Difference between revisions of "SNS Pixie"

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(Attributes (87 points))
(Defects (-7 points))
 
(20 intermediate revisions by the same user not shown)
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===Stats (160 points)===
 
===Stats (160 points)===
{|
+
{| cellpadding=3 border=1 cellspacing=0
!Stat !! Level !! Point Cost
+
! width="150pt" |Stat  
 +
! Level  
 +
! align="left"|Point Cost
 
|-
 
|-
 
|Body || 6 || 60
 
|Body || 6 || 60
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|-
 
|-
 
|Soul || 7 || 70
 
|Soul || 7 || 70
 +
|}
 +
 +
 +
{|cellpadding=3 border=1 cellspacing=0
 +
! width="150pt" |Derived Value Name
 +
! Value
 +
! align="left"| Notes
 
|-
 
|-
|
+
| Base Combat Value || 5 ||
 
|-
 
|-
! Derived Value Name !! Value !! Notes
+
| Attack Combat Value || 5 || 6 for unarmed and each Chi attack
 
|-
 
|-
| Base Combat Value || 5
+
| Defence Combat Value || 5 || 6 for unarmed melee defense and unhindered ranged defense
 
|-
 
|-
| Attack Combat Value || 6
+
| Damage Multiplier || 5 ||
 +
{|
 
|-
 
|-
| Defence Combat Value || 6
+
| +1 for muscle-based attacks (unarmed and Chi attacks)
 
|-
 
|-
| Damage Multiplier || 5 || 6 with Leaping attack (usable when at higher iniative)
+
| +1 with Leaping attack (usable when at higher initative)
 +
|}
 
|-
 
|-
| Health Points || 75
+
| Health Points || 75 || +10 from Tough
 
|-
 
|-
| Energy Points || 50
+
| Energy Points || 50 ||
 
|-
 
|-
| Shock Value || 13
+
| Shock Value || 13 ||
 
|-
 
|-
| Initiative || +6 || Lightning Reflexes
+
| Initiative || +6 ||
 +
{|
 +
|-
 +
|Lightning Reflexes
 +
|-
 +
| 3 actions per Init.
 +
|}
 
|}
 
|}
  
===Attributes (89 points)===
+
===Attributes (96 points)===
 +
{| cellspacing=0 cellpadding=3 border=1
 +
! width="150pt"|Attribute Name
 +
! Cost !! Level !! Total !! Stat
 +
!align="left" width="350pt"|Notes
 +
|-
 +
|Healing || 4 || 2 || 10 || Soul ||
 
{|
 
{|
! Attribute Name !! Cost Per Level !! Level !! Total Cost !! Stat !! Notes
 
 
|-
 
|-
|Healing || 4 || 2 || 10 || Soul || 20 HP per character per day. Herbs and Chi manipulation. 5 Targets (level 2)
+
| 20 HP per character per day.
 
|-
 
|-
| Attack Combat Mastery || 10 || 1 || 10 || -- || +1 ACV
+
| Herbs and Chi manipulation.
 
|-
 
|-
| Special Movement || 2 || 7 || 14 || Body || Balance, Wall-Bouncing, Zen Direction, Fast, Cat-Like, Light-Footed, Lethal Blow
+
| 5 Targets (level 2)
 +
|}
 +
|-
 +
| Melee Attack || 3 || 3 || 9 || -- || +1 ACV for unarmed attacks and each Chi attack
 +
|-
 +
| Special Movement || 2 || 7 || 14 || Body ||
 +
{|
 +
|-
 +
| Balance
 +
|-
 +
| Wall-Bouncing
 +
|-
 +
| Zen Direction
 +
|-
 +
| Fast
 +
|-
 +
| Cat-Like
 +
|-
 +
| Light-Footed
 +
|-
 +
| Lethal Blow
 +
|}
 
|-
 
|-
 
| Extra Actions || 15 || 2 || 30 ||--|| 3 actions per initiative
 
| Extra Actions || 15 || 2 || 30 ||--|| 3 actions per initiative
 
|-
 
|-
| Combat Technique || 2 || 6 || 12 ||--|| Brutal (2), Dead Eye, Leap Attack, Lightning Reflexes (2)
+
| Combat Technique || 2 || 6 || 12 ||--||  
 +
{|
 
|-
 
|-
| Personal Features || 1 || 3 || 3 || -- || Ambidexterity, Animal Empathy, Appearance (cute)
+
| Brutal (2)
 +
|-
 +
|  Dead Eye
 +
|-
 +
|  Leap Attack
 +
|-
 +
|  Lightning Reflexes (2)
 +
|}
 +
|-
 +
| Personal Features || 1 || 3 || 3 || -- ||
 +
{|
 +
|-
 +
| Ambidexterity
 +
|-
 +
| Animal Empathy
 +
|-
 +
| Appearance (cute)
 +
|}
 
|-
 
|-
 
| Melee Defence || 3 || 1 || 3 || -- || Unarmed, +1 DCV against melee attacks when unarmed
 
| Melee Defence || 3 || 1 || 3 || -- || Unarmed, +1 DCV against melee attacks when unarmed
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|-
 
|-
 
| Tough || 2 || 2 || 4 || -- || + 10 HP
 
| Tough || 2 || 2 || 4 || -- || + 10 HP
 +
|-
 +
| Superstrength || 8 || 1 || 8 || Body || +1 Damage Multiplier to unarmed attacks and Weapon attacks with Muscle Variable (both her Chi attacks count). Also grants +2 bonus for Body Stat rolls of pure strength.
 
