Difference between revisions of "Rythym Action Mouse Controls"
From UtterChaos
(More cursor ideas) |
(→Movement Ideas) |
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*Once you're close enough to an enemy, you stop moving in that direction. | *Once you're close enough to an enemy, you stop moving in that direction. | ||
*If you attack/parry an enemy, you lose momentum and stay where you are until you move again. | *If you attack/parry an enemy, you lose momentum and stay where you are until you move again. | ||
+ | *The player moves toward the cursor, and the cursor moves when the player moves. | ||
==Cursor Idea== | ==Cursor Idea== |
Revision as of 19:45, 2 March 2006
Controls
This is a list of control issues that I should decide upon. These are suggested solutions. Not all of them will be used. Heck, most will probably be thrown out.
Mouse Configs
- Move the mouse to move the player. If you move the mouse right and stop, the player will keep moving until you move the mouse left.
- Left/Right Mouse button to attack/parry.
- Middle Mouse button to enter alternate/enhanced mode.
Movement Ideas
- Once you're close enough to an enemy, you stop moving in that direction.
- If you attack/parry an enemy, you lose momentum and stay where you are until you move again.
- The player moves toward the cursor, and the cursor moves when the player moves.
Cursor Idea
- The target cursor doesn't appear until you are within range.
- You can move the cursor perpendicular to its direction to aim it.
- You can move the cursor in 2-D space.