Difference between revisions of "UC MUD Guilds"

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(Created page with "==Basic Guilds== Guilds are places to go and learn skills. Once the player has a certain skill level in guild skills, they can join and have access to the guild chat line. Player…")
 
(Crossover Guilds)
 
(5 intermediate revisions by the same user not shown)
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* Barter
 
* Barter
 
===Fighter===
 
===Fighter===
====Barbarian====
+
====Barbarian/Berserker====
 
* Rage
 
* Rage
 
* Draw attacks
 
* Draw attacks
 +
 
====Ranger====
 
====Ranger====
 
* Tactician
 
* Tactician
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* Comes up with new spells
 
* Comes up with new spells
 
* Teacher
 
* Teacher
====Elementalist===
+
====Elementalist====
 
* Focus on big booms
 
* Focus on big booms
 +
 
===Monk===
 
===Monk===
 
====Black Belt====
 
====Black Belt====
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==Crossover Guilds==
 
==Crossover Guilds==
 +
Not sure yet if you need to be a member of both to get these, or if they're available to either.
 
===Paladin/Templar===
 
===Paladin/Templar===
 
* Cross of Fighter and Cleric
 
* Cross of Fighter and Cleric
* Holy knight
+
* Wrath: intimidate your enemies
 
===Inventor/Alchemist===
 
===Inventor/Alchemist===
 
* Cross of Wizard and Rogue
 
* Cross of Wizard and Rogue
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* Cross of Wizard and Cleric
 
* Cross of Wizard and Cleric
 
* Can counterspell both arcane and divine magic
 
* Can counterspell both arcane and divine magic
 +
 +
 +
[[UC_MUD_World_Planning]]

Latest revision as of 23:07, 21 October 2011

Basic Guilds

Guilds are places to go and learn skills. Once the player has a certain skill level in guild skills, they can join and have access to the guild chat line. Players can join more than one guild.

Fighter

  • Weapons
  • Armor
  • Combat

Rogue

  • Thievery
  • Devices

Wizard

  • Arcane magic
  • Book learnin'

Cleric

  • Divine Magic
  • Healing

Monk

  • Martial Arts
  • Mental discipline

Elite Guilds

This guilds have access to cooler skills, but may require membership in one of the basic guilds to get access to them.

Rogue

Pirate

  • Ship sailing

Bard

  • Uses charisma to perform for a crowd/Music
  • Has party effects

Merchant

  • Appraise items
  • Barter

Fighter

Barbarian/Berserker

  • Rage
  • Draw attacks

Ranger

  • Tactician

Cavalier

  • Mounted combat
  • Charging

Cleric

Druid

  • Nature and animals, shapeshifting
  • Animal languages

Healer

  • Specialized at healing spells
  • Can raise dead, talk to ghosts

Judge

  • Can put undead to rest
  • Inflict holy damage

Wizard

Summoner

  • Makes pacts with monsters/spirits to summon them in battle

Archmage

  • Comes up with new spells
  • Teacher

Elementalist

  • Focus on big booms

Monk

Black Belt

  • Access to weapons that fit well with hand-to-hand combat, not available to fighters

Qi Master

  • Adjust own or others' bodies with pressure points

Drunken Monkey

  • Increased combat skill while drunk

Crossover Guilds

Not sure yet if you need to be a member of both to get these, or if they're available to either.

Paladin/Templar

  • Cross of Fighter and Cleric
  • Wrath: intimidate your enemies

Inventor/Alchemist

  • Cross of Wizard and Rogue
  • Creates things, including potions

Archer

  • Cross of Fighter and Rogue
  • Ranged attacks: bows and crossbows

Ninja

  • Cross of Monk and Rogue
  • Sneak attacks with empty hand

Battle Mage

  • Cross of Fighter and Wizard
  • Can use weapons and enchant them/Cast through them

Samurai

  • Cross of Fighter and Monk
  • Sixth-sense: Can anticipate and counter attacks through mental discipline

Archaeologist

  • Cross of Rogue and Cleric
  • Better at disarming traps, identifying items and gems

Godhand/Fist of (Your Deity's Name Here)

  • Cross of Cleric and Monk
  • Channels holy power through fists

Scribe

  • Cross of Wizard and Monk
  • Creates scrolls

Inquisitor

  • Cross of Wizard and Cleric
  • Can counterspell both arcane and divine magic


UC_MUD_World_Planning