Difference between revisions of "LongestRoad Run21"
From UtterChaos
(New page: * In Dahn Gohben, rested and gathered intel about how to move on to Bahl Lok, city of the dwarves ** Ezel learned that the dwarves are very insular and not likely to be let them in the cit...) |
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− | * In Dahn Gohben, rested and gathered intel about how to move on to Bahl Lok, city of the dwarves | + | * In Dahn Gohben, rested and gathered intel about how to move on to Bahl Lok, city of the dwarves (arrive Dahn Goben '''July 26''', leave morning of '''July 27''') |
** Ezel learned that the dwarves are very insular and not likely to be let them in the city | ** Ezel learned that the dwarves are very insular and not likely to be let them in the city | ||
** Usually only outsiders who have proved themselves with some mighty deeds are let in | ** Usually only outsiders who have proved themselves with some mighty deeds are let in | ||
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** New offer: info on the holder(s) of green and black in return for the location of the red | ** New offer: info on the holder(s) of green and black in return for the location of the red | ||
** After much deliberation, no deal :( | ** After much deliberation, no deal :( | ||
− | * En route to Bahl Lok, encounter with two colossal giant scorpions! | + | * En route to Bahl Lok, encounter with two colossal giant scorpions! ('''July 28''') |
** Osmul is nearly peenched in half | ** Osmul is nearly peenched in half | ||
** Sil beheads it truly majestically | ** Sil beheads it truly majestically | ||
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** Exchange of Nula's corpse in return for Charra's remains | ** Exchange of Nula's corpse in return for Charra's remains | ||
** One day to deliberate, please; sure, no prob | ** One day to deliberate, please; sure, no prob | ||
− | * In morning, dwarves want them to get out, but the story comes out that the lord's heir had gone off to defeat the scorpions terrorizing the area; that's who the ring and circlet belonged to | + | * In morning ('''July 29'''), dwarves want them to get out, but the story comes out that the lord's heir had gone off to defeat the scorpions terrorizing the area; that's who the ring and circlet belonged to |
** Lord of the city invites them to guest with them as thanks for destroying scorpions, but is very sad to have lost his daughter | ** Lord of the city invites them to guest with them as thanks for destroying scorpions, but is very sad to have lost his daughter | ||
** Lorekeeper of town tells them how to get to Fellithysaar's lair (The Brass) and also says that he does not like people to fly to his lair; if you're going to visit him, earn it by climbing the peak (a steep base and then 200 ft straight up) | ** Lorekeeper of town tells them how to get to Fellithysaar's lair (The Brass) and also says that he does not like people to fly to his lair; if you're going to visit him, earn it by climbing the peak (a steep base and then 200 ft straight up) | ||
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** Call Zahn back to make final arrangements, zone of truth, geas from PAZUZU, yeah you probably won't be able to break that one easily | ** Call Zahn back to make final arrangements, zone of truth, geas from PAZUZU, yeah you probably won't be able to break that one easily | ||
* On to Fellithysaar's lair! | * On to Fellithysaar's lair! | ||
− | ** 4 days travel to the base of the spire | + | ** 4 days travel to the base of the spire; leave '''Jul 30''', arrive '''Aug 2nd''' |
** Osmul reveals his multiple identity as TERIS! | ** Osmul reveals his multiple identity as TERIS! | ||
* Arduous climbing montage: Vin goes ahead and places pitons, lowers rope | * Arduous climbing montage: Vin goes ahead and places pitons, lowers rope | ||
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** If you die in there, it will bring your bodies out and I'll res you; but you'll never be able to enter it again | ** If you die in there, it will bring your bodies out and I'll res you; but you'll never be able to enter it again | ||
