Difference between revisions of "Alternity Kamir"
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===Perks, Flaws, Racial, Etc.=== | ===Perks, Flaws, Racial, Etc.=== | ||
+ | * Cybernetic Intolerance | ||
+ | * Survivor (Survival applies to all terrains) | ||
+ | * Reflexes (Ranged defense) | ||
+ | * Scent (-2 to Search) | ||
+ | * Adrenaline Surge 1/day (-1 to all attack rolls for d6+2 rounds) | ||
+ | * BOUGHT OFF: Primitive culture | ||
===Talents=== | ===Talents=== | ||
+ | |||
+ | {| border=0 cellpadding=2 | ||
+ | |- align="left" | ||
+ | ! Talent !! Skill & Rank !! Benefit | ||
+ | |- | ||
+ | |Parry || Polearm (1) || (CA) Attempt to negate melee attack with next action | ||
+ | |- | ||
+ | | Ranged Manipulation || Polearm (3) || Can perform simple tasks with polearm | ||
+ | |- | ||
+ | | Mobility || PMA (2) || (Ap) Reduce opponent bonus for point blank shot (-1) | ||
+ | |- | ||
+ | | - Improved Mobility || PMA (4) || (Ap) Eliminate opponent bonus for point blank shot | ||
+ | |- | ||
+ | | Feint || PMA (3) || Trick opponent into opening guard, lowering defense | ||
+ | |- | ||
+ | | Improved Charge || PMA (3) (1) || Harder to be hit when charging | ||
+ | |- | ||
+ | | Precise Moves || PMA (4) || -1 bonus to Unarmed Attack | ||
+ | |- | ||
+ | | Flurry || PMA (5) || Can make two unarmed attacks/phase at +1/+2 | ||
+ | |- | ||
+ | | Focused Defense || PMA (5) || Retain some defense versus multiple opponents | ||
+ | |- | ||
+ | | Improved Disarm || PMA (5) || Reduce disarm penalty | ||
+ | |} |
Latest revision as of 21:50, 19 March 2007
Kamir is an adult weren male of __ years standing __ tall and weighing a hefty __ kg. He's currently a level 6 scrapper specializing in polearm and his own claws. And foreign cultures.
Description
Kamir is dressed one of two ways: either he's looming over you in cerametal armor, with a really awesome-looking spear pulsing its plasma-edge at you; or he's dressed in a very elegant panelled doublet-vest-thing with some nice jewelry and a big smile.
Kamir has reddish-brown fur and is overall kimd, humble, and (usually) peaceful. He's always looking for deeper meaning in the things around him, and trying to understand other cultures in order to protect his own. He doesn't want to see his people turned into a slave-race just because they're not as developed. Not the weren.
History
Kamir's family is currently very highly placed in the Furreg clan, whose territory is in the remote North of the planet; his grandfather Harrik is clan leader, and his father Kurl is a baron. Kamir is the youngest of five. The eldest is his sister Tarka, followed by his brother Murn, his brother Hrett, his sister Rhana, and finally Kamir. All of his siblings are larger and more aggressive than Kamir, far less forward-thinking, and picked on him a lot growing up. Kamir was pretty laidback about it, though; he was the little one, after all. Tarka is the most dominant; her tusks are much longer than the female norm, and she is expected to either take Kurl's place when Kurl takes Harrik's; or to take Harrik's place directly. Of course, only time will tell- she will have to prove herself to the clan in word and deed. There might be some dueling involved too.
The Furreg clan is fairly moderate as weren go; while they don't accept the guidance of the Orlamu as the central weren clans do, neither do they ban all human presence as many of the northern and southern clans do. Kurl and Tama, Kamir's mother, were very supportive when Kamir voiced his desire to see the stars, and paid for his voyage so that he wouldn't be slaved out to a mining or mercenary company. His siblings laughed somewhat at him, but that was okay.
The Furreg clan shelters a number of minor clans, including one clan of fierce Reckoners, who follow an ancient movement that claims one is judged by ones ancestors when one dies, and that a weren can strengthen his or her bloodline by killing many other weren. This pretty much means that other weren tread very carefully around them and avoid conflicts with them. The Furreg clan has gained some amount of prestige by having these Reckoners among them (the Kragor clan).
Kamir misses his family a lot and sends lots of letters. He also follows the news about clan politics as much as he can.