|}
 
|}
  
 
===Weapon Attacks (23 points)===
 
===Weapon Attacks (23 points)===
* Mods on Unarmed attack: Brutal level 2. Damage is 16, stunning.
 
  
 +
{| cellpadding=3 border=1 cellspacing=0
 +
! width="150pt" | Weapon Name
 +
! Level
 +
! align="left"|Variables
 +
! Damage !! Total Cost
 +
|-
 +
| Chi Attack: Incapacitate and Energy Drain || 3 ||
 
{|
 
{|
! Weapon Name !! Level !! Variables !! Damage !! Total Cost
 
 
|-
 
|-
| Chi Attack: Incapacitate and Energy Drain || 3 || Autofire (3), Incapacitating: Paralysed (4 = 10 minutes), Enervation (3 = 15 Energy Damage) || (3 * DM) + ACV = 21 || 16
+
|Autofire (3)
 
|-
 
|-
| Chi Attack: Body and Soul Drain || 3 || Autofire (3), Drain Body (2), Drain Soul (3) || (2 * DM) + ACV = 16 || 14/2 = 7
+
| Incapacitating: Paralysed (4 = 10 minutes)
 +
|-
 +
| Enervation (3 = 15 Energy Damage)
 
|}
 
|}
 
+
| 24 (27 with leaping attack) || 16
===Skills (35 points)===
+
|-
 +
| Chi Attack: Body and Soul Drain || 3 ||
 
{|
 
{|
! Skill !! Cost/Level !! Level !! Total Cost !! Stat !! Spec.
+
|-
 +
|Autofire (3)
 +
|-
 +
| Drain Body (2)
 +
|-
 +
| Drain Soul (3)
 +
|}
 +
| 24 (27 with leaping attack) || 14/2 = 7
 +
|-
 +
| Unarmed || 2 ||
 +
{|
 +
|-
 +
|Non-Penetrating
 +
|-
 +
| Lethal Blow = Not Stunning
 +
|-
 +
| Brutal = Not Level 0
 +
|}
 +
| 18 (20 with leaping attack) || 0
 +
|}
 +
 
 +
===Skills (28 points)===
 +
{|cellpadding=3 border=1 cellspacing=0
 +
! width="150pt" | Skill  
 +
! Cost !! Level !! Total  
 +
! align="left" width="150pt"| Stat  
 +
! align="left"| Specialization
 
|-
 
|-
 
| Acrobatics || 2 || 3 || 6 || Body || Tumbling
 
| Acrobatics || 2 || 3 || 6 || Body || Tumbling
 
|-
 
|-
| Climbing || 2 || 3 || 6 || Body || Walls
+
| Climbing || 2 || 2 || 4 || Body || Walls
 
|-
 
|-
| Domestic Arts || 2 || 1 || 2 || Soul or Mind || Cooking
+
| Domestic Arts || 1 || 2 || 2 || Soul or Mind || Cooking
 
|-
 
|-
 
| Gaming || 1 || 1 || 1 || Mind or Soul (Body for some Video Games) || DDR
 
| Gaming || 1 || 1 || 1 || Mind or Soul (Body for some Video Games) || DDR
 
|-
 
|-
| Medical || 2 || 1 || 2 || Mind (sometimes Body) || Acupuncture
+
| Medical || 2 || 1 || 2 || Mind (sometimes Body) || Homeopathy
 
|-
 
|-
 
| Performing Arts || 2 || 1 || 2 || Avg of Body, Mind, Soul || Singing
 
| Performing Arts || 2 || 1 || 2 || Avg of Body, Mind, Soul || Singing
 
|-
 
|-
| Sleight of Hand || 2 || 3 || 6 || Body || Lock Picking
+
| Sleight of Hand || 2 || 2 || 4 || Body || Lock Picking
 
|-
 
|-
 
| Sports || 1 || 1 || 1 || Body (sometimes Mind or Soul) || Cheerleading
 
| Sports || 1 || 1 || 1 || Body (sometimes Mind or Soul) || Cheerleading
 
|-
 
|-
| Stealth || 3 || 3 || 9 || Body (sometimes Mind) || Silent Movement
+
| Stealth || 3 || 2 || 6 || Body (sometimes Mind) || Silent Movement
 
|}
 
|}
  
 
===Defects (-7 points)===
 
===Defects (-7 points)===
 +
{|cellpadding=3 border=1 cellspacing=0
 +
! width="150pt" | Defect Name
 +
! Cost
 +
! align="left"| Notes
 +
|-
 +
| Easily Distracted || -3 ||
 