** Oh and Sil, I will need to do a spell on you to protect your bahbees, if you consent. Okay! | ** Oh and Sil, I will need to do a spell on you to protect your bahbees, if you consent. Okay! | ||
− | * Rest for the night, then Fell has built up a large fire | + | * Rest for the night, then Fell has built up a large fire (morning of '''Aug 3rd''') |
** Strip and hop in Sil! Okay! | ** Strip and hop in Sil! Okay! | ||
** Casts an aging effect thing | ** Casts an aging effect thing | ||
** Sil lays two eggs, a red and a gold | ** Sil lays two eggs, a red and a gold | ||
** Fell will take care of them until y'all are at least out of the catacombs. Yes, both of them. | ** Fell will take care of them until y'all are at least out of the catacombs. Yes, both of them. |
Revision as of 17:19, 26 January 2010
- In Dahn Gohben, rested and gathered intel about how to move on to Bahl Lok, city of the dwarves (arrive Dahn Goben July 26, leave morning of July 27)
- Ezel learned that the dwarves are very insular and not likely to be let them in the city
- Usually only outsiders who have proved themselves with some mighty deeds are let in
- While still in Dahn Gohben, call from Pah'zel on the silver orb
- New offer: info on the holder(s) of green and black in return for the location of the red
- After much deliberation, no deal :(
- En route to Bahl Lok, encounter with two colossal giant scorpions! (July 28)
- Osmul is nearly peenched in half
- Sil beheads it truly majestically
- Beat down, back to the lairs, find some treasure
- Sil finds a signet ring with an unfamiliar crest; and a iron circlet
- Arrive at Bahl Lok: the crest on the gate is the one on the ring
- Dwarves reluctant to let the party in, as it's almost dark
- A blahbomb opens the door though to the outer-city-shanty-town
- Party is camping in Osmul's Lordly Pavilion at this point luckily
- Call from Zahn on the blue orb with another deal for Sil/the party
- What's shakin, toots? BLUSHBOMB
- Exchange of Nula's corpse in return for Charra's remains
- One day to deliberate, please; sure, no prob
- In morning (July 29), dwarves want them to get out, but the story comes out that the lord's heir had gone off to defeat the scorpions terrorizing the area; that's who the ring and circlet belonged to
- Lord of the city invites them to guest with them as thanks for destroying scorpions, but is very sad to have lost his daughter
- Lorekeeper of town tells them how to get to Fellithysaar's lair (The Brass) and also says that he does not like people to fly to his lair; if you're going to visit him, earn it by climbing the peak (a steep base and then 200 ft straight up)
- Lord will give you gear and pitons
- Worked out deal with guards and temple of Moradin to receive Nula's body
- Call Zahn back to make final arrangements, zone of truth, geas from PAZUZU, yeah you probably won't be able to break that one easily
- On to Fellithysaar's lair!
- 4 days travel to the base of the spire; leave Jul 30, arrive Aug 2nd
- Osmul reveals his multiple identity as TERIS!
- Arduous climbing montage: Vin goes ahead and places pitons, lowers rope
- A few folks fall: Oraine, roped to Ellowyn; Ezel and Teris, roped to Sil; but eventually all make it to the top
- Fellithysaar is lounging in the sun, chillaxing and toasting himself
- STORYTELLING MONTAGE!
- Entire quest story revealed to Fell; he tells a few war stories, talks about a time when Pevishan were longer lived (and mixed-color); talks about great dragon battles and divvying up the hordes; mentions offhandedly that the Orbs (and The Dragons) were created as part of the great war, with The Dragons to guard them; hopes that once Bahamut is reawakened he will reabsorb them and end the guardianship
- Well kids I like you and would totally give you the orb, but the totally great protections I put on it are such that you're going to be in for the fight of your life; one that scales itself to the fighters
- If you die in there, it will bring your bodies out and I'll res you; but you'll never be able to enter it again
- Oh and Sil, I will need to do a spell on you to protect your bahbees, if you consent. Okay!
- Rest for the night, then Fell has built up a large fire (morning of Aug 3rd)
- Strip and hop in Sil! Okay!
- Casts an aging effect thing
- Sil lays two eggs, a red and a gold
- Fell will take care of them until y'all are at least out of the catacombs. Yes, both of them.