Difference between revisions of "LongestRoadEzelPathfinderConvert"

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(Left to do)
(Left to do)
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* Prot Evil Ring
 
* Prot Evil Ring
 
* Tuning fork to plane of air
 
* Tuning fork to plane of air
 +
===Permanency===
 +
Under D&D 3.5, Permanency costs XP to cast. In Pathfinder, Permanency costs Diamond Dust to cast. The cost is 1 gp = 5 xp, the same price for getting an NPC to cast the spell for you.
 +
 +
* Arcane Sight costs 7500 gp
 +
* Tongues costs 7500 gp
 +
* See Invisibility costs 5000 gp
 +
 +
The least painful way to handle this is to say I got a lot of gold instead of xp or something.
 +
 
==Left to do==
 
==Left to do==
Check Permanency XP costs
 
 
Check Languages (Abyssal, Celestial, Draconic, Dwarven, Elven, Sylvan, Infernal, Ignan, Undercommon)
 
Check Languages (Abyssal, Celestial, Draconic, Dwarven, Elven, Sylvan, Infernal, Ignan, Undercommon)

Revision as of 11:25, 2 February 2010

How I converted

Ezel's base stats were rebuilt assuming I added 2 Int and 1 Cha from levelling up.

Ezel was a human, I Liched him at level 11.

Base stats are: Str 12, Dex 14, Con 10, Int 14, Wis 14, Cha 14 (dump stat to 10 Con)

Investigator and Negotiator are not in Pathfinder. They are emulated with Alertness and Skill Focus (Diplomacy).

Pathfinder 1 Wizard

As a Human,

  • I add +2 to Int to 16.
  • I get a bonus feat. Skill Focus (Spellcraft)

As a 1st level Wizard

  • I will specialize in Divination and neglect Necromancy and Enchantment.
    • Forewarned and Divine Power
    • Necro and Enchant spells take up 2 slots and -4 penalty to checks with them
  • Scribe Scroll as a bonus feat
  • In Class Skills: Appraise, Craft, Fly, Knowledge, Linguistics, Profession, Spellcraft
  • Cantrips
  • A familiar

At first level,

  • Language: 3 bonus languages. Common, Draconic, Elven, Dwarven
  • Skill Focus (Bluff) as a feat

Requirements for Planeshifter

  • Conentration 10 (Obviated, Concentration is not a skill anymore. Would be achieved at level 7)
  • Knowledge (Planes) 10 (Level 7)
  • Spellcraft 10 (Level 7)
  • Craft Wondrous Item Feat
  • Must Cast 5th level spells (Level 9 Wizard)

May as well go to 11 Wizard for the bonus feat

Level up to 11 Wizard

  • Level 3, Spell Focus (Divination)
  • Level 4, +1 Int
  • Level 5, Alertness, Craft Wondrous Feat (Wizard Bonus Feat)
  • Level 7, Eschew Materials
  • Level 8, Scrying Adept (Wizard Divination Ability), +1 Int
  • Level 9, Skill Focus (Diplomacy)
  • Level 10, Silent Spell (Wizard Bonus Feat)
  • Level 11, Improved Counterspell
  • Base stats are: Str 12, Dex 14, Con 10, Int 18, Wis 14, Cha 14
  • BAB +5
  • Saves Fort 3 Ref 3 Will 7

Now I'm a Lich!

  • Lich counts as +1 level
  • +2 to Int, Wis, Cha
    • Base stats are: Str 12, Dex 14, Con -, Int 20, Wis 16, Cha 16 (I'm undead!)
  • Hit Dice are now d8s
  • Lich and Undead attacks and defenses.
  • Skill Bonus +8 to: Perception, Sense Motive, Stealth.
  • Additional Class Skills: Climb, Disguise, Fly, Intimidate, Knowledge (Arcana), Knowledge (Religion), Linguistics, Perception, Sense Motive, Spellcraft, Stealth
  • Union of In Class Skills: Appraise, Craft, Knowledge, Profession, Climb, Disguise, Fly, Intimidate, Linguistics, Perception, Sense Motive, Spellcraft, Stealth

Now we go to 11 Wizard/6 Planeshifter

  • Level 12, +1 Cha
  • Level 13, Spell Penetration
  • Level 15, Quicken Spell
  • Level 16, +1 Int
  • Level 17, Arcane Strike

What else did Planeshifter do?

  • BAB +3
  • Saves Fort 5 Ref 2 Will 2
  • Planeshifter Abilities:
    • Plane Shift 1/day (Sp)
    • Effective level 17 Wizard for spell list and caster level
    • Analyze Portal 6/day (Sp)
    • Planar Survival (Self Avoid Planar Effects, permanent, Ex)
    • Morphic Stability (Negates Highly Morphic Planes 180 ft radius)
    • Greater Planar Survivability (Can extend Planar Survival to 5 allies)
    • Control Planar Flux (+4 caster level when casting Dimensional Anchor and Dismissal spells)
  • Planeshifter class skills: Alchemy, Concentration, Craft, Diplomacy, Gather Info, Intimidate, Intuit Direction, Knowledge, Perform, Profession, Ride, Scry, Search, Speak Language, Spellcraft, Swim
  • Translating Skills To Pathfinder: Craft, Diplomacy, Intimidate, Knowledge, Linguistics, Perception, Perform, Profession, Ride, Spellcraft, Survival, Swim
  • Union of In Class Skills: Appraise, Climb, Craft, Diplomacy, Disguise, Fly, Intimidate, Knowledge, Linguistics, Perception, Perform, Profession, Ride, Sense Motive, Spellcraft, Stealth, Survival, Swim

Items

Plot Items

  • Anti-scry staff (plot)
  • House

These are in Pathfinder and standard D&D

  • Ring of Protection +3
  • Rod of Metamagic Extend (6th level spell)
  • Rod of Splendor (+4 Cha bonus)
  • Headband of Int +6
  • Boots, Winged
  • Cloak of the Bat
  • Hat of Disguise
  • Ioun Stone, Pearl Black (Based on Pearly White)
  • Robe of the Archmage (Black)
  • Blessed Book (renamed Boccob's Blessed Book)
  • Disguise Kit

Generic Items

  • Secret Chest & Minichest
  • 200g of gems
  • Magic Manacles
  • 202 cp, 16181 gp

Other Items, will find later

  • Dagger of Entry
  • Rings of Force
  • Prot Evil Ring
  • Tuning fork to plane of air

Permanency

Under D&D 3.5, Permanency costs XP to cast. In Pathfinder, Permanency costs Diamond Dust to cast. The cost is 1 gp = 5 xp, the same price for getting an NPC to cast the spell for you.

  • Arcane Sight costs 7500 gp
  • Tongues costs 7500 gp
  • See Invisibility costs 5000 gp

The least painful way to handle this is to say I got a lot of gold instead of xp or something.

Left to do

Check Languages (Abyssal, Celestial, Draconic, Dwarven, Elven, Sylvan, Infernal, Ignan, Undercommon)