Difference between revisions of "UC MUD"
From UtterChaos
(Created page with "MUDs are a little out of date, but modern coding techniques make it an interesting idea. ===UC MUD World Planning=== We need a world to make. Probably (high) fantasy, with d…") |
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MUDs are a little out of date, but modern coding techniques make it an interesting idea. | MUDs are a little out of date, but modern coding techniques make it an interesting idea. | ||
− | ===[[UC MUD World Planning]]=== | + | ===[[UC MUD World Planning|World Planning]]=== |
We need a world to make. Probably (high) fantasy, with different fantasy races and such. Sword and sorcery. Weapons, armor, and magic, etc. Also, the landscape: cities and towns, oceans, plains, mountains, dungeons. | We need a world to make. Probably (high) fantasy, with different fantasy races and such. Sword and sorcery. Weapons, armor, and magic, etc. Also, the landscape: cities and towns, oceans, plains, mountains, dungeons. | ||
− | ===[[UC MUD Code Planning]]=== | + | ===[[UC MUD Code Planning|Code Planning]]=== |
Start very basic, build from there (agile). Need a place to be (rooms) and a person to be (avatar--to become characters). Also need an idea of how to interact with the game, and with other characters. Eventually add in items, combat, etc. | Start very basic, build from there (agile). Need a place to be (rooms) and a person to be (avatar--to become characters). Also need an idea of how to interact with the game, and with other characters. Eventually add in items, combat, etc. |
Revision as of 15:56, 19 October 2011
MUDs are a little out of date, but modern coding techniques make it an interesting idea.
World Planning
We need a world to make. Probably (high) fantasy, with different fantasy races and such. Sword and sorcery. Weapons, armor, and magic, etc. Also, the landscape: cities and towns, oceans, plains, mountains, dungeons.
Code Planning
Start very basic, build from there (agile). Need a place to be (rooms) and a person to be (avatar--to become characters). Also need an idea of how to interact with the game, and with other characters. Eventually add in items, combat, etc.