Difference between revisions of "UC MUD Items"
From UtterChaos
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| Plants || || portable | | Plants || || portable | ||
|- | |- | ||
− | | Non-distinct items || furniture, room decorations, etc. || | + | | Non-distinct items || furniture, room decorations, etc. || background |
|- | |- | ||
| Locks and keys || || tools | | Locks and keys || || tools | ||
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| Lockpicks and other rogue things || || tools | | Lockpicks and other rogue things || || tools | ||
|- | |- | ||
− | | Adventuring gear || rope, tent, bedroll, tindertwigs || | + | | Adventuring gear || rope, tent, bedroll, tindertwigs || tools |
|- | |- | ||
| Spellbooks and holy symbols || || tools | | Spellbooks and holy symbols || || tools |
Latest revision as of 15:08, 27 October 2011
Item classes
Item class | Description | Possible sub-classes/cross classes |
---|---|---|
Wieldable | Things that can be wielded | one-handed, two-handed, piercing, cutting, bashing, ranged |
Wearable | Things that can be worn | worn on limbs (hand, foot, arm, leg, torso, head), worn in jewelry locations (fingers, neck, head, ears) |
Protection | Things that protect or have "armor class" | worn on limbs (see wearable), armor type, material |
Ingestible | Things that can be eaten or drunk | food, drinks, alcoholic drinks, poisons, potions |
Tool | Things that can be used and reused | keys, lockpicks, ladders, rope, magical wings, money |
Consumable | Things that can be used once | ammunition, balms, bandages, scrolls, ingestible |
Container | Things that can hold other things | bags, quivers, boxes, carriages |
Transportation | Things that transport you (weight/strength based) | carriages, mounts |
Portable | Things that can be carried (weight/strength based) | light, bulky |
Active | Things that can take actions (magic things? food? poison?) | magic items, consumable, tools |
Intelligent | Things that know their owner | magic items |
Enchantable | Things that can be enchanted | magic items |
Cursed | Things that can get stuck/can't be taken off | magic items |
Background | Things that may exist but don't get put into "inventory" listings in rooms | furniture |
Item types
Item Type | Description | Usual Classes | Optional classes |
---|---|---|---|
Weapons | things to hit things with | wieldable | enchantable, intelligent, cursed, tools |
Armor | things to keep from getting hit | wearable, protection | enchantable, intelligent, cursed, tools |
Money | things only useful in exchange for other things | portable | |
Jewelry | small wearable shiny things | wearable | protection, enchantable, intelligent, cursed |
Musical instruments | portable, tools | enchantable, wieldable, intelligent, cursed | |
Treasure | gems and stuff | portable | |
Books, scrolls, notes | portable | ||
Food and drink | ingestible | ||
Potions | ingestible | ||
Raw materials for inventing | portable | ||
Clothing | wearable | ||
Barding and pet items | wearable, protection | ||
Ammunition | consumable | ||
Backpacks and quivers | container | ||
Plants | portable | ||
Non-distinct items | furniture, room decorations, etc. | background | |
Locks and keys | tools | ||
Traps | active | ||
Lockpicks and other rogue things | tools | ||
Adventuring gear | rope, tent, bedroll, tindertwigs | tools | |
Spellbooks and holy symbols | tools | ||
Poisons | ingestible | ||
Alcohol and other drugs | ingestible |