Difference between revisions of "Chadius:Rhythm Action"
From UtterChaos
Line 7: | Line 7: | ||
*Attack with proper timing to a beat | *Attack with proper timing to a beat | ||
*Dash around freely between targets | *Dash around freely between targets | ||
− | * | + | *Dynamic melodies generated by your actions |
*Only use the mouse to control your character and his actions. | *Only use the mouse to control your character and his actions. | ||
+ | *Scaling difficult that requires more or less of your input for the song. | ||
=Live Journal Entries= | =Live Journal Entries= | ||
[http://chadius.livejournal.com/12437.html| New game idea - Rhythm based fighting?] | [http://chadius.livejournal.com/12437.html| New game idea - Rhythm based fighting?] |
Revision as of 00:29, 14 February 2006
Basic idea
A hybrid of rhythm and action games. You'd be a generic dude walking around in 2D, but you'd have to attack in patterns to beat enemies. The music would be dynamic, allowing you to make up your own music.
The story would be a tongue-in-cheek parody of action games.
Player Actions
- Attack with proper timing to a beat
- Dash around freely between targets
- Dynamic melodies generated by your actions
- Only use the mouse to control your character and his actions.
- Scaling difficult that requires more or less of your input for the song.