Difference between revisions of "Hub2 Asterra"

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m (Weapon details)
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! Weapon !! Attack Bonus !! Critical !! Type !! Range !! Ammo !! Damage !! Other
 
! Weapon !! Attack Bonus !! Critical !! Type !! Range !! Ammo !! Damage !! Other
 
|-
 
|-
| Great Axe +1 (large) || +19/+14 || x3 || S || 10' reach || || 3d6+16/+19 || good, silver, cold iron, adamantine
+
| Great Axe +1 (large) || +19/+14 || x3 || S || 10' reach || || 3d6+15/+19 || good, silver, cold iron, adamantine
 
|-
 
|-
| Great Axe +1 (large) Power Attack || +16/+11 || x3 || S || 10' reach || || 3d6+25/+28 || good, silver, cold iron, adamantine
+
| Great Axe +1 (large) Power Attack || +16/+11 || x3 || S || 10' reach || || 3d6+24/+28 || good, silver, cold iron, adamantine
 
|-
 
|-
 
| Great Axe +1 (large) Overhand Chop || +19 || x3 || S || 10' reach || || 3d6+19 || good, silver, cold iron, adamantine
 
| Great Axe +1 (large) Overhand Chop || +19 || x3 || S || 10' reach || || 3d6+19 || good, silver, cold iron, adamantine
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*(Sp) Teleport 1/day (Horn glows brightly)
 
*(Sp) Teleport 1/day (Horn glows brightly)
 
*(Sp) Detect Evil 1/day
 
*(Sp) Detect Evil 1/day
 +
 +
==Item Abilities==
 +
* Adamantine, Celestial Mithral, Cold Iron, Holy +1 Great Axe (L)
 +
** Hardness 20, HP 22, Weight 20
 +
** Counts as Adamantine. Bypass Hardness < 20
 +
** Counts as Silver and Good. Creatures with DR good/silver, stop regenerating from good/silver, and weak to good/silver take an extra 50% weapon damage from attacks
 +
** Counts as Cold Iron.
 +
** Holy: Does extra +2d6 damage to creates of evil alignment

Revision as of 10:45, 11 December 2016

Asterra

Female Stormicorn Fighter. Daughter of Asterix and Tara.

  • HP: 110
  • Speed: 30 (20)
  • Init: 0
  • Languages: Common, Sylvan
  • Low light vision


Stats

Race Stormicorn! Sex Female Height 12' 7"
Class Fighter Hair pink Weight 1230 lb
Alignment Chaotic Good Eyes silver Age 60
Level 9 + 1(ECL) Exp 135,753 Next 155,000


Strength 25 Mod +7
Dexterity 10 Mod 0
Constitution 22 Mod +6
Intelligence 8 Mod -1
Wisdom 10 Mod +0
Charisma 15 Mod +2


Save Total Base Ability Magic Misc Temp Modifiers
Fortitude (CON) 12 6 6
Reflex (DEX) 3 3 0
Will (WIS) 5 3 0 0 2


AC 19
Base Armor Shield Dex Size Natural Deflection Misc
10 8 0 -1 2
Touch 9 Flat-Footed 19


Weapon Attack Bonus Critical Type Range Ammo Damage Other
Great Axe +1 (large) +19/+14 x3 S 10' reach 3d6+15/+19 good, silver, cold iron, adamantine
Great Axe +1 (large) Power Attack +16/+11 x3 S 10' reach 3d6+24/+28 good, silver, cold iron, adamantine
Great Axe +1 (large) Overhand Chop +19 x3 S 10' reach 3d6+19 good, silver, cold iron, adamantine
Great Axe +1 (large) Overhand Chop + Power Attack +16 x3 S 10' reach 3d6+28 good, silver, cold iron, adamantine
Gore +16/+11 x2 P - 1d8+7 good


Base Attack Bonus +9/+4
CMB BAB STR Size
17 9 7 1
CMD BAB STR DEX Size
27 9 7 0 1 10


