Difference between revisions of "UC MUD Languages"
From UtterChaos
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* studying | * studying | ||
* steps to fluency | * steps to fluency | ||
+ | * Number of languages already known increases learning rate | ||
+ | * Number of sister/family tree languages already known increases learning rate, cumulative with number of languages known | ||
==Effects of fluency== | ==Effects of fluency== |
Revision as of 13:50, 26 October 2011
What languages exist?
- Different language for each sentient race? Or at least for each sentient racial group?
- Common language
- Guild languages
- Ancient languages
Language relationships
- degrees of separation between languages
- language family tree
How to learn
- speaking to other speakers
- full immersion
- teacher vs class
- studying
- steps to fluency
- Number of languages already known increases learning rate
- Number of sister/family tree languages already known increases learning rate, cumulative with number of languages known
Effects of fluency
- model fluency on a numeric scale (0-100?)
- unknown languages are a 0
- Hearing an unknown language spoken gets no details.
- Character will not be able to identify exact language unless the character knows another language on the family tree.
- Sister languages will count as low fluency
- Unknown language may be generified as most common language in family tree, or as "racial" language
- Level of fluency determines how much of language is understood when spoken
- Spoken language is assumed to be plain English (with maybe some interesting idioms used) and parsed by an NLP
- If character is not 100% fluent, words may be replaced by gobbledygook (exact sounds based on language) or phrases reordered, depending on level of fluency
- Different languages will have different homophones that can be misinterpreted as a function of fluency. "There/they're/their" in English might be "Orange/story/his parakeet" in another.