay.
- Show Cerb's personality and attitude.
Scenes
Scene 1
Goals
Cerb Wakes up, gets dressed.
Teach how to click to attack.
Specifics
He attacks the dresser and coat hanger.
You can't move in this scene: it's mission is to point out how to attack.
Scene 2
Goals
Teach the player how to move around.
Now, Cerb has to make breakfast.
Specifics
Have him jump around and catch the food.
He doesn't have to attack to get through this part, although it may make things more exciting.
Make the area an obstacle course, or maybe just shoot stuff into the air.
Scene 3
Goals
Almost ready for normal gameplay!
Teaches about stun and switching targets.
Cerb says hi to his minor relatives with some sparring.
Specifics
First enemies ever, make sure they are lively. Unless Cerb stuns them.
No parries, that's the next fight.
Scene 4
Goals
Miniboss! Time to learn how to parry.
Cerb's dad gives him some tips before his big battle.
Specifics
Dad should say "Parry" during his song, right before Cerb should parry.