Skill Total Ability Mod Ranks Class Bonus Misc
Handle Animal 7 CHA 2 2 3
Perception 5 WIS 0 2 3
Ride 5 DEX 0 2 3
Swim 12 STR 7 2 3
Climb 13 STR 7 2 3
Survival 6 WIS 0 3 3
Intimidate 7 CHA 2 2 3
Perform 4 CHA 2 2 0
UMD 3 CHA 2 1 0


Items Weight
Great Axe (L) 24
Master Work Cold Iron Great Axe (L) 24
Adamantine, Celestial Mithral, Cold Iron, Holy +1 Great Axe (L) 20
Mithril Breastplate +2 (+8AC Light) (Smells of Metal Polish; Rainbow Aura -1 hide) 30
Winged Boots (L) (10min, 3/day) 2
Asterra's Brooch (500gp) 0
Backpack (L) 4
Bedroll (L) 10
Blanket (L) 2
Explorer's Outfit (L) 16
Lantern, hooded 2
Rope, hemp 100ft 20
Tent, medium 20
Lamp Oil x2 2
Flint & Steel 1
Waterskin (L) 8
Jewlrey, assorted (5GP) 1
Soap 0.5
Perfume x5 0
Huge Horse -
Fancy Dress 5
Rations & Feed x6 6


Light Load 466 Lift Over Head 1400
Medium Load 932 Lift Off Ground 2800
Heavy Load 1400 Drag or Push 7000


Money
Platinum 0 PP
Gold 924 GP
Silver 7 SP
Copper 33 CP


Feats/Traits

  • Power Attack -- –1 to all attacks. +2 to all damage. x1.5 for 2 handed. (At +4 BAB and every 4 BAB beyond. an extra -1/+2).
  • Cleave -- Standard single attack. On hit, deal damage normally and can make an additional attack on a second target. –2 penalty to your AC until your next turn.
  • Great Cleave -- As per cleave, but may continue making additional attacks if the attack lands and there are more targets that have not been attacked yet.
  • Improved Sunder -- +2 sunder attempts. +2 CMD against sundering.
  • Endurance -- +4 bonus: On checks about exhaustion and elements. Sleep in medium armor with getting fatigued.
  • Weapon Focus (Great Axe) -- +1 attack rolls with Great Axe.
  • Weapon Specialization (Great Axe) -- +2 damage rolls with Great Axe.
  • Die Hard -- Can act at below 0 HP (staggered). Auto stabilize. 1HP damage for standard actions.
  • Fast Healing -- When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier.
  • Iron Will -- +2 Will Save

Class Abilities

  • Shattering Strike (+1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. +1 for every four levels beyond 2nd.)
  • Overhand Chop (Single attacks and charges use 2x str bonus to damage)
  • Weapon Training (Axe) -- +2 attack rolls and +2 damage with Two Handed Axes
  • Back Swing (Full attacks use 2x str bonus to damage on all non-primary attacks)
  • Warrior Spirit (Su) (Axe) -- Grant +2 enhancement bonus to bonded weapon for 1 minute. 3 times per day. Select bonded weapon each day.

Special Abilities

  • (Su) Persistant Magic Circle Against Evil -- +2 deflection AC, +2 resistance saves against evil.
  • (Ex) Water Breathing
  • (Ex) Magical Strike (Horn)
  • (Sp) Teleport 1/day (Horn glows brightly)
  • (Sp) Detect Evil 1/day

Item Abilities

  • Adamantine, Celestial Mithral, Cold Iron, Holy +1 Great Axe (L)
    • Hardness 20, HP 22, Weight 20
    • Counts as Adamantine. Bypass Hardness < 20
    • Counts as Silver and Good. Creatures with DR good/silver, stop regenerating from good/silver, and weak to good/silver take an extra 50% weapon damage from attacks
    • Counts as Cold Iron.
    • Holy: Does extra +2d6 damage to creates of evil alignment