Character Stats
Stats
Stat | Value | Modifier |
---|---|---|
STR | 15 | +3 |
DEX | 7 | +0 |
CON | 14 | +2 |
INT | 11 | +1 |
WIL | 7 | +0 |
PER | 12 | +1 |
Action Check
Marginal | Ordinary | Good | Amazing |
---|---|---|---|
15+ | 14 | 7 | 3 |
Die: +1
Actions per Round: 2
Combat Movement Speeds
Sprint | Run | Walk | Easy Swim | Swim |
---|---|---|---|---|
20 | 12 | 4 | 2 | 4 |
Durability
Durability: 23
Stun | 0/23 |
Wound | 0/23 |
Fatigue | 0/12 |
Mortal | 0/12 |
Armor
LI | HI | EN |
d6+1 | d8+1 | d6 |
Defense
Melee | +3 |
Ranged | +1 |
Mental | +0 |
Attacks
Attack | To Hit | Base Die | Type | Range | Damage |
---|---|---|---|---|---|
Unarmed | 20/10/5 | -2 | Personal | LI/O | d6+4s/d4+3w/d4+4w |
Claws | 20/10/5 | -2 | Personal | LI/O | d4+5w?d4+7w/d4+5m |
Spear | 10/5/2 | -5/-3 | Personal | LI/O | d6+4w/d6+6w/d4+4m |
one-handed | 10/5/2 | -3/-1 | Personal | LI/O | d6+4w/d6+6w/d4+4m |
+ plasma | EN/O | d6s/d6w/d4m |
Situation Modifier Dice Scale
Step | +-1 | +-2 | +-3 | +-4 | +-5 | +-6 | +-7 | +-8 | +-9 |
---|---|---|---|---|---|---|---|---|---|
Dice | +-d4 | +-d4 | +d4 | +-d6 | +-d6 | +-d10 | +-d10 | +-2d20 | +-3d20 |
+-d4 | +-d6 | +-d6 | +-d10 | +-d10 | +-d20 |
Skills
STR Skills (15)
Rank | Mod | Score | Notes | |
---|---|---|---|---|
x | Armor Operation | 15/7/3 | ||
1 | - Combat | 16/8/4 | ||
x | Athletics | 15/7/3 | ||
2 | - Jump | 17/8/4 | ||
2 | - Throw | 17/8/4 | ||
x | Unarmed Attach | -2 | 15/7/3 | Combat Aptitude |
5 | - Power Martial Arts | -2 | 20/10/5 |
DEX Skills (7)
Rank | Mod | Score | Notes | |
---|---|---|---|---|
x | Melee Weapons | -1 | 7/3/1 | Combat Aptitude |
3 | - Polearm | -1 | 10/5/2 |
CON Skills (14)
Rank | Mod | Score | Notes | |
---|---|---|---|---|
x | Stamina | 14/7/3 | ||
1 | - Endurance | 15/7/3 | ||
1 | - Resist Pain | 15/7/3 | ||
1 | - Survival | 15/7/3 |
INT Skills (11)
Rank | Mod | Score | Notes | |
---|---|---|---|---|
x | Knowledge | 11/5/2 | ||
1 | - Computer Op | 12/6/3 | ||
3 | - Language | n/a | Standard, fluent |
WIL Skills (7)
Rank | Mod | Score | Notes | |
---|---|---|---|---|
x | Awareness | 7/3/1 | ||
1 | - Intuition | 8/4/2 | ||
1 | - Perception | 8/4/2 | -1 when Scent applies | |
x | Resolve | 7/3/1 | ||
1 | - Physical | 8/4/2 |
PER Skills (12)
Rank | Mod | Score | Notes | |
---|---|---|---|---|
x | Culture | 12/6/3 | ||
x | Interaction | 12/6/3 | ||
1 | - Charm | 13/6/3 | ||
1 | - Intimidate | 13/6/3 |
Supplemental
Equipment
- Spear
- Cerametal Armor
- 12 frag grenades
- Zero-G web (Weren-sized)
- Utility harness
- Respirator mask
- Vacuum mask
- Protective/IR goggles
- Binders (handcuffs)
- Binoculars
- Comm gear
- Survival gear
- Tent (with a hole)
- Machete
- Crowbar (2)
- Flashlight
- Formal dress (panelled doublet)
- Jewelry (nice beard ornament)
- Marna, pet lurla
Perks, Flaws, Racial, Etc.
- Cybernetic Intolerance
- Survivor (Survival applies to all terrains)
- Reflexes (Ranged defense)
- Scent (-2 to Search)
- Adrenaline Surge 1/day (-1 to all attack rolls for d6+2 rounds)
- BOUGHT OFF: Primitive culture
Talents
Talent | Skill & Rank | Benefit |
---|---|---|
Parry | Polearm (1) | (CA) Attempt to negate melee attack with next action |
Ranged Manipulation | Polearm (3) | Can perform simple tasks with polearm |
Mobility | PMA (2) | (Ap) Reduce opponent bonus for point blank shot (-1) |
- Improved Mobility | PMA (4) | (Ap) Eliminate opponent bonus for point blank shot |
Feint | PMA (3) | Trick opponent into opening guard, lowering defense |
Improved Charge | PMA (3) (1) | Harder to be hit when charging |
Precise Moves | PMA (4) | -1 bonus to Unarmed Attack |
Flurry | PMA (5) | Can make two unarmed attacks/phase at +1/+2 |
Focused Defense | PMA (5) | Retain some defense versus multiple opponents |
Improved Disarm | PMA (5) | Reduce disarm penalty |