Difference between revisions of "Rythym Action Demo Idea"
(I steal your apostrophe of doom! I'll learn you some grammar I will!) |
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He attacks the dresser and coat hanger. | He attacks the dresser and coat hanger. | ||
− | You can't move in this scene: | + | You can't move in this scene: its mission is to point out how to attack. |
==Scene 2== | ==Scene 2== |
Latest revision as of 22:21, 21 March 2006
Purpose
The demo's purpose:
- Teach the basics of gameplay.
- Show Cerb's personality and attitude.
Scenes
Scene 1
Goals
Cerb Wakes up, gets dressed.
Teach how to click to attack.
Specifics
He attacks the dresser and coat hanger.
You can't move in this scene: its mission is to point out how to attack.
Scene 2
Goals
Teach the player how to move around.
Now, Cerb has to make breakfast.
Specifics
Have him jump around and catch the food.
He doesn't have to attack to get through this part, although it may make things more exciting.
Make the area an obstacle course, or maybe just shoot stuff into the air.
Scene 3
Goals
Almost ready for normal gameplay!
Teaches about stun and switching targets.
Cerb says hi to his minor relatives with some sparring.
Specifics
First enemies ever, make sure they are lively. Unless Cerb stuns them.
No parries, that's the next fight.
Scene 4
Goals
Miniboss! Time to learn how to parry.
Cerb's dad gives him some tips before his big battle.
Specifics
Dad should say "Parry" during his song, right before Cerb should parry.