Difference between revisions of "Hub2 Asterra"

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Revision as of 18:32, 10 November 2012

Asterra

Female Stormicorn Fighter. Daughter of Asterix and Tara.

  • HP: 58
  • Speed: 30 (20)
  • Init: 0
  • Languages: Common, Sylvan
  • Low light vision


Stats

Race Stormicorn! Sex Female Height 12' 7"
Class Fighter Hair pink Weight 1230 lb
Alignment Chaotic Good Eyes silver Age 60
Level 4 + 1(ECL) Exp 20,601 Next 23,000


Strength 24 Mod +7
Dexterity 10 Mod 0
Constitution 22 Mod +6
Intelligence 8 Mod -1
Wisdom 10 Mod +0
Charisma 15 Mod +2


Save Total Base Ability Magic Misc Temp Modifiers
Fortitude (CON) 10 4 6
Reflex (DEX) 1 1 0
Will (WIS) 1 1 0


AC 16
Base Armor Shield Dex Size Natural Deflection Misc
10 5 0 -1 2
Touch 9 Flat-Footed 16


Weapon Attack Bonus Critical Type Range Ammo Damage Other
Great Axe (large) +11 x3 S 10' reach 3d6+10
Great Axe (large) Power Attack +9 x3 S 10' reach 3d6+16
Great Axe (large) Overhand Chop +11 x3 S 10' reach 3d6+14
Great Axe (large) Overhand Chop + Power Attack +9 x3 S 10' reach 3d6+20
Gore +10 x2 P - 1d8+7 good


Base Attack Bonus +4
CMB BAB STR Size
12 4 7 1
CMD BAB STR DEX Size
22 4 7 0 1 10


Skill Total Ability Mod Ranks Class Bonus Misc
Handle Animal 7 CHA 2 2 3
Perception 4 WIS 0 1 3
Ride 3 DEX -1 1 3
Swim 11 STR 7 1 3
Climb 11 STR 7 1 3
Survival 14 WIS 0 1 3
Intimidate 16 CHA 2 1 3


Items Weight
Great Axe (L) 24
Scale Mail (L) 60
Studded Leather (L) 30
Winged Boots (L) (10min, 3/day 2
Backpack (L) 4
Bedroll (L) 10
Blanket (L) 2
Explorer's Outfit (L) 16
Lantern, hooded 2
Rope, hemp 100ft 20
Tent, medium 20
Lamp Oil x2 2
Flint & Steel 1
Waterskin (L) 8
Jewlrey, assorted (5GP) 1
Soap 0.5
Perfume x5 0
Huge Horse -


Light Load 466 Lift Over Head 1400
Medium Load 932 Lift Off Ground 2800
Heavy Load 1400 Drag or Push 7000


Money
Platinum 60 PP
Gold 62 GP
Silver 0 SP
Copper 9 CP


Feats/Traits

  • Power Attack -- –1 to all attacks. +2 to all damage. x1.5 for 2 handed. (At +4 BAB and every 4 BAB beyond. an extra -1/+2).
  • Cleave -- Standard single attack. On hit, deal damage normally and can make an additional attack. –2 penalty to your AC until your next turn.
  • Improved Sunder -- +2 sunder attempts. +2 CMD against sundering.
  • Endurance -- +4 bonus: On checks about exhaustion and elements. Sleep in medium armor with getting fatigued.
  • Weapon Focus (Great Axe) -- +1 attack rolls with Great Axe.

Class Abilities

  • Shattering Strike (+1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. +1 for every four levels beyond 2nd.)
  • Overhand Chop (Single attacks and charges use 2x str bonus to damage)

Special Abilities

  • (Su) Persistant Magic Circle Against Evil -- +2 deflection AC, +2 resistance saves against evil.
  • (Ex) Water Breathing
  • (Ex) Magical Strike (Horn)
  • (Sp) Teleport 1/day (Horn glows brightly)
  • (Sp) Detect Evil 1/day