{|
 
{|
! Defect Name !! Worth this many points !! Notes
 
 
|-
 
|-
| Easily Distracted || 3 || Cute animals, pink things, sparkly things, toy shops, candy shops and bakeries
+
|Cute animals
 +
|-
 +
| Pink things
 +
|-
 +
| Sparkly things
 +
|-
 +
| Toy shops
 +
|-
 +
| Candy shops
 +
|-
 +
|Bakeries
 +
|-
 +
|Anything that would distract a kitten or small child.
 +
|}
 
|-
 
|-
| Guy Magnet || 2 || Most of the boys in school like her.
+
| Guy Magnet || -2 || Most of the boys in school like her.
 
|-
 
|-
| Owned || 2 || Parents want her home by 5, or else she's grounded.
+
| Owned || -2 || Parents want her home by 5, or else she's grounded.
 
|}
 
|}

Latest revision as of 11:23, 7 September 2007

Pixie, AKA Priscilla.

A little ditsier than her sister, Pixie is more focused on balancing her Chi and making sure her aura is super-pink. She thinks her little brother is super-smart and her twin is very clever.


Stats (160 points)

Stat Level Point Cost
Body 6 60
Mind 3 30
Soul 7 70


Derived Value Name Value Notes
Base Combat Value 5
Attack Combat Value 5 6 for unarmed and each Chi attack
Defence Combat Value 5 6 for unarmed melee defense and unhindered ranged defense
Damage Multiplier 5
+1 for muscle-based attacks (unarmed and Chi attacks)
+1 with Leaping attack (usable when at higher initative)
Health Points 75 +10 from Tough
Energy Points 50
Shock Value 13
Initiative +6
Lightning Reflexes
3 actions per Init.

Attributes (96 points)

Attribute Name Cost Level Total Stat Notes
Healing 4 2 10 Soul
20 HP per character per day.
Herbs and Chi manipulation.
5 Targets (level 2)
Melee Attack 3 3 9 -- +1 ACV for unarmed attacks and each Chi attack
Special Movement 2 7 14 Body
Balance
Wall-Bouncing
Zen Direction
Fast
Cat-Like
Light-Footed
Lethal Blow
Extra Actions 15 2 30 -- 3 actions per initiative
Combat Technique 2 6 12 --
Brutal (2)
Dead Eye
Leap Attack
Lightning Reflexes (2)
Personal Features 1 3 3 --
Ambidexterity
Animal Empathy
Appearance (cute)
Melee Defence 3 1 3 -- Unarmed, +1 DCV against melee attacks when unarmed
Ranged Defence 3 1 3 -- Personal, +1 DCV against ranged attacks
Tough 2 2 4 -- + 10 HP
Superstrength 8 1 8 Body +1 Damage Multiplier to unarmed attacks and Weapon attacks with Muscle Variable (both her Chi attacks count). Also grants +2 bonus for Body Stat rolls of pure strength.

Weapon Attacks (23 points)

Weapon Name Level Variables Damage Total Cost
Chi Attack: Incapacitate and Energy Drain 3
Autofire (3)
Incapacitating: Paralysed (4 = 10 minutes)
Enervation (3 = 15 Energy Damage)
24 (27 with leaping attack) 16
Chi Attack: Body and Soul Drain 3
Autofire (3)
Drain Body (2)
Drain Soul (3)
24 (27 with leaping attack) 14/2 = 7
Unarmed 2
Non-Penetrating
Lethal Blow = Not Stunning
Brutal = Not Level 0
18 (20 with leaping attack) 0

Skills (28 points)

Skill Cost Level Total Stat Specialization
Acrobatics 2 3 6 Body Tumbling
Climbing 2 2 4 Body Walls
Domestic Arts 1 2 2 Soul or Mind Cooking
Gaming 1 1 1 Mind or Soul (Body for some Video Games) DDR
Medical 2 1 2 Mind (sometimes Body) Homeopathy
Performing Arts 2 1 2 Avg of Body, Mind, Soul Singing
Sleight of Hand 2 2 4 Body Lock Picking
Sports 1 1 1 Body (sometimes Mind or Soul) Cheerleading
Stealth 3 2 6 Body (sometimes Mind) Silent Movement

Defects (-7 points)

Defect Name Cost Notes
Easily Distracted -3
Cute animals
Pink things
Sparkly things
Toy shops
Candy shops
Bakeries
Anything that would distract a kitten or small child.
Guy Magnet -2 Most of the boys in school like her.
Owned -2 Parents want her home by 5, or else she's grounded.